More POI docs
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@@ -32,7 +32,10 @@ If a POI doesn't match, the filter can return None (which is the default if a py
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functions runs off the end without an explicit 'return').
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The single argument will either a TileEntity, or an Entity taken directly from
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the chunk file. In this example, this function returns all 4 lines from the sign
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the chunk file. It could also be a special entity representing a player's location
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or a player's spawn. See below for more details.
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In this example, this function returns all 4 lines from the sign
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if the entity is a sign.
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For more information of TileEntities and Entities, see
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the `Chunk Format <http://www.minecraftwiki.net/wiki/Chunk_format>`_ page on
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@@ -49,6 +52,35 @@ Since writing these filters can be a little tedious, a set of predefined filters
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functions are provided. See the :ref:`predefined_filter_functions` section for
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details.
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Special POIs
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------------
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There are currently two special types of POIs. They each have a special id:
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PlayerSpawn
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Used to indicate the spawn location of a player. The player's name is set
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in the ``EntityId`` key, and the location is in the x,y,z keys
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Player
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Used to indicate the last known location of a player. The player's name is set
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in the ``EntityId`` key, and the location is in the x,y,z keys.
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.. note::
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The player location is taken from level.dat (in the case of a single-player world)
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or the player.dat files (in the case of a multi-player server). The locations are
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only written to these files when the world is saved, so this won't give you real-time
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player location information.
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Here's an example that displays icons for each player::
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def playerIcons(poi):
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if poi['id'] == 'Player':
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poi['icon'] = "http://overviewer.org/avatar/%s" % poi['EntityId']
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return "Last known location for %s" % poi['EntityId']
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Note how each POI can get a different icon by setting ``poi['icon']``
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Render Dictionary Key
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---------------------
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@@ -76,7 +108,9 @@ The following keys are accepted in the marker dictionary:
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``icon``
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Optional. Specifies the icon to use for POIs in this group. If omitted, it defaults
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to a signpost icon.
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to a signpost icon. Note that each POI can have different icon by setting the key 'icon'
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on the POI itself (this can be done by modifying the POI in the filter function. See the
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example above)
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Generating the POI Markers
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