0

Merge branch 'dtt-c-render' into py-package

Conflicts:
	setup.py
This commit is contained in:
Aaron Griffith
2011-04-03 22:47:11 -04:00
6 changed files with 1020 additions and 73 deletions

View File

@@ -32,7 +32,7 @@ Features
* Renders efficiently in parallel, using as many simultaneous processes as you
want!
* Utilizes 2 levels of caching to speed up subsequent renderings of your world.
* Utilizes caching to speed up subsequent renderings of your world.
* Throw the output directory up on a web server to share your Minecraft world
with everyone!
@@ -46,6 +46,9 @@ This program requires:
* Numpy <http://scipy.org/Download>
* Either the Minecraft client installed, or a terrain.png file. See the
`Textures`_ section below.
* A C compiler.
If you download a binary package, then some or all of these may not be required.
I develop and test this on Linux, but need help testing it on Windows and Mac.
If something doesn't work, let me know.
@@ -97,15 +100,14 @@ will use the biome data to tint grass and leaves automatically -- there is no
command line option to turn this feature on. If this folder does not exist,
then the Overviewer will use a static tinting for grass and leaves.
Compiling the C Extension (optional)
------------------------------------
The C Extension for Overviewer is completely optional. It provides a higher
quality image compositing function that looks better on maps with lighting
enabled, and a slight performance boost.
Compiling the C Extension
-------------------------
The C Extension for Overviewer is no longer optional. In addition to providing
a higher quality image compositing function that looks better on maps with lighting
enabled, it now does the bulk of the rendering.
If you downloaded Overviewer as a binary package, this extension may be already
compiled for you. Overviewer emits a warning if the extension is not found, but
will still work fine.
If you downloaded Overviewer as a binary package, this extension will already be
compiled for you.
If you have a C compiler and the Python development libraries set up, you can
compile this extension like this::
@@ -119,6 +121,9 @@ you get errors complaining about them, you can get them from the PIL source, or
at <http://svn.effbot.org/public/tags/pil-1.1.7/libImaging/>. Just put them in
the same directory as "_composite.c".
For more detailed instructions, check the wiki:
https://github.com/brownan/Minecraft-Overviewer/wiki/Build-Instructions
Running
-------
To generate a set of Google Map tiles, use the overviewer.py script like this::
@@ -130,11 +135,6 @@ set of image tiles for your world in the directory you choose. When it's done,
you will find an index.html file in the same directory that you can use to view
it.
**Important note about Caches**
The Overviewer will put a cached image for every chunk *directly in your world
directory by default*. If you do not like this behavior, you can specify
another location with the --cachedir option. See below for details.
Options
-------
@@ -142,19 +142,6 @@ Options
-h, --help
Shows the list of options and exits
--cachedir=CACHEDIR
By default, the Overviewer will save in your world directory one image
file for every chunk in your world. If you do backups of your world,
you may not want these images in your world directory.
Use this option to specify an alternate location to put the rendered
chunk images. You must specify this same directory each rendering so
that it doesn't have to render every chunk from scratch every time.
Example::
python overviewer.py --cachedir=<chunk cache dir> <world> <output dir>
--imgformat=FORMAT
Set the output image format used for the tiles. The default is 'png',
but 'jpg' is also supported. Note that regardless of what you choose,
@@ -200,39 +187,22 @@ Options
-d, --delete
This option changes the mode of execution. No tiles are rendered, and
instead, cache files are deleted.
instead, files are deleted.
Explanation: The Overviewer keeps two levels of cache: it saves each
chunk rendered as a png, and it keeps a hash file along side each tile
in your output directory. Using these cache files allows the Overviewer
to skip rendering of any tile image that has not changed.
*Note*: Currently only the overviewer.dat file is deleted when you run with
this option
By default, the chunk images are saved in your world directory. This
example will remove them::
python overviewer.py -d <World # / Path to World / Path to cache dir>
You can also delete the tile cache as well. This will force a full
re-render, useful if you've changed texture packs and want your world
to look uniform. Here's an example::
python overviewer.py -d <# / path> <Tile Directory>
Be warned, this will cause the next rendering of your map to take
significantly longer, since it is having to re-generate the files you just
deleted.
--chunklist=CHUNKLIST
Use this option to specify manually a list of chunks to consider for
updating. Without this option, every chunk is checked for update and if
necessary, re-rendered. If this option points to a file containing, 1 per
line, the path to a chunk data file, then only those in the list will be
considered for update.
