overhaul to configParser. Parsing config works now.
This commit is contained in:
@@ -4,103 +4,72 @@ import os.path
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import logging
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import settingsDefinition
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import settingsValidators
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class MultiWorldParser(object):
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"""A class that is used to parse a settings.py file. It should replace
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ConfigOptionParser class above."""
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"""A class that is used to parse a settings.py file.
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This class's job is to compile and validate the configuration settings for
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a set of renders. It can read in configuration from the given file with the
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parse() method, and one can set configuration options directly with the
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set_config_item() method.
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def __init__(self, settings):
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"""Settings is a path to a settings.py file"""
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if not os.path.exists(settings) and not os.path.isfile(settings):
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get_validated_config() validates and returns the validated config
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"""
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def __init__(self):
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"""Initialize this parser object"""
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# This maps config names to their values
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self._config_state = {}
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# Scan the settings definition and build the config state heirarchy.
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# Also go ahead and set default values for non-required settings.
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# This maps setting names to their values as given in
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# settingsDefinition.py
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self._settings = {}
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for settingname in settingsDefinition.__all__:
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setting = getattr(settingsDefinition, settingname)
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assert isinstance(setting, settingsValidators.Setting)
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self._settings[settingname] = setting
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if not setting.required:
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self._config_state[settingname] = setting.default
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def set_config_item(self, itemname, itemvalue):
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self._config_state[itemname] = itemvalue
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def parse(self, settings_file):
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"""Reads in the named file and parses it, storing the results in an
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internal state awating to be validated and returned upon call to
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get_render_settings()
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"""
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if not os.path.exists(settings_file) and not os.path.isfile(settings_file):
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raise ValueError("bad settings file")
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self.settings_file = settings
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def parse(self):
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# settingsDefinition.py defines what types of things you can put in a configfile
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# anything in settingsDefinitino that is a dict with a "type" key is a definiton
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defDicts = [x for x in dir(settingsDefinition) if type(getattr(settingsDefinition,x)) == dict and getattr(settingsDefinition,x).has_key("type") and x != "__builtins__"]
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glob = dict()
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for name in defDicts:
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d = getattr(settingsDefinition, name)
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glob[name] = d['type']()
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# The global environment should be the rendermode module, so the config
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# file has access to those resources.
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import rendermodes
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loc=dict()
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for thing in dir(rendermodes):
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thething = getattr(rendermodes, thing)
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if isinstance(thething, type) and issubclass(thething, rendermodes.RenderPrimitive):
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loc[thing] = thething
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try:
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execfile(self.settings_file, glob, loc)
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# delete the builtins, we don't need it
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del glob['__builtins__']
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execfile(settings_file, rendermodes.__dict__, self._config_state)
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except NameError, ex:
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import traceback
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traceback.print_exc()
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logging.error("Error parsing %s. Please check the trackback above" % self.settings_file)
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logging.exception("Error parsing %s. Please check the trackback for more info" % settings_file)
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sys.exit(1)
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except SyntaxError, ex:
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import traceback
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traceback.print_exc()
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tb = sys.exc_info()[2]
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#print tb.tb_frame.f_code.co_filename
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logging.error("Error parsing %s. Please check the trackback above" % self.settings_file)
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logging.exception("Error parsing %s. Please check the trackback for more info" % self.settings_file)
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sys.exit(1)
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for name in defDicts:
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setattr(self, name, glob[name])
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del glob[name]
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# seed with the Overviewer defaults, then update with the user defaults
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self.defaults = dict()
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for name in defDicts:
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d = getattr(settingsDefinition, name)
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if d['type'] == dict and d['valuetype'] == dict:
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for key in d['values']:
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option = d['values'][key]
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if option.has_key("default"):
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self.defaults[key] = option["default"]
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self.defaults.update(glob)
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def validate(self):
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origs = dict()
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for worldname in self.render:
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world = dict()
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world.update(self.defaults)
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world.update(self.render[worldname])
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for key in world:
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if key not in settingsDefinition.render['values']:
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logging.warning("%r is not a known setting", key)
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continue
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definition = settingsDefinition.render['values'][key]
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try:
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val = definition['validator'](world[key], world = self.world)
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if definition.get('save_orig', False):
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origs[key + "_orig"] = world[key]
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world[key] = val
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except Exception as e:
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logging.error("Error validating '%s' option in render definition for '%s':", key, worldname)
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logging.error(e)
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raise e
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world['name'] = worldname
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world.update(origs)
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self.render[worldname] = world
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def get_render_things(self):
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return self.render
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def get_validated_config(self):
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"""Validate and return the configuration"""
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# Okay, this is okay, isn't it? We're going to create the validation
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# routine right here, right now. I hope this works!
