0

chunk scans are now done in parallel for multiple rendermodes

This commit is contained in:
Andrew Brown
2011-11-20 12:49:44 -05:00
parent 435c8ee1cb
commit 4de8acd1ee
2 changed files with 69 additions and 26 deletions

View File

@@ -503,7 +503,7 @@ class QuadtreeGen(object):
dirty = DirtyTiles(depth)
logging.debug(" Scanning chunks for tiles that need rendering...")
#logging.debug(" Scanning chunks for tiles that need rendering...")
chunkcount = 0
stime = time.time()
@@ -516,8 +516,8 @@ class QuadtreeGen(object):
# circuit checking mtimes of all chunks in a region
for chunkx, chunky, chunkmtime in self.world.iterate_chunk_metadata():
chunkcount += 1
if chunkcount % 10000 == 0:
logging.info(" %s chunks scanned", chunkcount)
#if chunkcount % 10000 == 0:
# logging.info(" %s chunks scanned", chunkcount)
chunkcol, chunkrow = self.world.convert_coords(chunkx, chunky)
#logging.debug("Looking at chunk %s,%s", chunkcol, chunkrow)
@@ -588,17 +588,18 @@ class QuadtreeGen(object):
#logging.debug(" Setting tile as dirty. Will render.")
t = int(time.time()-stime)
logging.debug(" Done. %s chunks scanned in %s second%s", chunkcount, t,
logging.debug("Done with scan for '%s'. %s chunks scanned in %s second%s",
self.rendermode, chunkcount, t,
"s" if t != 1 else "")
if logging.getLogger().isEnabledFor(logging.DEBUG):
logging.debug(" Counting tiles that need rendering...")
tilecount = 0
stime = time.time()
for _ in dirty.iterate_dirty():
tilecount += 1
logging.debug(" Done. %s tiles need to be rendered. (count took %s seconds)",
tilecount, int(time.time()-stime))
#if logging.getLogger().isEnabledFor(logging.DEBUG):
# logging.debug(" Counting tiles that need rendering...")
# tilecount = 0
# stime = time.time()
# for _ in dirty.iterate_dirty():
# tilecount += 1
# logging.debug(" Done. %s tiles need to be rendered. (count took %s seconds)",
# tilecount, int(time.time()-stime))
return dirty

View File

@@ -159,8 +159,14 @@ class RenderNode(object):
def go(self, procs):
"""Renders all tiles"""
logging.debug("Parent process {0}".format(os.getpid()))
# Signal to the quadtrees to scan the chunks and their respective tile
# directories to find what needs to be rendered. We get from this the
# total tiles that need to be rendered (at the highest level across all
# quadtrees) as well as a list of [qtree, DirtyTiles object]
total_rendertiles, dirty_list = self._get_dirty_tiles(procs)
# Create a pool
logging.debug("Parent process {0}".format(os.getpid()))
if procs == 1:
pool = FakePool()
pool_initializer(self)
@@ -188,12 +194,6 @@ class RenderNode(object):
max_p = q.p
self.max_p = max_p
# Signal to the quadtrees to scan the chunks and their respective tile
# directories to find what needs to be rendered. We get from this the
# total tiles that need to be rendered (at the highest level across all
# quadtrees) as well as a list of [qtree, DirtyTiles object]
total_rendertiles, dirty_list = self._get_dirty_tiles()
if total_rendertiles == 0:
logging.info(r"There is no work to do, your map is up to date! \o/")
return
@@ -212,6 +212,8 @@ class RenderNode(object):
logging.info("")
logging.info("Rendering highest zoom level of tiles now.")
logging.info("Rendering {0} rendermode{1}".format(len(quadtrees),'s' if len(quadtrees) > 1 else '' ))
logging.info("Started {0} worker process{1}".format(
procs, "es" if procs != 1 else ""))
logging.info("There are {0} tiles to render at this level".format(total_rendertiles))
logging.info("There are {0} total levels".format(self.max_p))
@@ -375,7 +377,7 @@ class RenderNode(object):
for q in quadtrees:
q.render_innertile(os.path.join(q.destdir, q.tiledir), "base")
def _get_dirty_tiles(self):
def _get_dirty_tiles(self, procs):
"""Returns two items:
1) The total number of tiles needing rendering
2) a list of (qtree, DirtyTiles) objects holding which tiles in the
@@ -384,17 +386,40 @@ class RenderNode(object):
"""
all_dirty = []
total = 0
numqtrees = len(self.quadtrees)
procs = min(procs, numqtrees)
logging.info("Scanning for tiles to update. This shouldn't take too long...")
for i, q in enumerate(self.quadtrees):
logging.info("Scanning for tiles in rendermode %s", q.rendermode)
dirty = q.scan_chunks()
if procs == 1:
pool = FakePool()
else:
pool = multiprocessing.Pool(processes=procs)
total += dirty.count()
logging.info("Scanning chunks and determining tiles to update for each rendermode requested.")
logging.info("Doing %s scan%s in %s worker process%s",
numqtrees, "s" if numqtrees != 1 else "",
procs, "es" if procs != 1 else "",
)
# Push all scan jobs to the workers
results = []
for q in self.quadtrees:
r = pool.apply_async(scan_quadtree_chunks, (q,))
results.append(r)
pool.close()
# Wait for workers to finish
for q, r in zip(self.quadtrees, results):
dirty, numtiles = r.get()
total += numtiles
all_dirty.append((q, dirty))
pool.join() # ought to be redundant
logging.info("Scan finished. %s total tiles need to be rendered at the highest level", total)
logging.info("%s finished. %s %s to be rendered at the highest level",
"All scans" if numqtrees != 1 else "Scan",
total,
# Probably won't happen, but just in case:
"total tiles need" if total != 1 else "tile needs",
)
return total, all_dirty
def _apply_render_worldtiles(self, tileset, pool,batch_size):
@@ -468,6 +493,10 @@ class RenderNode(object):
if jobcount > 0:
yield pool.apply_async(func=render_innertile_batch, args= [batch])
########################################################################################
# The following three functions are entry points for workers in the multiprocessing pool
@catch_keyboardinterrupt
def render_worldtile_batch(batch):
"""Main entry point for workers processing a render-tile (also called a
@@ -502,6 +531,19 @@ def render_innertile_batch(batch):
dest = quadtree.full_tiledir+os.sep+job[1]
quadtree.render_innertile(dest=dest,name=job[2])
return count
@catch_keyboardinterrupt
def scan_quadtree_chunks(qtree):
"""The entry point for workers when scanning chunks for tiles needing
updating. Builds and returns a dirtytiles tree.
Returns two things: the dirtytree from qtree.scan_chunks(), and the total
from the tree.count() method
"""
logging.debug("Scanning chunks for rendermode '%s'", qtree.rendermode)
tree = qtree.scan_chunks()
return tree, tree.count()
class FakeResult(object):
def __init__(self, res):