--regionlist=regionlist
Use this option to specify manually a list of regions to consider for
updating. Without this option, every chunk in every region is checked for
update and if necessary, re-rendered. If this option points to a file
containing, 1 per line, the path to a region data file, then only those
in the list will be considered for update.
It's up to you to build such a list. On Linux or Mac, try using the "find"
command. You could, for example, output all chunk files that are older than
command. You could, for example, output all region files that are older than
a certain date. Or perhaps you can incrementally update your map by passing
in a subset of chunks each time. It's up to you!
in a subset of regions each time. It's up to you!
--lighting
This option enables map lighting, using lighting information stored by
@@ -255,6 +225,18 @@ Options
The script should be executable, and it should accept one argument:
the path to the output directory.
Settings
--------
You can optionally store settings in a file named settings.py. It is a regular
python script, so you can use any python functions or modules you want.
This section needs to be expanded
For a sample settings file, look at sample.settings.py
Viewing the Results
-------------------
Within the output directory you will find two things: an index.html file, and a
@@ -308,10 +290,5 @@ An incomplete list of things I want to do soon is:
* Improve efficiency
* Rendering non-cube blocks, such as torches, flowers, mine tracks, fences,
doors, and the like. Right now they are either not rendered at all, or
rendered as if they were a cube, so it looks funny.
* Some kind of graphical interface.
* A Windows exe for easier access for Windows users.

902
overviewer_core/src/Draw.c Normal file
View File

@@ -0,0 +1,902 @@
/*
* The Python Imaging Library.
* $Id$
*
* a simple drawing package for the Imaging library
*
* history:
* 1996-04-13 fl Created.
* 1996-04-30 fl Added transforms and polygon support.
* 1996-08-12 fl Added filled polygons.
* 1996-11-05 fl Fixed float/int confusion in polygon filler
* 1997-07-04 fl Support 32-bit images (C++ would have been nice)
* 1998-09-09 fl Eliminated qsort casts; improved rectangle clipping
* 1998-09-10 fl Fixed fill rectangle to include lower edge (!)
* 1998-12-29 fl Added arc, chord, and pieslice primitives
* 1999-01-10 fl Added some level 2 ("arrow") stuff (experimental)
* 1999-02-06 fl Added bitmap primitive
* 1999-07-26 fl Eliminated a compiler warning
* 1999-07-31 fl Pass ink as void* instead of int
* 2002-12-10 fl Added experimental RGBA-on-RGB drawing
* 2004-09-04 fl Support simple wide lines (no joins)
* 2005-05-25 fl Fixed line width calculation
* 2011-04-01 Modified for use in Minecraft-Overviewer
*
* Copyright (c) 1996-2006 by Fredrik Lundh
* Copyright (c) 1997-2006 by Secret Labs AB.
*
* This file is part of the Python Imaging Library
*
* By obtaining, using, and/or copying this software and/or its associated
* documentation, you agree that you have read, understood, and will comply
* with the following terms and conditions:
*
* Permission to use, copy, modify, and distribute this software and its
* associated documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appears in all copies, and that
* both that copyright notice and this permission notice appear in supporting
* documentation, and that the name of Secret Labs AB or the author not be used
* in advertising or publicity pertaining to distribution of the software
* without specific, written prior permission.
