Minor texture fixes
This commit is contained in:
@@ -1362,7 +1362,7 @@ def rails(self, blockid, data):
|
||||
|
||||
if blockid == 27: # powered rail
|
||||
if data & 0x8 == 0: # unpowered
|
||||
raw_straight = self.load_image_texture("assets/minecraft/textures/block/rail_golden.png")
|
||||
raw_straight = self.load_image_texture("assets/minecraft/textures/block/powered_rail.png")
|
||||
raw_corner = self.load_image_texture("assets/minecraft/textures/block/rail_corner.png") # they don't exist but make the code
|
||||
# much simplier
|
||||
elif data & 0x8 == 0x8: # powered
|
||||
@@ -2341,7 +2341,7 @@ def door(self, blockid, data):
|
||||
raw_door = self.load_image_texture("assets/minecraft/textures/block/dark_oak_door_top.png")
|
||||
else: # bottom of the door
|
||||
if blockid == 64:
|
||||
raw_door = self.load_image_texture("assets/minecraft/textures/block/wood_door_bottom.png")
|
||||
raw_door = self.load_image_texture("assets/minecraft/textures/block/oak_door_bottom.png")
|
||||
elif blockid == 71: # iron door
|
||||
raw_door = self.load_image_texture("assets/minecraft/textures/block/iron_door_bottom.png")
|
||||
elif blockid == 193: # spruce door
|
||||
|
||||
Reference in New Issue
Block a user