- Fixed lighting for anvils.
- Added vertical orientations for dispensers and droppers - Added special cases of stone and sandstone double slabs
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@@ -158,8 +158,9 @@ get_lighting_color(RenderPrimitiveLighting *self, RenderState *state,
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blocklevel = get_data(state, BLOCKLIGHT, x, y, z);
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/* special half-step handling, stairs handling */
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/* Anvil also needs to be here, blockid 145 */
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if (block == 44 || block == 53 || block == 67 || block == 108 || block == 109 || block == 114 ||
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block == 128 || block == 134 || block == 135 || block == 136 || block == 156) {
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block == 128 || block == 134 || block == 135 || block == 136 || block == 145 || block == 156) {
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unsigned int upper_block;
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/* stairs and half-blocks take the skylevel from the upper block if it's transparent */
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@@ -962,8 +962,18 @@ def furnaces(self, blockid, data):
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front = self.load_image_texture("textures/blocks/furnace_front_lit.png")
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elif blockid == 23:
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front = self.load_image_texture("textures/blocks/dispenser_front.png")
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if data == 0: # dispenser pointing down
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return self.build_block(top, top)
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elif data == 1: # dispenser pointing up
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dispenser_top = self.load_image_texture("textures/blocks/dispenser_front_vertical.png")
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return self.build_block(dispenser_top, top)
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elif blockid == 158:
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front = self.load_image_texture("textures/blocks/dropper_front.png")
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if data == 0: # dropper pointing down
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return self.build_block(top, top)
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elif data == 1: # dispenser pointing up
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dropper_top = self.load_image_texture("textures/blocks/dropper_front_vertical.png")
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return self.build_block(dropper_top, top)
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if data == 3: # pointing west
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return self.build_full_block(top, None, None, side, front)
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@@ -1370,7 +1380,10 @@ block(blockid=42, top_image="textures/blocks/blockIron.png")
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# here because lots of pre-1.3 worlds use this blocks
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@material(blockid=[43, 44], data=range(16), transparent=(44,), solid=True)
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def slabs(self, blockid, data):
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texture = data & 7
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if blockid == 44:
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texture = data & 7
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else: # data > 8 are special double slabs
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texture = data
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if texture== 0: # stone slab
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top = self.load_image_texture("textures/blocks/stoneslab_top.png")
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side = self.load_image_texture("textures/blocks/stoneslab_side.png")
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@@ -1379,7 +1392,7 @@ def slabs(self, blockid, data):
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side = self.load_image_texture("textures/blocks/sandstone_side.png")
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elif texture== 2: # wooden slab
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top = side = self.load_image_texture("textures/blocks/wood.png")
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elif texture== 3: # cobblestone slab
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elif texture== 3: # c43obblestone slab
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top = side = self.load_image_texture("textures/blocks/stonebrick.png")
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elif texture== 4: # brick
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top = side = self.load_image_texture("textures/blocks/brick.png")
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@@ -1389,6 +1402,10 @@ def slabs(self, blockid, data):
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top = side = self.load_image_texture("textures/blocks/netherBrick.png")
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elif texture== 7: #quartz
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top = side = self.load_image_texture("textures/blocks/quartzblock_side.png")
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elif texture== 8: # special stone double slab with top texture only
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top = side = self.load_image_texture("textures/blocks/stoneslab_top.png")
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elif texture== 9: # special sandstone double slab with top texture only
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top = side = self.load_image_texture("textures/blocks/sandstone_top.png")
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else:
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return None
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