*
* SECRET LABS AB AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
* IN NO EVENT SHALL SECRET LABS AB OR THE AUTHOR BE LIABLE FOR ANY SPECIAL,
* INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
* OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*
*/
/* FIXME: support fill/outline attribute for all filled shapes */
/* FIXME: support zero-winding fill */
/* FIXME: add drawing context, support affine transforms */
/* FIXME: support clip window (and mask?) */
#include "Imaging.h"
#include <math.h>
#define CEIL(v) (int) ceil(v)
#define FLOOR(v) ((v) >= 0.0 ? (int) (v) : (int) floor(v))
#define INK8(ink) (*(UINT8*)ink)
#define INK32(ink) (*(INT32*)ink)
/* like (a * b + 127) / 255), but much faster on most platforms */
#define MULDIV255(a, b, tmp)\
(tmp = (a) * (b) + 128, ((((tmp) >> 8) + (tmp)) >> 8))
#define BLEND(mask, in1, in2, tmp1, tmp2)\
(MULDIV255(in1, 255 - mask, tmp1) + MULDIV255(in2, mask, tmp2))
/* -------------------------------------------------------------------- */
/* Primitives */
/* -------------------------------------------------------------------- */
typedef struct {
/* edge descriptor for polygon engine */
int d;
int x0, y0;
int xmin, ymin, xmax, ymax;
float dx;
} Edge;
static inline void
point8(Imaging im, int x, int y, int ink)
{
if (x >= 0 && x < im->xsize && y >= 0 && y < im->ysize)
im->image8[y][x] = (UINT8) ink;
}
static inline void
point32(Imaging im, int x, int y, int ink)
{
if (x >= 0 && x < im->xsize && y >= 0 && y < im->ysize)
im->image32[y][x] = ink;
}
static inline void
point32rgba(Imaging im, int x, int y, int ink)
{
unsigned int tmp1, tmp2;
if (x >= 0 && x < im->xsize && y >= 0 && y < im->ysize) {
UINT8* out = (UINT8*) im->image[y]+x*4;
UINT8* in = (UINT8*) &ink;
out[0] = BLEND(in[3], out[0], in[0], tmp1, tmp2);
out[1] = BLEND(in[3], out[1], in[1], tmp1, tmp2);
out[2] = BLEND(in[3], out[2], in[2], tmp1, tmp2);
}
}
static inline void
hline8(Imaging im, int x0, int y0, int x1, int ink)
{
int tmp;
if (y0 >= 0 && y0 < im->ysize) {
if (x0 > x1)
tmp = x0, x0 = x1, x1 = tmp;
if (x0 < 0)
x0 = 0;
else if (x0 >= im->xsize)
return;
if (x1 < 0)
return;
else if (x1 >= im->xsize)
x1 = im->xsize-1;
if (x0 <= x1)
memset(im->image8[y0] + x0, (UINT8) ink, x1 - x0 + 1);
}
}
static inline void
hline32(Imaging im, int x0, int y0, int x1, int ink)
{
int tmp;
INT32* p;
if (y0 >= 0 && y0 < im->ysize) {
if (x0 > x1)
tmp = x0, x0 = x1, x1 = tmp;
if (x0 < 0)
x0 = 0;
else if (x0 >= im->xsize)
return;
if (x1 < 0)
return;
else if (x1 >= im->xsize)
x1 = im->xsize-1;
p = im->image32[y0];
while (x0 <= x1)
p[x0++] = ink;
}
}
static inline void
hline32rgba(Imaging im, int x0, int y0, int x1, int ink)
{
int tmp;
unsigned int tmp1, tmp2;
if (y0 >= 0 && y0 < im->ysize) {
if (x0 > x1)
tmp = x0, x0 = x1, x1 = tmp;
if (x0 < 0)
x0 = 0;
else if (x0 >= im->xsize)
return;
if (x1 < 0)
return;
else if (x1 >= im->xsize)
x1 = im->xsize-1;
if (x0 <= x1) {
UINT8* out = (UINT8*) im->image[y0]+x0*4;
UINT8* in = (UINT8*) &ink;
while (x0 <= x1) {
out[0] = BLEND(in[3], out[0], in[0], tmp1, tmp2);
out[1] = BLEND(in[3], out[1], in[1], tmp1, tmp2);
out[2] = BLEND(in[3], out[2], in[2], tmp1, tmp2);
x0++; out += 4;
}
}
}
}
static inline void
line8(Imaging im, int x0, int y0, int x1, int y1, int ink)
{
int i, n, e;
int dx, dy;
int xs, ys;
/* normalize coordinates */
dx = x1-x0;
if (dx < 0)
