0

Merged master into brownan-chunkscan

This pulls in all the 1.9prep and textures.py updates into
brownan-chunkscan
This commit is contained in:
Andrew Brown
2011-11-20 10:53:19 -05:00
15 changed files with 2655 additions and 2128 deletions

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@@ -57,6 +57,7 @@ feature.
* Ryan McCue <ryanmccue@cubegames.net>
* Morlok8k <otis.spankmeyer@gmail.com>
* Ryan Rector <rmrector@gmail.com>
* Jason Scheirer <jason.scheirer@gmail.com>
* Gregory Short <gshort2@gmail.com>
* Sam Steele <sam@sigbox.c99.org>
* timwolla <timwolla@mail.develfusion.com>

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@@ -24,6 +24,41 @@ files.
Command line options
====================
All Options:
======================================== ==================================
:option:`--advanced-help` Print out help on all options
:option:`--bg-color` Change the background of the map
:option:`--changelist` Outputs a list of changed tiles
:option:`--changelist-format` Sets the format of the change list
:option:`--check-terrain` Output information on the textures
:option:`--display-config` Displays the configuration
:option:`--forcerender` Forces every tile to render
:option:`-h`, :option:`--help <-h>` Prints help on the basic options
:option:`--imgformat` Choose from png or jpg output
:option:`--imgquality` Change jpg output quality
:option:`--list-rendermodes` List the installed rendermodes
:option:`--no-signs` Do not place signs on the map
:option:`--north-direction` Choose which direction is north
:option:`--optimize-img` Run pngcrush on outputted tiles
:option:`-p`, :option:`--processes <-p>` Choose the number of worker processes
:option:`-q`, :option:`--quiet <-q>` Print less output
:option:`--regionlist` Only render specified areas of a map
:option:`--rendermodes` Choose which rendermode(s) to use
:option:`--settings` Specify an external settings file
:option:`--skip-js` Do not output generated javascript files
:option:`--stochastic-render` Re-render parts of the map randomly
:option:`--textures-path` Specify custom textures to use
:option:`-v`, :option:`--verbose <-v>` Print more output
:option:`-V`, :option:`--version <-V>` Print out the version
:option:`--web-assets-path` Specify alternate web assets
:option:`-z`, :option:`--zoom <-z>` Do not touch
======================================== ==================================
Help Options
------------
.. cmdoption:: -h, --help
Shows the list of options and exits
@@ -280,6 +315,11 @@ Less Useful Options
a certain date. Or perhaps you can incrementally update your map by passing
in a subset of regions each time. It's up to you!
.. warning::
This option may currently be broken. Use at your own risk! Patches
welcome!
**Settings file:**
Option name: ``regionlist``
@@ -318,9 +358,11 @@ Less Useful Options
.. cmdoption:: --textures-path <path>
Use this option to specify an alternate terrain.png to use for textures when
rendering a world. ``path`` specifies the **containing directory** of
terrain.png.
Use this option to specify an alternate terrain.png (and other
textures) to when rendering a world. ``path`` specifies the
**containing directory** of terrain.png. Alternately, ``path`` can
specify a zip file containing the textures, such as a texture
pack.
The Overviewer will look for terrain.png in the following places in this
order: path specified by this option, the program's directory, the

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@@ -90,9 +90,13 @@ You have several options:
file in the same directory as overviewer.py or overviewer.exe. For
installations, you will need to specify the path... see the next bullet.
* You can put a terrain.png file anywhere you want and point to its location
with the :option:`--textures-path` option. This should point to the directory containing
the terrain.png, not to the file itself.
* You can put a terrain.png file anywhere you want and point to its
location with the :option:`--textures-path` option. This should
point to the directory containing the terrain.png, not to the file
itself.
* Alternately, you can download any texture pack ZIP you like and
point to this directly with :option:`--textures-path`.
Note: the :option:`--check-terrain` option is useful for debugging terrain.png issues.
For example::

