Add support for MCPatcher compliant HD animated fire.
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@@ -189,6 +189,20 @@ def _load_lava():
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lavatexture = _load_image("lava.png")
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return lavatexture
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def _load_fire():
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"""Special-case function for loading fire, handles
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MCPatcher-compliant custom animated fire."""
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try:
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# try the MCPatcher case first
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firetextureNS = _load_image("custom_fire_n_s.png")
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firetextureNS = firetextureNS.crop((0, 0, firetextureNS.size[0], firetextureNS.size[0]))
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firetextureEW = _load_image("custom_fire_e_w.png")
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firetextureEW = firetextureEW.crop((0, 0, firetextureEW.size[0], firetextureEW.size[0]))
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return (firetextureNS,firetextureEW)
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except IOError:
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firetexture = _load_image("fire.png")
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return (firetexture,firetexture)
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def _split_terrain(terrain):
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"""Builds and returns a length 256 array of each 16x16 chunk of texture"""
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textures = []
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@@ -1453,9 +1467,14 @@ def torches(blockid, data, north):
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# fire
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@material(blockid=51, data=range(16), transparent=True)
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def fire(blockid, data):
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firetexture = _load_image("fire.png")
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side1 = transform_image_side(firetexture)
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side2 = transform_image_side(firetexture).transpose(Image.FLIP_LEFT_RIGHT)
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firetextures = _load_fire()
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side1 = transform_image_side(firetextures[0])
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side2 = transform_image_side(firetextures[1]).transpose(Image.FLIP_LEFT_RIGHT)
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# firetexture = _load_image("fire.png")
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# side1 = transform_image_side(firetexture)
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# side2 = transform_image_side(firetexture).transpose(Image.FLIP_LEFT_RIGHT)
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img = Image.new("RGBA", (24,24), bgcolor)
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