dx = -dx, xs = -1;
else
xs = 1;
dy = y1-y0;
if (dy < 0)
dy = -dy, ys = -1;
else
ys = 1;
n = (dx > dy) ? dx : dy;
if (dx == 0)
/* vertical */
for (i = 0; i < dy; i++) {
point8(im, x0, y0, ink);
y0 += ys;
}
else if (dy == 0)
/* horizontal */
for (i = 0; i < dx; i++) {
point8(im, x0, y0, ink);
x0 += xs;
}
else if (dx > dy) {
/* bresenham, horizontal slope */
n = dx;
dy += dy;
e = dy - dx;
dx += dx;
for (i = 0; i < n; i++) {
point8(im, x0, y0, ink);
if (e >= 0) {
y0 += ys;
e -= dx;
}
e += dy;
x0 += xs;
}
} else {
/* bresenham, vertical slope */
n = dy;
dx += dx;
e = dx - dy;
dy += dy;
for (i = 0; i < n; i++) {
point8(im, x0, y0, ink);
if (e >= 0) {
x0 += xs;
e -= dy;
}
e += dx;
y0 += ys;
}
}
}
static inline void
line32(Imaging im, int x0, int y0, int x1, int y1, int ink)
{
int i, n, e;
int dx, dy;
int xs, ys;
/* normalize coordinates */
dx = x1-x0;
if (dx < 0)
dx = -dx, xs = -1;
else
xs = 1;
dy = y1-y0;
if (dy < 0)
dy = -dy, ys = -1;
else
ys = 1;
n = (dx > dy) ? dx : dy;
if (dx == 0)
/* vertical */
for (i = 0; i < dy; i++) {
point32(im, x0, y0, ink);
y0 += ys;
}
else if (dy == 0)
/* horizontal */
for (i = 0; i < dx; i++) {
point32(im, x0, y0, ink);
x0 += xs;
}
else if (dx > dy) {
/* bresenham, horizontal slope */
n = dx;
dy += dy;
e = dy - dx;
dx += dx;
for (i = 0; i < n; i++) {
point32(im, x0, y0, ink);
if (e >= 0) {
y0 += ys;
e -= dx;
}
e += dy;
x0 += xs;
}
} else {
/* bresenham, vertical slope */
n = dy;
dx += dx;
e = dx - dy;
dy += dy;
for (i = 0; i < n; i++) {
point32(im, x0, y0, ink);
if (e >= 0) {
x0 += xs;
e -= dy;
}
e += dx;
y0 += ys;
}
}
}
static inline void
line32rgba(Imaging im, int x0, int y0, int x1, int y1, int ink)
{
int i, n, e;
int dx, dy;
int xs, ys;
/* normalize coordinates */
dx = x1-x0;
if (dx < 0)
dx = -dx, xs = -1;
else
xs = 1;
dy = y1-y0;
if (dy < 0)
dy = -dy, ys = -1;
else
ys = 1;
n = (dx > dy) ? dx : dy;
if (dx == 0)
/* vertical */
for (i = 0; i < dy; i++) {
point32rgba(im, x0, y0, ink);
y0 += ys;
}
else if (dy == 0)
/* horizontal */
for (i = 0; i < dx; i++) {
point32rgba(im, x0, y0, ink);
x0 += xs;
}
else if (dx > dy) {
/* bresenham, horizontal slope */
n = dx;
dy += dy;
e = dy - dx;
dx += dx;
for (i = 0; i < n; i++) {
point32rgba(im, x0, y0, ink);
if (e >= 0) {
y0 += ys;
e -= dx;
}
e += dy;
x0 += xs;
}
} else {
/* bresenham, vertical slope */
n = dy;
dx += dx;
e = dx - dy;
dy += dy;
for (i = 0; i < n; i++) {
point32rgba(im, x0, y0, ink);
if (e >= 0) {
x0 += xs;
e -= dy;
}
e += dx;
y0 += ys;
}
}
}
static int
x_cmp(const void *x0, const void *x1)
{
float diff = *((float*)x0) - *((float*)x1);
if (diff < 0)
return -1;
else if (diff > 0)
return 1;
else
return 0;
}
static inline int
polygon8(Imaging im, int n, Edge *e, int ink, int eofill)
{
int i, j;
float *xx;
int ymin, ymax;
float y;
if (n <= 0)
return 0;
/* Find upper and lower polygon boundary (within image) */
ymin = e[0].ymin;
ymax = e[0].ymax;
for (i = 1; i < n; i++) {
if (e[i].ymin < ymin) ymin = e[i].ymin;
if (e[i].ymax > ymax) ymax = e[i].ymax;
}
if (ymin < 0)
ymin = 0;
if (ymax >= im->ysize)
ymax = im->ysize-1;
/* Process polygon edges */
xx = malloc(n * sizeof(float));
if (!xx)
return -1;
for (;ymin <= ymax; ymin++) {
y = ymin+0.5F;
for (i = j = 0; i < n; i++)
if (y >= e[i].ymin && y <= e[i].ymax) {
if (e[i].d == 0)
hline8(im, e[i].xmin, ymin, e[i].xmax, ink);
else
