RotatedRegionSet now works. Rotated renders now work.
Changed the rotation constants so numpy.rot90 works.
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@@ -73,12 +73,6 @@ def log_other_exceptions(func):
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return newfunc
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# see RegionSet.rotate. These values are chosen so that they can be passed directly to rot90
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UPPER_LEFT = 0 ## - Return the world such that north is down the -Z axis (no rotation)
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UPPER_RIGHT = 1 ## - Return the world such that north is down the +X axis (rotate 90 degrees clockwise)
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LOWER_RIGHT = 2 ## - Return the world such that north is down the +Z axis (rotate 180 degrees)
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LOWER_LEFT = 3 ## - Return the world such that north is down the -X axis (rotate 90 degrees counterclockwise)
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class World(object):
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"""Encapsulates the concept of a Minecraft "world". A Minecraft world is a
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level.dat file, a players directory with info about each player, a data
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@@ -290,9 +284,6 @@ class RegionSet(object):
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else:
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raise Exception("Woah, what kind of dimension is this! %r" % self.regiondir)
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@log_other_exceptions
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def get_chunk(self, x, z):
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"""Returns a dictionary object representing the "Level" NBT Compound
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@@ -409,11 +400,44 @@ class RegionSet(object):
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y = int(p[2])
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yield (x, y, path)
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# see RegionSet.rotate. These values are chosen so that they can be passed directly to rot90
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UPPER_LEFT = 0 ## - Return the world such that north is down the -Z axis (no rotation)
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LOWER_LEFT = 1 ## - Return the world such that north is down the -X axis (rotate 90 degrees counterclockwise)
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LOWER_RIGHT = 2 ## - Return the world such that north is down the +Z axis (rotate 180 degrees)
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UPPER_RIGHT = 3 ## - Return the world such that north is down the +X axis (rotate 90 degrees clockwise)
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NO_ROTATION = lambda x,z: (x,z)
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ROTATE_CLOCKWISE = lambda x,z: (-z,x)
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ROTATE_COUNTERCLOCKWISE = lambda x,z: (z,-x)
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ROTATE_180 = lambda x,z: (-x,-z)
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# These take rotated coords and translate into un-rotated coords
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unrotation_funcs = {
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UPPER_LEFT: NO_ROTATION,
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UPPER_RIGHT: ROTATE_CLOCKWISE,
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LOWER_LEFT: ROTATE_COUNTERCLOCKWISE,
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LOWER_RIGHT: ROTATE_180,
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}
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# These translate un-rotated coordinates into rotated coordinates
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rotation_funcs = {
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UPPER_LEFT: NO_ROTATION,
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UPPER_RIGHT: ROTATE_COUNTERCLOCKWISE,
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LOWER_LEFT: ROTATE_CLOCKWISE,
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LOWER_RIGHT: ROTATE_180,
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}
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class RotatedRegionSet(RegionSet):
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"""A regionset, only rotated such that north points in the given direction
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"""
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def __init__(self, regiondir, north_dir):
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self.north_dir = north_dir
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self.unrotate = unrotation_funcs[north_dir]
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self.rotate = rotation_funcs[north_dir]
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super(RotatedRegionSet, self).__init__(regiondir)
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# Re-initialize upon unpickling
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def __getstate__(self):
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@@ -422,7 +446,7 @@ class RotatedRegionSet(RegionSet):
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self.__init__(args[0], args[1])
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def get_chunk(self, x, z):
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x,z = self.unrotate(x,z)
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chunk_data = super(RotatedRegionSet, self).get_chunk(x,z)
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chunk_data['Blocks'] = numpy.rot90(chunk_data['Blocks'], self.north_dir)
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chunk_data['Data'] = numpy.rot90(chunk_data['Data'], self.north_dir)
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@@ -431,37 +455,14 @@ class RotatedRegionSet(RegionSet):
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return chunk_data
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def get_chunk_mtime(self, x, z):
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x,z = self.unrotate(x,z)
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return super(RotatedRegionSet, self).get_chunk_mtime(x, z)
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def _iterate_regionfiles(self):
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"""Returns an iterator of all of the region files, along with their
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coordinates
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def iterate_chunks(self):
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for x,z,mtime in super(RotatedRegionSet, self).iterate_chunks():
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x,z = self.rotate(x,z)
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yield x,z,mtime
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Returns (regionx, regiony, filename)"""
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logging.debug("ROTATED regiondir is %s, northdir is %r", self.regiondir, self.north_dir)
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for path in glob(self.regiondir + "/r.*.*.mcr"):
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dirpath, f = os.path.split(path)
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p = f.split(".")
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x = int(p[1])
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y = int(p[2])
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if self.north_dir == UPPER_RIGHT:
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temp = x
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x = -y-1
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y = temp
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elif self.north_dir == -1:
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x = -x-1
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y = -y-1
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elif self.north_dir == -2:
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temp = x
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x = y
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y = -temp-1
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yield (x, y, path)
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def rotate(self, north_dir):
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raise NotImplementedError()
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class ChunkDoesntExist(Exception):
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pass
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