Fix new saplings.
This commit is contained in:
24
textures.py
24
textures.py
@@ -210,9 +210,8 @@ def _build_block(top, side, blockID=None):
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return img
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return img
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side = transform_image_side(side, blockID)
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side = transform_image_side(side, blockID)
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otherside = side.transpose(Image.FLIP_LEFT_RIGHT)
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otherside = side.transpose(Image.FLIP_LEFT_RIGHT)
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# Darken the sides slightly. These methods also affect the alpha layer,
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# Darken the sides slightly. These methods also affect the alpha layer,
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# so save them first (we don't want to "darken" the alpha layer making
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# so save them first (we don't want to "darken" the alpha layer making
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# the block transparent)
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# the block transparent)
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@@ -224,8 +223,6 @@ def _build_block(top, side, blockID=None):
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otherside.putalpha(othersidealpha)
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otherside.putalpha(othersidealpha)
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## special case for non-block things
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## special case for non-block things
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# TODO once torches are handled by generate_special_texture, remove
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# them from this list
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if blockID in (37,38,6,39,40,83): ## flowers, sapling, mushrooms, reeds
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if blockID in (37,38,6,39,40,83): ## flowers, sapling, mushrooms, reeds
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#
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#
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# instead of pasting these blocks at the cube edges, place them in the middle:
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# instead of pasting these blocks at the cube edges, place them in the middle:
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@@ -439,18 +436,25 @@ def generate_special_texture(blockID, data):
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if blockID == 6: # saplings
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if blockID == 6: # saplings
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if data == 1: # spruce sapling
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# The bottom two bits are used fo the sapling type, the top two
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# bits are used as a grow-counter for the tree.
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if data & 0x3 == 0: # usual saplings
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toptexture = terrain_images[15]
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sidetexture = terrain_images[15]
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if data & 0x3 == 1: # spruce sapling
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toptexture = terrain_images[63]
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toptexture = terrain_images[63]
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sidetexture = terrain_images[63]
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sidetexture = terrain_images[63]
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if data == 2: # birch sapling
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if data & 0x3 == 2: # birch sapling
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toptexture = terrain_images[79]
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toptexture = terrain_images[79]
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sidetexture = terrain_images[79]
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sidetexture = terrain_images[79]
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else: # usual and future saplings
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if data & 0x3 == 3: # unused usual sapling
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toptexture = terrain_images[15]
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toptexture = terrain_images[15]
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sidetexture = terrain_images[15]
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sidetexture = terrain_images[15]
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img = _build_block(toptexture, sidetexture, blockID)
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img = _build_block(toptexture, sidetexture, blockID)
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return (img.convert("RGB"),img.split()[3])
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return (img.convert("RGB"),img.split()[3])
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@@ -1257,7 +1261,7 @@ special_blocks = set([ 2, 6, 9, 17, 18, 23, 27, 28, 35, 43, 44, 50, 51,
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special_map = {}
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special_map = {}
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special_map[6] = range(4) # saplings: usual, spruce, birch and future ones (rendered as usual saplings)
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special_map[6] = range(16) # saplings: usual, spruce, birch and future ones (rendered as usual saplings)
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special_map[9] = range(32) # water: spring,flowing, waterfall, and others (unknown) ancildata values.
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special_map[9] = range(32) # water: spring,flowing, waterfall, and others (unknown) ancildata values.
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special_map[17] = range(4) # wood: normal, birch and pine
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special_map[17] = range(4) # wood: normal, birch and pine
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special_map[23] = range(6) # dispensers, orientation
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special_map[23] = range(6) # dispensers, orientation
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