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validator = settingsValidators.make_configdictvalidator(self._settings)
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# Woah. What just happened? No. WAIT, WHAT ARE YOU...
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validated_config = validator(self._config_state)
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# WHAT HAVE YOU DONE?
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return validated_config
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# WHAT HAVE YOU DOOOOOOOOOOONE????
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@@ -1,54 +1,73 @@
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# This file defines all of the things than can
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# appear in a settings.py file, as well as the
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# function that can validate them
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# This file describes the format of the config file. Each item defined in this
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# module is expected to appear in the same format in a settings file. The only
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# difference is, instead of actual values for the settings, one is to use a
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# Setting object. Here is its signature:
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# the validator should raise an exception if there
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# is a problem parsing or validating the value.
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# it should return the value to use (which gives
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# the validator an oppertunity to cleanup/normalize/
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# whaterver)
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# Setting(required, validator, default)
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# if a setting is not required, the validator is
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# expected to return the default option
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# required is a boolean indicating the user is required to provide this
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# setting. In this case, default is unused and can be set to anything (None is
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# a good choice).
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# validator is a callable that takes the provided value and returns a
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# cleaned/normalized value to use. It should raise an exception if there is a
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# problem parsing or validating the value given.
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# default is used instead of the user-provided value in the event that required
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# is false. It is passed into the validator just the same. If default is None
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# and required is False, then that value is skipped entirely and will not
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# appear in the resulting parsed options.
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# The signature for validators is validator(value_given). Remember that the
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# default is passed in as value_given in the event that required is False and
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# default is not None.
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# This file doesn't specify the format or even the type of the setting values,
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# that is up to the validators used.
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from settingsValidators import *
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# note that all defaults go thought the validator
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render = {
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"type": dict,
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"valuetype": dict,
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"values": {
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"worldname": dict(required=True, validator=validateWorldPath, save_orig=True),
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"dimension": dict(required=False, validator=validateDimension, default="default"),
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"title": dict(required=True, validator=validateStr),
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"rendermode": dict(required=False, validator=validateRenderMode),
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"northdirection": dict(required=False, validator=validateNorthDirection, default=0),
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"renderrange": dict(required=False, validator=validateRenderRange),
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"forcerender": dict(required=False, validator=validateBool),
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"stochasticrender": dict(required=False, validator=validateStochastic),
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"imgformat": dict(required=False, validator=validateImgFormat, default="png"),
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"imgquality": dict(required=False, validator=validateImgQuality),
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"bgcolor": dict(required=False, validator=validateBGColor, default="1a1a1a"),
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"optimizeimg": dict(required=False, validator=validateOptImg, default=0),
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"nomarkers": dict(required=False, validator=validateBool),
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"texturepath": dict(required=False, validator=validateTexturePath),
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"renderchecks": dict(required=False, validator=validateInt, default=0),
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"rerenderprob": dict(required=False, validator=validateFloat, default=0),
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}
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# This is the export list for this module. It defines which items defined in
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# this module are recognized by the config parser. Don't forget to update this
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# if you add new items!
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__all__ = ['render', 'world', 'outputdir']
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# render is a dictionary mapping names to dicts describing the configuration
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# for that render. It is therefore set to a settings object with a dict
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# validator configured to validate keys as strings and values as... values are
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# set to validate as a "configdict", which is a dict mapping a set of strings
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# to some value. the make_configdictvalidator function creates a validator to
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# use here configured with the given set of keys and Setting objects with their
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# respective validators.