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@@ -547,6 +547,9 @@ if __name__ == "__main__":
try:
main()
except Exception, e:
if e.message == "Exiting":
logging.info("Exiting...")
sys.exit(0)
logging.exception("""An error has occurred. This may be a bug. Please let us know!
See http://docs.overviewer.org/en/latest/index.html#help

View File

@@ -125,25 +125,6 @@ def get_tileentity_data(level):
data = level['TileEntities']
return data
# This set holds blocks ids that can be seen through, for occlusion calculations
transparent_blocks = set([ 0, 6, 8, 9, 18, 20, 26, 27, 28, 29, 30, 31, 32, 33,
34, 37, 38, 39, 40, 44, 50, 51, 52, 53, 55, 59, 63, 64,
65, 66, 67, 68, 69, 70, 71, 72, 74, 75, 76, 77, 78, 79,
81, 83, 85, 90, 92, 93, 94, 96, 101, 102, 104, 105,
106, 107, 108, 109])
# This set holds block ids that are solid blocks
solid_blocks = set([1, 2, 3, 4, 5, 7, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22,
23, 24, 25, 35, 41, 42, 43, 44, 45, 46, 47, 48, 49, 53, 54, 56, 57, 58, 60,
61, 62, 67, 73, 74, 78, 79, 80, 81, 82, 84, 86, 87, 88, 89, 91])
# This set holds block ids that are fluid blocks
fluid_blocks = set([8,9,10,11])
# This set holds block ids that are not candidates for spawning mobs on
# (glass, slabs, stairs, fluids, ice, pistons, webs,TNT, wheat, cactus, iron bars, glass planes, fences, fence gate, cake, bed, repeaters, trapdoor)
nospawn_blocks = set([20,26, 29, 30, 33, 34, 44, 46, 53, 59, 67, 79, 81, 85, 92, 93, 94, 96, 107, 109, 101, 102]).union(fluid_blocks)
class ChunkCorrupt(Exception):
pass
@@ -412,7 +393,7 @@ def generate_facemasks():
left = Image.new("L", (24,24), 0)
whole = Image.new("L", (24,24), 0)
toppart = textures.transform_image(white)
toppart = textures.transform_image_top(white)
leftpart = textures.transform_image_side(white)
# using the real PIL paste here (not alpha_over) because there is

View File

@@ -337,7 +337,12 @@ class QuadtreeGen(object):
quad = Image.open(path[1]).resize((192,192), Image.ANTIALIAS)
img.paste(quad, path[0])
except Exception, e:
logging.warning("Couldn't open %s. It may be corrupt, you may need to delete it. %s", path[1], e)
logging.warning("Couldn't open %s. It may be corrupt. Error was '%s'", path[1], e)
logging.warning("I'm going to try and delete it. You will need to run the render again")
try:
os.unlink(path[1])
except Exception, e:
logging.error("I couldn't delete it. You will need to delete it yourself. Error was '%s'", e)
# Save it
if self.imgformat == 'jpg':