xx[j++] = (y-e[i].y0) * e[i].dx + e[i].x0;
}
if (j == 2) {
if (xx[0] < xx[1])
hline8(im, CEIL(xx[0]-0.5), ymin, FLOOR(xx[1]+0.5), ink);
else
hline8(im, CEIL(xx[1]-0.5), ymin, FLOOR(xx[0]+0.5), ink);
} else {
qsort(xx, j, sizeof(float), x_cmp);
for (i = 0; i < j-1 ; i += 2)
hline8(im, CEIL(xx[i]-0.5), ymin, FLOOR(xx[i+1]+0.5), ink);
}
}
free(xx);
return 0;
}
static inline int
polygon32(Imaging im, int n, Edge *e, int ink, int eofill)
{
int i, j;
float *xx;
int ymin, ymax;
float y;
if (n <= 0)
return 0;
/* Find upper and lower polygon boundary (within image) */
ymin = e[0].ymin;
ymax = e[0].ymax;
for (i = 1; i < n; i++) {
if (e[i].ymin < ymin) ymin = e[i].ymin;
if (e[i].ymax > ymax) ymax = e[i].ymax;
}
if (ymin < 0)
ymin = 0;
if (ymax >= im->ysize)
ymax = im->ysize-1;
/* Process polygon edges */
xx = malloc(n * sizeof(float));
if (!xx)
return -1;
for (;ymin <= ymax; ymin++) {
y = ymin+0.5F;
for (i = j = 0; i < n; i++) {
if (y >= e[i].ymin && y <= e[i].ymax) {
if (e[i].d == 0)
hline32(im, e[i].xmin, ymin, e[i].xmax, ink);
else
xx[j++] = (y-e[i].y0) * e[i].dx + e[i].x0;
}
}
if (j == 2) {
if (xx[0] < xx[1])
hline32(im, CEIL(xx[0]-0.5), ymin, FLOOR(xx[1]+0.5), ink);
else
hline32(im, CEIL(xx[1]-0.5), ymin, FLOOR(xx[0]+0.5), ink);
} else {
qsort(xx, j, sizeof(float), x_cmp);
for (i = 0; i < j-1 ; i += 2)
hline32(im, CEIL(xx[i]-0.5), ymin, FLOOR(xx[i+1]+0.5), ink);
}
}
free(xx);
return 0;
}
static inline int
polygon32rgba(Imaging im, int n, Edge *e, int ink, int eofill)
{
int i, j;
float *xx;
int ymin, ymax;
float y;
if (n <= 0)
return 0;
/* Find upper and lower polygon boundary (within image) */
ymin = e[0].ymin;
ymax = e[0].ymax;
for (i = 1; i < n; i++) {
if (e[i].ymin < ymin) ymin = e[i].ymin;
if (e[i].ymax > ymax) ymax = e[i].ymax;
}
if (ymin < 0)
ymin = 0;
if (ymax >= im->ysize)
ymax = im->ysize-1;
/* Process polygon edges */
xx = malloc(n * sizeof(float));
if (!xx)
return -1;
for (;ymin <= ymax; ymin++) {
y = ymin+0.5F;
for (i = j = 0; i < n; i++) {
if (y >= e[i].ymin && y <= e[i].ymax) {
if (e[i].d == 0)
hline32rgba(im, e[i].xmin, ymin, e[i].xmax, ink);
else
xx[j++] = (y-e[i].y0) * e[i].dx + e[i].x0;
}
}
if (j == 2) {
if (xx[0] < xx[1])
hline32rgba(im, CEIL(xx[0]-0.5), ymin, FLOOR(xx[1]+0.5), ink);
else
hline32rgba(im, CEIL(xx[1]-0.5), ymin, FLOOR(xx[0]+0.5), ink);
} else {
qsort(xx, j, sizeof(float), x_cmp);
for (i = 0; i < j-1 ; i += 2)
hline32rgba(im, CEIL(xx[i]-0.5), ymin, FLOOR(xx[i+1]+0.5), ink);
}
}
free(xx);
return 0;
}
static inline void
add_edge(Edge *e, int x0, int y0, int x1, int y1)
{
/* printf("edge %d %d %d %d\n", x0, y0, x1, y1); */
if (x0 <= x1)
e->xmin = x0, e->xmax = x1;
else
e->xmin = x1, e->xmax = x0;
if (y0 <= y1)
e->ymin = y0, e->ymax = y1;
else
e->ymin = y1, e->ymax = y0;
if (y0 == y1) {
e->d = 0;
e->dx = 0.0;
} else {
e->dx = ((float)(x1-x0)) / (y1-y0);
if (y0 == e->ymin)
e->d = 1;
else
e->d = -1;
}
e->x0 = x0;
e->y0 = y0;
}
typedef struct {
void (*point)(Imaging im, int x, int y, int ink);
void (*hline)(Imaging im, int x0, int y0, int x1, int ink);
void (*line)(Imaging im, int x0, int y0, int x1, int y1, int ink);
int (*polygon)(Imaging im, int n, Edge *e, int ink, int eofill);
} DRAW;
DRAW draw8 = { point8, hline8, line8, polygon8 };
DRAW draw32 = { point32, hline32, line32, polygon32 };
DRAW draw32rgba = { point32rgba, hline32rgba, line32rgba, polygon32rgba };
