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added smooth-lighting exception for ice (see issue #1032)

This commit is contained in:
Aaron Griffith
2013-12-01 16:53:46 -05:00
parent 144cff18e3
commit 2967032ecc

View File

@@ -216,9 +216,9 @@ smooth_lighting_draw(void *data, RenderState *state, PyObject *src, PyObject *ma
int light_right = 1;
RenderPrimitiveSmoothLighting *self = (RenderPrimitiveSmoothLighting *)data;
/* special case for leaves, water 8, water 9
/* special case for leaves, water 8, water 9, ice 79
-- these are also smooth-lit! */
if (state->block != 18 && state->block != 8 && state->block != 9 && is_transparent(state->block))
if (state->block != 18 && state->block != 8 && state->block != 9 && state->block != 79 && is_transparent(state->block))
{
/* transparent blocks are rendered as usual, with flat lighting */
primitive_lighting.draw(data, state, src, mask, mask_light);