Add validator and definition for beginnings of overlay python glue so that only the right overlays
show up for a specific render
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@@ -79,6 +79,7 @@ renders = Setting(required=True, default=util.OrderedDict(),
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"crop": Setting(required=False, validator=validateCrop, default=None),
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"crop": Setting(required=False, validator=validateCrop, default=None),
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"changelist": Setting(required=False, validator=validateStr, default=None),
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"changelist": Setting(required=False, validator=validateStr, default=None),
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"markers": Setting(required=False, validator=validateMarkers, default=[]),
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"markers": Setting(required=False, validator=validateMarkers, default=[]),
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"overlay": Setting(required=False, validator=validateOverlays, default=[]),
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# Remove this eventually (once people update their configs)
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# Remove this eventually (once people update their configs)
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"worldname": Setting(required=False, default=None,
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"worldname": Setting(required=False, default=None,
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@@ -51,6 +51,13 @@ def validateMarkers(filterlist):
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raise ValidationException("%r must be a function"% x)
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raise ValidationException("%r must be a function"% x)
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return filterlist
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return filterlist
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def validateOverlays(renderlist):
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if type(renderlist) != list:
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raise ValidationException("Overlay must specify a list of renders")
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for x in renderlist:
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print x
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return renderlist
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def validateWorldPath(worldpath):
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def validateWorldPath(worldpath):
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_, worldpath = checkBadEscape(worldpath)
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_, worldpath = checkBadEscape(worldpath)
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abs_path = os.path.abspath(os.path.expanduser(worldpath))
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abs_path = os.path.abspath(os.path.expanduser(worldpath))
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