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# Perhaps unintuitively, this is set to required=False. Of course, if no
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# renders are specified, this is an error. However, this is caught later on in
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# the code, and it also lets an empty dict get defined beforehand for the
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# config file.
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render = Setting(required=False, default={},
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validator=dictValidator(validateStr, make_configdictvalidator(
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{
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"worldname": Setting(required=True, validator=validateStr, default=None),
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"dimension": Setting(required=False, validator=validateDimension, default="default"),
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"title": Setting(required=True, validator=validateStr, default=None),
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"rendermode": Setting(required=False, validator=validateRenderMode, default=None),
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"northdirection": Setting(required=False, validator=validateNorthDirection, default=0),
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"renderrange": Setting(required=False, validator=validateRenderRange, default=None),
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"forcerender": Setting(required=False, validator=validateBool, default=None),
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"stochasticrender": Setting(required=False, validator=validateStochastic, default=None),
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"imgformat": Setting(required=False, validator=validateImgFormat, default="png"),
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"imgquality": Setting(required=False, validator=validateImgQuality, default=None),
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"bgcolor": Setting(required=False, validator=validateBGColor, default="1a1a1a"),
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"optimizeimg": Setting(required=False, validator=validateOptImg, default=0),
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"nomarkers": Setting(required=False, validator=validateBool, default=None),
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"texturepath": Setting(required=False, validator=validateTexturePath, default=None),
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"renderchecks": Setting(required=False, validator=validateInt, default=0),
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"rerenderprob": Setting(required=False, validator=validateFloat, default=0),
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}
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)))
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world = {
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"type": dict,
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"valuetype": str,
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"value": dict(validator=validateStr)
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}
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outputdir = {
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"type": str,
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"value": dict(validator=validateOutputDir)
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}
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#defines the values for each member of the world dict
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#world = dict(require
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# The world dict, mapping world names to world paths
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world = Setting(required=False, validator=dictValidator(validateStr, validateWorldPath), default={})
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outputdir = Setting(required=True, validator=validateOutputDir, default=None)
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@@ -1,6 +1,7 @@
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# see settingsDefinition.py
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import os
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import os.path
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from collections import namedtuple
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import rendermodes
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from world import UPPER_LEFT, UPPER_RIGHT, LOWER_LEFT, LOWER_RIGHT
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@@ -8,20 +9,34 @@ from world import UPPER_LEFT, UPPER_RIGHT, LOWER_LEFT, LOWER_RIGHT
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class ValidationException(Exception):
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pass
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def validateWorldPath(name, **kwargs):
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world = kwargs.get('world', dict())
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if name not in world.keys():
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raise ValidationException("bad world name")
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abs_path = os.path.abspath(world[name])
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Setting = namedtuple("Setting", [
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'required',
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'validator',
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'default',
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])
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def validateWorldPath(worldpath):
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abs_path = os.path.abspath(worldpath)
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if not os.path.exists(os.path.join(abs_path, "level.dat")):
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raise ValidationException("No level.dat file in %r. Check the path for world %r" % (abs_path, name))
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raise ValidationException("No level.dat file in %r. Are you sure you have the right path?" % (abs_path,))
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return abs_path
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def validateRenderMode(mode, **kwargs):
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def validateRenderMode(mode):
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# make sure that mode is a list of things that are all rendermode primative
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if type(mode) != list:
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if isinstance(mode, str):
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# Try and find an item named "mode" in the rendermodes module
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try:
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mode = getattr(rendermodes, mode)
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except AttributeError:
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raise ValidationException("You must specify a valid rendermode, not '%s'. See the docs for valid rendermodes." % mode)
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if isinstance(mode, rendermodes.RenderPrimitive):
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mode = [mode]
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if not isinstance(mode, list):
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raise ValidationException("%r is not a valid list of rendermodes. It should be a list"% mode)
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for m in mode:
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if not isinstance(m, rendermodes.RenderPrimitive):
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raise ValidationException("%r is not a valid rendermode primitive." % m)
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@@ -29,7 +44,7 @@ def validateRenderMode(mode, **kwargs):
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return mode
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def validateNorthDirection(direction, **kwargs):
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def validateNorthDirection(direction):
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# normalize to integers
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intdir = 0 #default
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if type(direction) == int:
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@@ -43,28 +58,28 @@ def validateNorthDirection(direction, **kwargs):
