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Fix new saplings.

This commit is contained in:
Alejandro Aguilera
2011-05-01 16:30:40 +02:00
parent a68079de84
commit 724bf114e7

View File

@@ -210,9 +210,8 @@ def _build_block(top, side, blockID=None):
return img
side = transform_image_side(side, blockID)
otherside = side.transpose(Image.FLIP_LEFT_RIGHT)
# Darken the sides slightly. These methods also affect the alpha layer,
# so save them first (we don't want to "darken" the alpha layer making
# the block transparent)
@@ -224,8 +223,6 @@ def _build_block(top, side, blockID=None):
otherside.putalpha(othersidealpha)
## special case for non-block things
# TODO once torches are handled by generate_special_texture, remove
# them from this list
if blockID in (37,38,6,39,40,83): ## flowers, sapling, mushrooms, reeds
#
# instead of pasting these blocks at the cube edges, place them in the middle:
@@ -439,18 +436,25 @@ def generate_special_texture(blockID, data):
if blockID == 6: # saplings
if data == 1: # spruce sapling
# The bottom two bits are used fo the sapling type, the top two
# bits are used as a grow-counter for the tree.
if data & 0x3 == 0: # usual saplings
toptexture = terrain_images[15]
sidetexture = terrain_images[15]
if data & 0x3 == 1: # spruce sapling
toptexture = terrain_images[63]
sidetexture = terrain_images[63]
if data == 2: # birch sapling
if data & 0x3 == 2: # birch sapling
toptexture = terrain_images[79]
sidetexture = terrain_images[79]
else: # usual and future saplings
if data & 0x3 == 3: # unused usual sapling
toptexture = terrain_images[15]
sidetexture = terrain_images[15]
img = _build_block(toptexture, sidetexture, blockID)
return (img.convert("RGB"),img.split()[3])
@@ -1257,7 +1261,7 @@ special_blocks = set([ 2, 6, 9, 17, 18, 23, 27, 28, 35, 43, 44, 50, 51,
special_map = {}
special_map[6] = range(4) # saplings: usual, spruce, birch and future ones (rendered as usual saplings)
special_map[6] = range(16) # saplings: usual, spruce, birch and future ones (rendered as usual saplings)
special_map[9] = range(32) # water: spring,flowing, waterfall, and others (unknown) ancildata values.
special_map[17] = range(4) # wood: normal, birch and pine
special_map[23] = range(6) # dispensers, orientation