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Add support for MCPatcher compliant HD animated fire.

This commit is contained in:
Richard Pastrick
2012-01-24 11:19:50 -08:00
parent 426f3d9915
commit 413e3933a2

View File

@@ -189,6 +189,20 @@ def _load_lava():
lavatexture = _load_image("lava.png")
return lavatexture
def _load_fire():
"""Special-case function for loading fire, handles
MCPatcher-compliant custom animated fire."""
try:
# try the MCPatcher case first
firetextureNS = _load_image("custom_fire_n_s.png")
firetextureNS = firetextureNS.crop((0, 0, firetextureNS.size[0], firetextureNS.size[0]))
firetextureEW = _load_image("custom_fire_e_w.png")
firetextureEW = firetextureEW.crop((0, 0, firetextureEW.size[0], firetextureEW.size[0]))
return (firetextureNS,firetextureEW)
except IOError:
firetexture = _load_image("fire.png")
return (firetexture,firetexture)
def _split_terrain(terrain):
"""Builds and returns a length 256 array of each 16x16 chunk of texture"""
textures = []
@@ -1453,9 +1467,14 @@ def torches(blockid, data, north):
# fire
@material(blockid=51, data=range(16), transparent=True)
def fire(blockid, data):
firetexture = _load_image("fire.png")
side1 = transform_image_side(firetexture)
side2 = transform_image_side(firetexture).transpose(Image.FLIP_LEFT_RIGHT)
firetextures = _load_fire()
side1 = transform_image_side(firetextures[0])
side2 = transform_image_side(firetextures[1]).transpose(Image.FLIP_LEFT_RIGHT)
# firetexture = _load_image("fire.png")
# side1 = transform_image_side(firetexture)
# side2 = transform_image_side(firetexture).transpose(Image.FLIP_LEFT_RIGHT)
img = Image.new("RGBA", (24,24), bgcolor)