/* -------------------------------------------------------------------- */
/* Interface */
/* -------------------------------------------------------------------- */
#define DRAWINIT()\
if (im->image8) {\
draw = &draw8;\
ink = INK8(ink_);\
} else {\
draw = (op) ? &draw32rgba : &draw32; \
ink = INK32(ink_);\
}
int
ImagingDrawPoint(Imaging im, int x0, int y0, const void* ink_, int op)
{
DRAW* draw;
INT32 ink;
DRAWINIT();
draw->point(im, x0, y0, ink);
return 0;
}
int
ImagingDrawLine(Imaging im, int x0, int y0, int x1, int y1, const void* ink_,
int op)
{
DRAW* draw;
INT32 ink;
DRAWINIT();
draw->line(im, x0, y0, x1, y1, ink);
return 0;
}
int
ImagingDrawWideLine(Imaging im, int x0, int y0, int x1, int y1,
const void* ink_, int width, int op)
{
DRAW* draw;
INT32 ink;
Edge e[4];
int dx, dy;
double d;
DRAWINIT();
if (width <= 1) {
draw->line(im, x0, y0, x1, y1, ink);
return 0;
}
dx = x1-x0;
dy = y1-y0;
if (dx == 0 && dy == 0) {
draw->point(im, x0, y0, ink);
return 0;
}
d = width / sqrt((float) (dx*dx + dy*dy)) / 2.0;
dx = (int) floor(d * (y1-y0) + 0.5);
dy = (int) floor(d * (x1-x0) + 0.5);
add_edge(e+0, x0 - dx, y0 + dy, x1 - dx, y1 + dy);
add_edge(e+1, x1 - dx, y1 + dy, x1 + dx, y1 - dy);
add_edge(e+2, x1 + dx, y1 - dy, x0 + dx, y0 - dy);
add_edge(e+3, x0 + dx, y0 - dy, x0 - dx, y0 + dy);
draw->polygon(im, 4, e, ink, 0);
return 0;
}
/* -------------------------------------------------------------------- */
/* standard shapes */
#define ARC 0
#define CHORD 1
#define PIESLICE 2
/* -------------------------------------------------------------------- */
/* experimental level 2 ("arrow") graphics stuff. this implements
portions of the arrow api on top of the Edge structure. the
semantics are ok, except that "curve" flattens the bezier curves by
itself */
#if 1 /* ARROW_GRAPHICS */
struct ImagingOutlineInstance {
float x0, y0;
float x, y;
int count;
Edge *edges;
int size;
};
void
ImagingOutlineDelete(ImagingOutline outline)
{
if (!outline)
return;
if (outline->edges)
free(outline->edges);
free(outline);
}
static Edge*
allocate(ImagingOutline outline, int extra)
{
Edge* e;
if (outline->count + extra > outline->size) {
/* expand outline buffer */
outline->size += extra + 25;
if (!outline->edges)
e = malloc(outline->size * sizeof(Edge));
else
e = realloc(outline->edges, outline->size * sizeof(Edge));
if (!e)
return NULL;
outline->edges = e;
}
e = outline->edges + outline->count;
outline->count += extra;
return e;
}
int
ImagingOutlineMove(ImagingOutline outline, float x0, float y0)
{
outline->x = outline->x0 = x0;
outline->y = outline->y0 = y0;
return 0;
}
int
ImagingOutlineLine(ImagingOutline outline, float x1, float y1)
{
Edge* e;
e = allocate(outline, 1);
if (!e)
return -1; /* out of memory */
add_edge(e, (int) outline->x, (int) outline->y, (int) x1, (int) y1);
outline->x = x1;
outline->y = y1;
return 0;
}
int
ImagingOutlineCurve(ImagingOutline outline, float x1, float y1,
float x2, float y2, float x3, float y3)
{
Edge* e;
int i;
float xo, yo;
#define STEPS 32
e = allocate(outline, STEPS);
if (!e)
return -1; /* out of memory */
xo = outline->x;
yo = outline->y;
/* flatten the bezier segment */
for (i = 1; i <= STEPS; i++) {
float t = ((float) i) / STEPS;
float t2 = t*t;
float t3 = t2*t;
float u = 1.0F - t;
float u2 = u*u;
float u3 = u2*u;
float x = outline->x*u3 + 3*(x1*t*u2 + x2*t2*u) + x3*t3 + 0.5;
