clean up biome code
This commit is contained in:
committed by
Andrew Chin
parent
89d8e3653a
commit
22db7bb3cd
1
chunk.py
1
chunk.py
@@ -475,7 +475,6 @@ class ChunkRenderer(object):
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For cave mode, all blocks that have any direct sunlight are not
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For cave mode, all blocks that have any direct sunlight are not
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rendered, and blocks are drawn with a color tint depending on their
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rendered, and blocks are drawn with a color tint depending on their
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depth."""
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depth."""
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blocks = self.blocks
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blocks = self.blocks
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if cave:
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if cave:
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@@ -26,13 +26,6 @@ from PIL import Image, ImageEnhance, ImageOps
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import util
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import util
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import composite
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import composite
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sys.path.append("../python-gearman")
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from gearman.client import GearmanClient
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gmc = GearmanClient(["localhost"])
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def _find_file(filename, mode="rb"):
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def _find_file(filename, mode="rb"):
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"""Searches for the given file and returns an open handle to it.
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"""Searches for the given file and returns an open handle to it.
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This searches the following locations in this order:
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This searches the following locations in this order:
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@@ -582,7 +575,6 @@ def prepareBiomeData(worlddir, chunkX, chunkY):
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t.currentBiomeData = data
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t.currentBiomeData = data
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return data
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return data
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# This set holds block ids that require special pre-computing. These are typically
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# This set holds block ids that require special pre-computing. These are typically
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# things that require ancillary data to render properly (i.e. ladder plus orientation)
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# things that require ancillary data to render properly (i.e. ladder plus orientation)
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special_blocks = set([66,59,61,62, 65,64,71,91,86])
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special_blocks = set([66,59,61,62, 65,64,71,91,86])
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