View File

@@ -20,12 +20,22 @@
static PyObject *textures = NULL;
static PyObject *chunk_mod = NULL;
static PyObject *blockmap = NULL;
static PyObject *special_blocks = NULL;
static PyObject *specialblockmap = NULL;
unsigned int max_blockid = 0;
unsigned int max_data = 0;
unsigned char *block_properties = NULL;
static PyObject *known_blocks = NULL;
static PyObject *transparent_blocks = NULL;
static PyObject *solid_blocks = NULL;
static PyObject *fluid_blocks = NULL;
static PyObject *nospawn_blocks = NULL;
PyObject *init_chunk_render(PyObject *self, PyObject *args) {
PyObject *tmp = NULL;
unsigned int i;
/* this function only needs to be called once, anything more should be
* ignored */
if (blockmap) {
@@ -47,29 +57,54 @@ PyObject *init_chunk_render(PyObject *self, PyObject *args) {
blockmap = PyObject_GetAttrString(textures, "blockmap");
if (!blockmap)
return NULL;
special_blocks = PyObject_GetAttrString(textures, "special_blocks");
if (!special_blocks)
tmp = PyObject_GetAttrString(textures, "max_blockid");
if (!tmp)
return NULL;
specialblockmap = PyObject_GetAttrString(textures, "specialblockmap");
if (!specialblockmap)
max_blockid = PyInt_AsLong(tmp);
tmp = PyObject_GetAttrString(textures, "max_data");
if (!tmp)
return NULL;
transparent_blocks = PyObject_GetAttrString(chunk_mod, "transparent_blocks");
max_data = PyInt_AsLong(tmp);
/* assemble the property table */
known_blocks = PyObject_GetAttrString(textures, "known_blocks");
if (!known_blocks)
return NULL;
transparent_blocks = PyObject_GetAttrString(textures, "transparent_blocks");
if (!transparent_blocks)
return NULL;
solid_blocks = PyObject_GetAttrString(textures, "solid_blocks");
if (!solid_blocks)
return NULL;
fluid_blocks = PyObject_GetAttrString(textures, "fluid_blocks");
if (!fluid_blocks)
return NULL;
nospawn_blocks = PyObject_GetAttrString(textures, "nospawn_blocks");
if (!nospawn_blocks)
return NULL;
block_properties = calloc(max_blockid, sizeof(unsigned char));
for (i = 0; i < max_blockid; i++) {
PyObject *block = PyInt_FromLong(i);
if (PySequence_Contains(known_blocks, block))
block_properties[i] |= 1 << KNOWN;
if (PySequence_Contains(transparent_blocks, block))
block_properties[i] |= 1 << TRANSPARENT;
if (PySequence_Contains(solid_blocks, block))
block_properties[i] |= 1 << SOLID;
if (PySequence_Contains(fluid_blocks, block))
block_properties[i] |= 1 << FLUID;
if (PySequence_Contains(nospawn_blocks, block))
block_properties[i] |= 1 << NOSPAWN;
Py_DECREF(block);
}
Py_RETURN_NONE;
}
int
is_transparent(unsigned char b) {
PyObject *block = PyInt_FromLong(b);
int ret = PySequence_Contains(transparent_blocks, block);
Py_DECREF(block);
return ret;
}
unsigned char
check_adjacent_blocks(RenderState *state, int x,int y,int z, unsigned char blockid) {
/*
@@ -284,14 +319,15 @@ generate_pseudo_data(RenderState *state, unsigned char ancilData) {
return final_data;
/* portal, iron bars and glass panes
* Note: iron bars and glass panes "stick" to other blocks, but
* at the moment of writing this is not clear which ones stick and
* which others no, so for the moment stick only with himself.
* This is a TODO!
*/
} else if ((state->block == 90) || (state->block == 101) ||
(state->block == 102)) {
} else if ((state->block == 101) || (state->block == 102)) {
/* iron bars and glass panes:
* they seem to stick to almost everything but air, but
* not sure yet! Still a TODO! */
/* return check adjacent blocks with air, bit inverted */
return check_adjacent_blocks(state, x, y, z, 0) ^ 0x0f;
} else if ((state->block == 90) || (state->block == 113)) {
/* portal and nether brick fences */
return check_adjacent_blocks(state, x, y, z, state->block);
}
@@ -372,14 +408,15 @@ chunk_render(PyObject *self, PyObject *args) {
for (state.x = 15; state.x > -1; state.x--) {
for (state.y = 0; state.y < 16; state.y++) {
PyObject *blockid = NULL;
/* set up the render coordinates */
state.imgx = xoff + state.x*12 + state.y*12;
/* 128*12 -- offset for z direction, 15*6 -- offset for x */
state.imgy = yoff - state.x*6 + state.y*6 + 128*12 + 15*6;
for (state.z = 0; state.z < 128; state.z++) {
unsigned char ancilData;
state.imgy -= 12;
/* get blockid */
@@ -395,63 +432,46 @@ chunk_render(PyObject *self, PyObject *args) {
if ((state.imgy >= imgsize1 + 24) || (state.imgy <= -24)) {
continue;
}
/* decref'd on replacement *and* at the end of the z for block */
if (blockid) {
Py_DECREF(blockid);
}
blockid = PyInt_FromLong(state.block);
// check for occlusion
/* check for occlusion */
if (render_mode_occluded(rendermode, state.x, state.y, state.z)) {
continue;
}
// everything stored here will be a borrowed ref
/* everything stored here will be a borrowed ref */
/* get the texture and mask from block type / ancil. data */
if (!PySequence_Contains(special_blocks, blockid)) {
/* t = textures.blockmap[blockid] */
t = PyList_GetItem(blockmap, state.block);
ancilData = getArrayByte3D(state.blockdata_expanded, state.x, state.y, state.z);
state.block_data = ancilData;
/* block that need pseudo ancildata:
* grass, water, glass, chest, restone wire,
* ice, fence, portal, iron bars, glass panes */
if ((state.block == 2) || (state.block == 9) ||
(state.block == 20) || (state.block == 54) ||
(state.block == 55) || (state.block == 79) ||
(state.block == 85) || (state.block == 90) ||
(state.block == 101) || (state.block == 102) ||
(state.block == 113)) {
ancilData = generate_pseudo_data(&state, ancilData);
state.block_pdata = ancilData;
} else {
PyObject *tmp;
unsigned char ancilData = getArrayByte3D(state.blockdata_expanded, state.x, state.y, state.z);
state.block_data = ancilData;
/* block that need pseudo ancildata:
* grass, water, glass, chest, restone wire,
* ice, fence, portal, iron bars, glass panes */
if ((state.block == 2) || (state.block == 9) ||
(state.block == 20) || (state.block == 54) ||
(state.block == 55) || (state.block == 79) ||
(state.block == 85) || (state.block == 90) ||
(state.block == 101) || (state.block == 102)) {
ancilData = generate_pseudo_data(&state, ancilData);
state.block_pdata = ancilData;
} else {
state.block_pdata = 0;
}
tmp = PyTuple_New(2);
Py_INCREF(blockid); /* because SetItem steals */
PyTuple_SetItem(tmp, 0, blockid);
PyTuple_SetItem(tmp, 1, PyInt_FromLong(ancilData));
/* this is a borrowed reference. no need to decref */
t = PyDict_GetItem(specialblockmap, tmp);
Py_DECREF(tmp);
state.block_pdata = 0;
}
/* make sure our block info is in-bounds */
if (state.block >= max_blockid || ancilData >= max_data)
continue;
/* get the texture */
t = PyList_GET_ITEM(blockmap, max_data * state.block + ancilData);
/* if we found a proper texture, render it! */
if (t != NULL && t != Py_None)
{
PyObject *src, *mask, *mask_light;
int randx = 0, randy = 0;
src = PyTuple_GetItem(t, 0);
mask = PyTuple_GetItem(t, 1);
mask_light = PyTuple_GetItem(t, 2);
mask = PyTuple_GetItem(t, 0);
mask_light = PyTuple_GetItem(t, 1);
if (mask == Py_None)
mask = src;
@@ -473,11 +493,6 @@ chunk_render(PyObject *self, PyObject *args) {
}
}
}
if (blockid) {
Py_DECREF(blockid);
blockid = NULL;
}
}
}

