textures: add amethyst block, raw iron, raw gold
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@@ -312,6 +312,11 @@ enum mc_block_id {
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block_soul_torch = 1039,
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block_soul_fire = 1040,
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// 1.17
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block_amethyst = 1042,
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block_raw_iron = 1043,
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block_raw_gold = 1044,
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// adding a gap in the numbering of walls to keep them all
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// in one numbering block starting at 1792
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// all blocks between 1792 and 2047 are considered walls
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@@ -31,7 +31,7 @@
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// increment this value if you've made a change to the c extension
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// and want to force users to rebuild
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#define OVERVIEWER_EXTENSION_VERSION 99
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#define OVERVIEWER_EXTENSION_VERSION 100
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#include <stdbool.h>
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#include <stdint.h>
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@@ -5917,3 +5917,7 @@ block(blockid=1035, top_image="assets/minecraft/textures/block/crying_obsidian.p
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block(blockid=1036, top_image="assets/minecraft/textures/block/lodestone_top.png", side_image="assets/minecraft/textures/block/lodestone_side.png")
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block(blockid=1037, top_image="assets/minecraft/textures/block/respawn_anchor_top.png", side_image="assets/minecraft/textures/block/respawn_anchor_side1.png")
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block(blockid=1041, top_image="assets/minecraft/textures/block/quartz_bricks.png")
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block(blockid=1042, top_image="assets/minecraft/textures/block/amethyst_block.png")
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block(blockid=1043, top_image="assets/minecraft/textures/block/raw_iron_block.png")
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block(blockid=1044, top_image="assets/minecraft/textures/block/raw_gold_block.png")
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@@ -770,6 +770,11 @@ class RegionSet(object):
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# quartz bricks
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'minecraft:quartz_bricks': (1041, 0),
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# 1.17 blocks go here
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'minecraft:amethyst_block': (1042, 0),
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'minecraft:raw_iron_block': (1043, 0),
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'minecraft:raw_gold_block': (1044, 0),
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# New blocks
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'minecraft:carved_pumpkin': (11300, 0),
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'minecraft:spruce_pressure_plate': (11301, 0),
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