Reimplement signs/POIs
This commit is contained in:
132
genPOI.py
Executable file
132
genPOI.py
Executable file
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#!/usr/bin/python2
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'''
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genPOI.py
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Scans regionsets for TileEntities and Entities, filters them, and writes out
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POI/marker info.
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A markerSet is list of POIs to display on a tileset. It has a display name,
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and a group name.
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markersDB.js holds a list of POIs in each group
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markers.js holds a list of which markerSets are attached to each tileSet
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'''
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import os
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import logging
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import json
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from optparse import OptionParser
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from overviewer_core import logger
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from overviewer_core import nbt
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from overviewer_core import configParser, world
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helptext = """
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%prog --config=<config file>"""
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logger.configure()
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def handleSigns(rset, outputdir, render, rname):
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if hasattr(rset, "_pois"):
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return
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logging.info("Looking for entities in %r", rset)
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filters = render['markers']
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rset._pois = dict(TileEntities=[], Entities=[])
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for (x,z,mtime) in rset.iterate_chunks():
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data = rset.get_chunk(x,z)
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rset._pois['TileEntities'] += data['TileEntities']
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rset._pois['Entities'] += data['Entities']
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def main():
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parser = OptionParser(usage=helptext)
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parser.add_option("--config", dest="config", action="store", help="Specify the config file to use.")
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options, args = parser.parse_args()
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if not options.config:
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parser.print_help()
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return
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# Parse the config file
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mw_parser = configParser.MultiWorldParser()
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mw_parser.parse(options.config)
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try:
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config = mw_parser.get_validated_config()
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except Exception:
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logging.exception("An error was encountered with your configuration. See the info below.")
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return 1
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destdir = config['outputdir']
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# saves us from creating the same World object over and over again
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worldcache = {}
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markersets = set()
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markers = dict()
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for rname, render in config['renders'].iteritems():
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try:
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worldpath = config['worlds'][render['world']]
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except KeyError:
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logging.error("Render %s's world is '%s', but I could not find a corresponding entry in the worlds dictionary.",
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rname, render['world'])
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return 1
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render['worldname_orig'] = render['world']
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render['world'] = worldpath
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# find or create the world object
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if (render['world'] not in worldcache):
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w = world.World(render['world'])
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worldcache[render['world']] = w
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else:
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w = worldcache[render['world']]
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rset = w.get_regionset(render['dimension'])
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if rset == None: # indicates no such dimension was found:
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logging.error("Sorry, you requested dimension '%s' for %s, but I couldn't find it", render['dimension'], render_name)
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return 1
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for f in render['markers']:
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markersets.add((f, rset))
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name = f.__name__ + hex(hash(f))[-4:] + "_" + hex(hash(rset))[-4:]
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try:
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l = markers[rname]
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l.append(dict(groupName=name, displayName = f.__doc__))
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except KeyError:
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markers[rname] = [dict(groupName=name, displayName=f.__doc__),]
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handleSigns(rset, os.path.join(destdir, rname), render, rname)
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logging.info("Done scanning regions")
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logging.info("Writing out javascript files")
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markerSetDict = dict()
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for (flter, rset) in markersets:
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# generate a unique name for this markerset. it will not be user visible
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name = flter.__name__ + hex(hash(flter))[-4:] + "_" + hex(hash(rset))[-4:]
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markerSetDict[name] = dict(created=False, raw=[])
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for poi in rset._pois['TileEntities']:
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if flter(poi):
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markerSetDict[name]['raw'].append(poi)
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#print markerSetDict
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with open(os.path.join(destdir, "markersDB.js"), "w") as output:
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output.write("var markersDB=")
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json.dump(markerSetDict, output, indent=2)
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output.write(";\n");
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with open(os.path.join(destdir, "markers.js"), "w") as output:
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output.write("var markers=")
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json.dump(markers, output, indent=2)
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output.write(";\n");
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with open(os.path.join(destdir, "baseMarkers.js"), "w") as output:
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output.write("overviewer.util.injectMarkerScript('markersDB.js');\n")
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output.write("overviewer.util.injectMarkerScript('markers.js');\n")
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output.write("overviewer.collections.haveSigns=true;\n")
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logging.info("Done")
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if __name__ == "__main__":
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main()
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