Fix black dotted lines in smooth-lighting rendermode.
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@@ -143,7 +143,7 @@ do_shading_with_rule(RenderPrimitiveSmoothLighting *self, RenderState *state, st
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int cz = state->z + face.dz;
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/* first, check for occlusion if the block is in the local chunk */
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if (lighting_is_face_occluded(state, 0, cx, cy, cz))
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if (lighting_is_face_occluded(state, 1, cx, cy, cz))
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return;
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/* calculate the lighting colors for each point */
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