Add some mud blocks
I hate this codebase so much.
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@@ -1698,10 +1698,10 @@ block(blockid=42, top_image="assets/minecraft/textures/block/iron_block.png")
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# double slabs and slabs
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# these wooden slabs are unobtainable without cheating, they are still
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# here because lots of pre-1.3 worlds use this blocks, add prismarine slabs
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@material(blockid=[43, 44, 181, 182, 204, 205] + list(range(11340, 11359)) +
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@material(blockid=[43, 44, 181, 182, 204, 205, 1124] + list(range(11340, 11359)) +
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list(range(1027, 1030)) + list(range(1072, 1080)) + list(range(1103, 1107)),
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data=list(range(16)),
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transparent=[44, 182, 205] + list(range(11340, 11359)) + list(range(1027, 1030)) +
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transparent=[44, 182, 205, 1124] + list(range(11340, 11359)) + list(range(1027, 1030)) +
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list(range(1072, 1080)) + list(range(1103, 1107)), solid=True)
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def slabs(self, blockid, data):
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if blockid == 44 or blockid == 182:
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@@ -1818,6 +1818,8 @@ def slabs(self, blockid, data):
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1106: "assets/minecraft/textures/block/deepslate_tiles.png",
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}
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top = side = self.load_image_texture(deepslate_tex[blockid]).copy()
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elif blockid == 1124:
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top = side = self.load_image_texture("assets/minecraft/textures/block/mud_bricks.png").copy()
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if blockid == 43 or blockid == 181 or blockid == 204: # double slab
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return self.build_block(top, side)
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@@ -6374,3 +6376,7 @@ def spore_blossom(self, blockid, data):
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alpha_over(img, base_top, (0, 0), base_top)
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return img
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block(blockid=1121, top_image="assets/minecraft/textures/block/mud.png")
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block(blockid=1122, top_image="assets/minecraft/textures/block/packed_mud.png")
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block(blockid=1123, top_image="assets/minecraft/textures/block/mud_bricks.png")
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