Implement path blocks
Farmland now shares a bit of code with pathblocks and are rendered at a 15/16th sized block
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@@ -2170,13 +2170,25 @@ def crops(self, blockid, data):
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alpha_over(img, crop3, (6,3), crop3)
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alpha_over(img, crop3, (6,3), crop3)
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return img
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return img
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# farmland
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# farmland and grass path (15/16 blocks)
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@material(blockid=60, data=range(9), solid=True)
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@material(blockid=[60,208], data=range(9), solid=True)
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def farmland(self, blockid, data):
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def farmland(self, blockid, data):
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top = self.load_image_texture("assets/minecraft/textures/blocks/farmland_wet.png")
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if blockid == 60:
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if data == 0:
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side = self.load_image_texture("assets/minecraft/textures/blocks/dirt.png")
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top = self.load_image_texture("assets/minecraft/textures/blocks/farmland_dry.png")
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top = self.load_image_texture("assets/minecraft/textures/blocks/farmland_wet.png")
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return self.build_block(top, self.load_image_texture("assets/minecraft/textures/blocks/dirt.png"))
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if data == 0:
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top = self.load_image_texture("assets/minecraft/textures/blocks/farmland_dry.png")
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# dirt.png is 16 pixels tall, so we need to crop it before building full block
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side = side.crop((0, 1, 16, 16))
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return self.build_full_block((top, 1), side, side, side, side)
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else:
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top = self.load_image_texture("assets/minecraft/textures/blocks/grass_path_top.png")
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side = self.load_image_texture("assets/minecraft/textures/blocks/grass_path_side.png")
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# side already has 1 transparent pixel at the top, so it doesn't need to be modified
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# just shift the top image down 1 pixel
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return self.build_full_block((top, 1), side, side, side, side)
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# signposts
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# signposts
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@material(blockid=63, data=range(16), transparent=True)
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@material(blockid=63, data=range(16), transparent=True)
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