float y = outline->y*u3 + 3*(y1*t*u2 + y2*t2*u) + y3*t3 + 0.5;
add_edge(e++, xo, yo, (int) x, (int) y);
xo = x, yo = y;
}
outline->x = xo;
outline->y = yo;
return 0;
}
int
ImagingOutlineCurve2(ImagingOutline outline, float cx, float cy,
float x3, float y3)
{
/* add bezier curve based on three control points (as
in the Flash file format) */
return ImagingOutlineCurve(
outline,
(outline->x + cx + cx)/3, (outline->y + cy + cy)/3,
(cx + cx + x3)/3, (cy + cy + y3)/3,
x3, y3);
}
int
ImagingOutlineClose(ImagingOutline outline)
{
if (outline->x == outline->x0 && outline->y == outline->y0)
return 0;
return ImagingOutlineLine(outline, outline->x0, outline->y0);
}
int
ImagingDrawOutline(Imaging im, ImagingOutline outline, const void* ink_,
int fill, int op)
{
DRAW* draw;
INT32 ink;
DRAWINIT();
draw->polygon(im, outline->count, outline->edges, ink, 0);
return 0;
}
#endif

View File

@@ -26,7 +26,7 @@
// increment this value if you've made a change to the c extesion
// and want to force users to rebuild
#define OVERVIEWER_EXTENSION_VERSION 2
#define OVERVIEWER_EXTENSION_VERSION 3
/* Python PIL, and numpy headers */
#include <Python.h>

View File

@@ -49,17 +49,28 @@ rendermode_normal_start(void *data, RenderState *state) {
self->biome_data = PyObject_CallMethod(state->textures, "getBiomeData", "OOO",
worlddir, chunk_x_py, chunk_y_py);
self->foliagecolor = PyObject_GetAttrString(state->textures, "foliagecolor");
self->grasscolor = PyObject_GetAttrString(state->textures, "grasscolor");
self->leaf_texture = PyObject_GetAttrString(state->textures, "biome_leaf_texture");
self->grass_texture = PyObject_GetAttrString(state->textures, "biome_grass_texture");
facemasks_py = PyObject_GetAttrString(state->chunk, "facemasks");
/* borrowed reference, needs to be incref'd if we keep it */
self->facemask_top = PyTuple_GetItem(facemasks_py, 0);
Py_INCREF(self->facemask_top);
Py_DECREF(facemasks_py);
if (self->biome_data == Py_None) {
self->biome_data = NULL;
self->foliagecolor = NULL;
self->grasscolor = NULL;
self->leaf_texture = NULL;
self->grass_texture = NULL;
self->facemask_top = NULL;
} else {
self->foliagecolor = PyObject_GetAttrString(state->textures, "foliagecolor");
self->grasscolor = PyObject_GetAttrString(state->textures, "grasscolor");
self->leaf_texture = PyObject_GetAttrString(state->textures, "biome_leaf_texture");
self->grass_texture = PyObject_GetAttrString(state->textures, "biome_grass_texture");
facemasks_py = PyObject_GetAttrString(state->chunk, "facemasks");
/* borrowed reference, needs to be incref'd if we keep it */
self->facemask_top = PyTuple_GetItem(facemasks_py, 0);
Py_INCREF(self->facemask_top);
Py_DECREF(facemasks_py);
}
} else {
self->biome_data = NULL;
self->foliagecolor = NULL;
@@ -161,6 +172,51 @@ rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *
tint_with_mask(state->img, r, g, b, facemask, state->imgx, state->imgy, 0, 0);
}
}
/* Draw some edge lines! */
// draw.line(((imgx+12,imgy+increment), (imgx+22,imgy+5+increment)), fill=(0,0,0), width=1)
if (state->block == 44 || state->block == 78 || !is_transparent(state->block)) {
Imaging img_i = imaging_python_to_c(state->img);
unsigned char ink[] = {0,0,0,40};
int increment=0;
if (state->block == 44) // half-step
increment=6;
else if (state->block == 78) // snow
increment=9;
if ((state->x == 15) && (state->up_right_blocks != Py_None)) {