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raise ValidationException("%r is not a valid north direction" % direction)
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return intdir
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def validateRenderRange(r, **kwargs):
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def validateRenderRange(r):
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raise NotImplementedError("render range")
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def validateStochastic(s, **kwargs):
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def validateStochastic(s):
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val = float(s)
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if val < 0 or val > 1:
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raise ValidationException("%r is not a valid stochastic value. Should be between 0.0 and 1.0" % s)
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return val
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def validateImgFormat(fmt, **kwargs):
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def validateImgFormat(fmt):
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if fmt not in ("png", "jpg", "jpeg"):
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raise ValidationException("%r is not a valid image format" % fmt)
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if fmt == "jpeg": fmt = "jpg"
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return fmt
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def validateImgQuality(qual, **kwargs):
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def validateImgQuality(qual):
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intqual = int(qual)
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if (intqual < 0 or intqual > 100):
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raise ValidationException("%r is not a valid image quality" % intqual)
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return intqual
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def validateBGColor(color, **kwargs):
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def validateBGColor(color):
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"""BG color must be an HTML color, with an option leading # (hash symbol)
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returns an (r,b,g) 3-tuple
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"""
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@@ -86,32 +101,80 @@ def validateBGColor(color, **kwargs):
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return color
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def validateOptImg(opt, **kwargs):
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def validateOptImg(opt):
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return bool(opt)
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def validateTexturePath(path, **kwargs):
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def validateTexturePath(path):
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# Expand user dir in directories strings
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path = os.path.expanduser(path)
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# TODO assert this path exists?
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return path
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def validateBool(b, **kwargs):
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def validateBool(b):
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return bool(b)
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def validateFloat(f, **kwargs):
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def validateFloat(f):
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return float(f)
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def validateInt(i, **kwargs):
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def validateInt(i):
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return int(i)
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def validateStr(s, **kwargs):
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def validateStr(s):
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return str(s)
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def validateDimension(d, **kwargs):
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def validateDimension(d):
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if d in ["nether", "overworld", "end", "default"]:
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return d
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raise ValidationException("%r is not a valid dimension" % d)
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def validateOutputDir(d, **kwargs):
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return os.path.abs(d)
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def validateOutputDir(d):
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if not d.strip():
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raise ValidationException("You must specify a valid output directory")
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return os.path.abspath(d)
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def dictValidator(keyvalidator, valuevalidator):
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"""Compose a dict validator by validating each key/value combination with
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the given key validator and value validator
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"""
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def v(d):
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newd = {}
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for key, value in d.iteritems():
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newd[keyvalidator(key)] = valuevalidator(value)
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return newd
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return v
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def make_configdictvalidator(config):
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"""Okay, stay with me here, this may get confusing. This function returns a
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validator that validates a "configdict". This is a term I just made up to
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refer to a dict where keys are strings and values are something. The
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argument to /this/ function is a dictionary mapping those key names to
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Setting objects. When the validator validates, it calls all the appropriate
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validators to validate each item in the configdict.
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I hope that makes sense.
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"""
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def configDictValidator(d):
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newdict = {}
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for configkey, configsetting in config.iteritems():
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if configkey in d:
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# This key /was/ specified in the user's dict. Make sure it validates.
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newdict[configkey] = configsetting.validator(d[configkey])
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else:
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# The user did not give us this key. If it's required, send up
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# an error. Otherwise, just return the default.
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if configsetting.required:
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raise ValidationException("Required key '%s' was not specified" % configkey)
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elif configsetting.default is not None:
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newdict[configkey] = configsetting.validator(configsetting.default)
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# Now that all the defined keys have been accounted for, check to make
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# sure any unauthorized keys were not specified.
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for key in d.iterkeys():
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if key not in config:
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raise ValidationException("'%s' is not a configuration item" % key)
|
||||
return newdict
|
||||
|
||||
return configDictValidator
|
||||
|
||||
Reference in New Issue
Block a user