non-oak buttons
buttons on top of blocks
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@@ -2802,7 +2802,7 @@ def pressure_plate(self, blockid, data):
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block(blockid=[73, 74], top_image="assets/minecraft/textures/block/redstone_ore.png")
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# stone a wood buttons
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@material(blockid=(77,143), data=range(16), transparent=True)
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@material(blockid=(77,143,11326,11327,11328,11329,11330), data=range(16), transparent=True)
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def buttons(self, blockid, data):
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# 0x8 is set if the button is pressed mask this info and render
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@@ -2814,6 +2814,8 @@ def buttons(self, blockid, data):
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elif data == 2: data = 4
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elif data == 3: data = 2
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elif data == 4: data = 1
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elif data == 5: data = 6
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elif data == 6: data = 5
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elif self.rotation == 2:
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if data == 1: data = 2
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elif data == 2: data = 1
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@@ -2824,11 +2826,18 @@ def buttons(self, blockid, data):
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elif data == 2: data = 3
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elif data == 3: data = 1
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elif data == 4: data = 2
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elif data == 5: data = 6
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elif data == 6: data = 5
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if blockid == 77:
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t = self.load_image_texture("assets/minecraft/textures/block/stone.png").copy()
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else:
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t = self.load_image_texture("assets/minecraft/textures/block/oak_planks.png").copy()
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texturepath = {77:"assets/minecraft/textures/block/stone.png",
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143:"assets/minecraft/textures/block/oak_planks.png",
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11326:"assets/minecraft/textures/block/spruce_planks.png",
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11327:"assets/minecraft/textures/block/birch_planks.png",
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11328:"assets/minecraft/textures/block/jungle_planks.png",
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11329:"assets/minecraft/textures/block/acacia_planks.png",
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11330:"assets/minecraft/textures/block/dark_oak_planks.png"
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}[blockid]
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t = self.load_image_texture(texturepath).copy()
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# generate the texture for the button
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ImageDraw.Draw(t).rectangle((0,0,15,5),outline=(0,0,0,0),fill=(0,0,0,0))
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@@ -2838,38 +2847,54 @@ def buttons(self, blockid, data):
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img = Image.new("RGBA", (24,24), self.bgcolor)
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button = self.transform_image_side(t)
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if data == 1: # facing SOUTH
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# buttons can't be placed in transparent blocks, so this
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# direction can't be seen
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return None
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if data < 5:
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button = self.transform_image_side(t)
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if data == 1: # facing SOUTH
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# buttons can't be placed in transparent blocks, so this
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# direction can't be seen
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return None
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elif data == 2: # facing NORTH
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# paste it twice with different brightness to make a 3D effect
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alpha_over(img, button, (12,-1), button)
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alpha = button.split()[3]
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button = ImageEnhance.Brightness(button).enhance(0.9)
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button.putalpha(alpha)
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alpha_over(img, button, (11,0), button)
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elif data == 3: # facing WEST
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# paste it twice with different brightness to make a 3D effect
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button = button.transpose(Image.FLIP_LEFT_RIGHT)
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alpha_over(img, button, (0,-1), button)
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alpha = button.split()[3]
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button = ImageEnhance.Brightness(button).enhance(0.9)
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button.putalpha(alpha)
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alpha_over(img, button, (1,0), button)
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elif data == 4: # facing EAST
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# buttons can't be placed in transparent blocks, so this
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# direction can't be seen
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return None
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else:
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if data == 5: # long axis east-west
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button = self.transform_image_top(t)
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else: # long axis north-south
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button = self.transform_image_top(t.rotate(90))
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elif data == 2: # facing NORTH
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# paste it twice with different brightness to make a 3D effect
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alpha_over(img, button, (12,-1), button)
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alpha_over(img, button, (0,12), button)
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alpha = button.split()[3]
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button = ImageEnhance.Brightness(button).enhance(0.9)
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button.putalpha(alpha)
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alpha_over(img, button, (11,0), button)
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elif data == 3: # facing WEST
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# paste it twice with different brightness to make a 3D effect
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button = button.transpose(Image.FLIP_LEFT_RIGHT)
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alpha_over(img, button, (0,-1), button)
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alpha = button.split()[3]
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button = ImageEnhance.Brightness(button).enhance(0.9)
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button.putalpha(alpha)
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alpha_over(img, button, (1,0), button)
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elif data == 4: # facing EAST
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# buttons can't be placed in transparent blocks, so this
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# direction can't be seen
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return None
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alpha_over(img, button, (0,11), button)
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return img
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@@ -761,6 +761,11 @@ class RegionSet(object):
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'minecraft:dead_fire_coral_block': (11323, 0),
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'minecraft:dead_horn_coral_block': (11324, 0),
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'minecraft:dead_tube_coral_block': (11325, 0),
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'minecraft:spruce_button': (11326,0),
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'minecraft:birch_button': (11327,0),
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'minecraft:jungle_button': (11328,0),
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'minecraft:acacia_button': (11329,0),
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'minecraft:dark_oak_button': (11330,0),
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}
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colors = [ 'white', 'orange', 'magenta', 'light_blue',
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@@ -825,9 +830,16 @@ class RegionSet(object):
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elif key in ['minecraft:ladder', 'minecraft:chest', 'minecraft:ender_chest', 'minecraft:trapped_chest', 'minecraft:furnace']:
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facing = palette_entry['Properties']['facing']
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data = {'north': 2, 'south': 3, 'west': 4, 'east': 5}[facing]
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elif key in ['minecraft:stone_button', 'minecraft:oak_button']:
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elif key.endswith('_button'):
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facing = palette_entry['Properties']['facing']
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data = {'east': 1, 'west': 2, 'south': 3, 'north': 4}[facing]
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face = palette_entry['Properties']['face']
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if face == 'ceiling':
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block = 0
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data = 0
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elif face == 'wall':
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data = {'east': 1, 'west': 2, 'south': 3, 'north': 4}[facing]
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elif face == 'floor':
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data = {'east': 6, 'west': 6, 'south': 5, 'north': 5}[facing]
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elif key == 'minecraft:nether_wart':
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data = int(palette_entry['Properties']['age'])
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elif key.endswith('shulker_box') or key.endswith('piston') or key in ['minecraft:observer', 'minecraft:dropper', 'minecraft:dispenser']:
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