added smooth-lighting exception for ice (see issue #1032)
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@@ -216,9 +216,9 @@ smooth_lighting_draw(void *data, RenderState *state, PyObject *src, PyObject *ma
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int light_right = 1;
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RenderPrimitiveSmoothLighting *self = (RenderPrimitiveSmoothLighting *)data;
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/* special case for leaves, water 8, water 9
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/* special case for leaves, water 8, water 9, ice 79
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-- these are also smooth-lit! */
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if (state->block != 18 && state->block != 8 && state->block != 9 && is_transparent(state->block))
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if (state->block != 18 && state->block != 8 && state->block != 9 && state->block != 79 && is_transparent(state->block))
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{
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/* transparent blocks are rendered as usual, with flat lighting */
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primitive_lighting.draw(data, state, src, mask, mask_light);
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