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@@ -26,7 +26,7 @@
// increment this value if you've made a change to the c extesion
// and want to force users to rebuild
#define OVERVIEWER_EXTENSION_VERSION 12
#define OVERVIEWER_EXTENSION_VERSION 13
/* Python PIL, and numpy headers */
#include <Python.h>
@@ -94,8 +94,32 @@ typedef struct {
PyObject *right_blocks;
} RenderState;
PyObject *init_chunk_render(PyObject *self, PyObject *args);
int is_transparent(unsigned char b);
PyObject *chunk_render(PyObject *self, PyObject *args);
typedef enum
{
KNOWN,
TRANSPARENT,
SOLID,
FLUID,
NOSPAWN,
} BlockProperty;
/* globals set in init_chunk_render, here because they're used
in block_has_property */
extern unsigned int max_blockid;
extern unsigned int max_data;
extern unsigned char *block_properties;
static inline int
block_has_property(unsigned char b, BlockProperty prop) {
if (b >= max_blockid || !(block_properties[b] & (1 << KNOWN))) {
/* block is unknown, return defaults */
if (prop == TRANSPARENT)
return 1;
return 0;
}
return block_properties[b] & (1 << prop);
}
#define is_transparent(b) block_has_property((b), TRANSPARENT)
/* pull in the rendermode info */
#include "rendermodes.h"