unsigned char side_block = getArrayByte3D(state->up_right_blocks, 0, state->y, state->z);
if (side_block != state->block && is_transparent(side_block)) {
ImagingDrawLine(img_i, state->imgx+12, state->imgy+1+increment, state->imgx+22+1, state->imgy+5+1+increment, &ink, 1);
ImagingDrawLine(img_i, state->imgx+12, state->imgy+increment, state->imgx+22+1, state->imgy+5+increment, &ink, 1);
}
} else if (state->x != 15) {
unsigned char side_block = getArrayByte3D(state->blocks, state->x+1, state->y, state->z);
if (side_block != state->block && is_transparent(side_block)) {
ImagingDrawLine(img_i, state->imgx+12, state->imgy+1+increment, state->imgx+22+1, state->imgy+5+1+increment, &ink, 1);
ImagingDrawLine(img_i, state->imgx+12, state->imgy+increment, state->imgx+22+1, state->imgy+5+increment, &ink, 1);
}
}
// if y != 0 and blocks[x,y-1,z] == 0
// chunk boundries are annoying
if ((state->y == 0) && (state->up_left_blocks != Py_None)) {
unsigned char side_block = getArrayByte3D(state->up_left_blocks, state->x, 15, state->z);
if (side_block != state->block && is_transparent(side_block)) {
ImagingDrawLine(img_i, state->imgx, state->imgy+6+1+increment, state->imgx+12+1, state->imgy+1+increment, &ink, 1);
ImagingDrawLine(img_i, state->imgx, state->imgy+6+increment, state->imgx+12+1, state->imgy+increment, &ink, 1);
}
} else if (state->y != 0) {
unsigned char side_block = getArrayByte3D(state->blocks, state->x, state->y-1, state->z);
if (side_block != state->block && is_transparent(side_block)) {
// draw.line(((imgx,imgy+6+increment), (imgx+12,imgy+increment)), fill=(0,0,0), width=1)
ImagingDrawLine(img_i, state->imgx, state->imgy+6+1+increment, state->imgx+12+1, state->imgy+1+increment, &ink, 1);
ImagingDrawLine(img_i, state->imgx, state->imgy+6+increment, state->imgx+12+1, state->imgy+increment, &ink, 1);
}
}
}
}
RenderModeInterface rendermode_normal = {

1
sample.settings.py Normal file
View File

@@ -0,0 +1 @@
# TODO: put something useful in this file!

View File

@@ -68,15 +68,26 @@ try:
except AttributeError:
numpy_include = numpy.get_numpy_include()
try:
pil_include = os.environ['PIL_INCLUDE_DIR'].split(os.pathsep)
except:
pil_include = []
c_overviewer_files = ['main.c', 'composite.c', 'iterate.c', 'endian.c']
c_overviewer_files += ['rendermodes.c', 'rendermode-normal.c', 'rendermode-lighting.c', 'rendermode-night.c', 'rendermode-spawn.c']
c_overviewer_files += ['Draw.c']
c_overviewer_includes = ['overviewer.h', 'rendermodes.h']
c_overviewer_files = map(lambda s: 'overviewer_core/src/'+s, c_overviewer_files)
c_overviewer_includes = map(lambda s: 'overviewer_core/src/'+s, c_overviewer_includes)
setup_kwargs['ext_modules'].append(Extension('overviewer_core.c_overviewer', c_overviewer_files, include_dirs=['.', numpy_include], depends=c_overviewer_includes, extra_link_args=[]))
setup_kwargs['ext_modules'].append(Extension('overviewer_core.c_overviewer', c_overviewer_files, include_dirs=['.', numpy_include] + pil_include, depends=c_overviewer_includes, extra_link_args=[]))
# tell build_ext to build the extension in-place
# (NOT in build/)
setup_kwargs['options']['build_ext'] = {'inplace' : 1}
# tell the build command to only run build_ext
build.sub_commands = [('build_ext', None)]
# custom clean command to remove in-place extension
class CustomClean(clean):