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world.py
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world.py
@@ -212,7 +212,6 @@ def render_worldtile(chunkmap, colstart, colend, rowstart, rowend):
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width = 192 * (colend - colstart)
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# Same deal with height
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height = 96 * (rowend - rowstart)
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# I know those equations could be simplified. Left like that for clarity
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tileimg = Image.new("RGBA", (width, height))
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