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@@ -173,7 +173,9 @@ rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *
* get constant brown color (see textures.py) */
(((state->block == 104) || (state->block == 105)) && (state->block_data != 7)) ||
/* vines */
state->block == 106)
state->block == 106 ||
/* lily pads */
state->block == 111)
{
/* do the biome stuff! */
PyObject *facemask = mask;
@@ -240,6 +242,10 @@ rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *
/* vines */
color = PySequence_GetItem(self->grasscolor, index);
break;
case 111:
/* lily padas */
color = PySequence_GetItem(self->grasscolor, index);
break;
default:
break;
};
@@ -270,7 +276,8 @@ rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *
facemask = NULL;
}
if (state->block == 18 || state->block == 106) /* leaves and vines */
if (state->block == 18 || state->block == 106 || state->block == 111)
/* leaves, vines and lyli pads */
{
r = 37;
g = 118;

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@@ -37,10 +37,6 @@ rendermode_overlay_start(void *data, RenderState *state, PyObject *options) {
Py_DECREF(facemasks_py);
self->white_color = PyObject_GetAttrString(state->chunk, "white_color");
self->solid_blocks = PyObject_GetAttrString(state->chunk, "solid_blocks");
self->fluid_blocks = PyObject_GetAttrString(state->chunk, "fluid_blocks");
self->get_color = get_color;
return 0;
@@ -52,8 +48,6 @@ rendermode_overlay_finish(void *data, RenderState *state) {
Py_DECREF(self->facemask_top);
Py_DECREF(self->white_color);
Py_DECREF(self->solid_blocks);
Py_DECREF(self->fluid_blocks);
}
static int
@@ -81,8 +75,7 @@ static void
rendermode_overlay_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light) {
RenderModeOverlay *self = (RenderModeOverlay *)data;
unsigned char r, g, b, a;
PyObject *top_block_py, *block_py;
// exactly analogous to edge-line code for these special blocks
int increment=0;
if (state->block == 44) // half-step
@@ -101,27 +94,19 @@ rendermode_overlay_draw(void *data, RenderState *state, PyObject *src, PyObject
}
/* check to be sure this block is solid/fluid */
top_block_py = PyInt_FromLong(top_block);
if (PySequence_Contains(self->solid_blocks, top_block_py) ||
PySequence_Contains(self->fluid_blocks, top_block_py)) {
if (block_has_property(top_block, SOLID) || block_has_property(top_block, FLUID)) {
/* top block is fluid or solid, skip drawing */
Py_DECREF(top_block_py);
return;
}
Py_DECREF(top_block_py);
}
/* check to be sure this block is solid/fluid */
block_py = PyInt_FromLong(state->block);
if (!PySequence_Contains(self->solid_blocks, block_py) &&
!PySequence_Contains(self->fluid_blocks, block_py)) {
if (!block_has_property(state->block, SOLID) && !block_has_property(state->block, FLUID)) {
/* not fluid or solid, skip drawing the overlay */
Py_DECREF(block_py);
return;
}
Py_DECREF(block_py);
/* get our color info */
self->get_color(data, state, &r, &g, &b, &a);

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@@ -35,13 +35,10 @@ static void get_color(void *data, RenderState *state,
/* default to no overlay, until told otherwise */
*a = 0;
block_py = PyInt_FromLong(state->block);
if (PySequence_Contains(self->nospawn_blocks, block_py)) {
if (block_has_property(state->block, NOSPAWN)) {
/* nothing can spawn on this */
Py_DECREF(block_py);
return;
}
Py_DECREF(block_py);
blocklight = getArrayByte3D(self->blocklight, x, y, MIN(127, z_light));
@@ -72,7 +69,6 @@ rendermode_spawn_start(void *data, RenderState *state, PyObject *options) {
/* now do custom initializations */
self = (RenderModeSpawn *)data;
self->nospawn_blocks = PyObject_GetAttrString(state->chunk, "nospawn_blocks");
self->blocklight = PyObject_GetAttrString(state->self, "blocklight");
self->skylight = PyObject_GetAttrString(state->self, "skylight");
@@ -87,7 +83,6 @@ rendermode_spawn_finish(void *data, RenderState *state) {
/* first free all *our* stuff */
RenderModeSpawn* self = (RenderModeSpawn *)data;
Py_DECREF(self->nospawn_blocks);
Py_DECREF(self->blocklight);
Py_DECREF(self->skylight);

View File

@@ -143,8 +143,6 @@ extern RenderModeInterface rendermode_normal;
typedef struct {
/* top facemask and white color image, for drawing overlays */
PyObject *facemask_top, *white_color;
/* only show overlay on top of solid or fluid blocks */
PyObject *solid_blocks, *fluid_blocks;
/* can be overridden in derived classes to control
overlay alpha and color
last four vars are r, g, b, a out */
@@ -206,8 +204,6 @@ typedef struct {
/* inherits from overlay */
RenderModeOverlay parent;
/* used to figure out which blocks are spawnable */
PyObject *nospawn_blocks;
PyObject *skylight, *blocklight;
} RenderModeSpawn;
extern RenderModeInterface rendermode_spawn;

File diff suppressed because it is too large Load Diff

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@@ -303,7 +303,7 @@ class DumbFormatter(HighlightingFormatter):
line = "*" * min(79,len(line)) + "\n" + line
return line
else:
return super(DumbFormatter, self).highlight(record)
return HighlightingFormatter.highlight(self, record)
class ANSIColorFormatter(HighlightingFormatter):

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@@ -1,10 +1,17 @@
################################################################################
# Please see the README or https://github.com/overviewer/Minecraft-Overviewer/wiki/DTT-Upgrade-Guide
# for more details.
# This is a SAMPLE settings file.
# This file is not meant to be used directly, but instead it is supposed to
# provide examples of interesting things you can do with the settings file. Most
# of the time, a simple 'setting_name = value' will work.
# THIS FILE IS NOT MEANT TO BE USED DIRECTLY, BUT INSTEAD IT IS SUPPOSED TO
# PROVIDE EXAMPLES OF INTERESTING THINGS YOU CAN DO WITH THE SETTINGS FILE.
# THIS IS NOT A BASE FOR YOUR OWN SETTINGS FILE. CREATE A BLANK SETTINGS FILE
# AND PUT YOUR OPTIONS AND CUSOMIZATIONS IN THERE.
# See http://docs.overviewer.org/en/latest/options/#command-line-options
# for options you can set
# See http://docs.overviewer.org/en/latest/options/#settings-file
# for more info about settings files.
# This file is a python script, so you can import any python module you wish or
# use any built-in python function, though this is not normally necessary
@@ -169,4 +176,9 @@ north_direction = "upper-right"
### a guide. Be sure to read what each option does before you set it.
### See the README for more details.
import sys
sys.exit("This sample-settings file shouldn't be used directly!")
sys.exit("""
The sample-settings file shouldn't be used! It contains lots of things you
don't want, and is just a set of examples to give you ideas of what's possible.
You must instead create a blank file and put your options and customizations in
there.
""")