Implement some mossy blocks

This adds:
- mossy stone brick stairs
- mossy cobblestone stairs
- mossy stone brick walls

We also add another block class for walls, and while we're at it,
clean up the stairs texture function to not have a huge sprawling
elif mess for loading textures, but instead to a cheeky dictionary
lookup.

In case you're wondering, yes I am just as disgusted by this code as
you are.
This commit is contained in:
Nicolas F 2019-07-15 17:23:25 +02:00
parent 634e13c92c
commit 7e2cb56c1b
7 changed files with 56 additions and 43 deletions

View File

@ -75,7 +75,9 @@ const mc_block_t block_class_stair[] = {
block_purpur_stairs,
block_prismarine_stairs,
block_dark_prismarine_stairs,
block_prismarine_brick_stairs};
block_prismarine_brick_stairs,
block_mossy_cobblestone_stairs,
block_mossy_stone_brick_stairs};
const size_t block_class_stair_len = COUNT_OF(block_class_stair);
const mc_block_t block_class_door[] = {
@ -132,6 +134,8 @@ const mc_block_t block_class_ancil[] = {
block_prismarine_stairs,
block_dark_prismarine_stairs,
block_prismarine_brick_stairs,
block_mossy_cobblestone_stairs,
block_mossy_stone_brick_stairs,
block_grass,
block_flowing_water,
block_water,
@ -146,6 +150,7 @@ const mc_block_t block_class_ancil[] = {
block_waterlily,
block_nether_brick_fence,
block_cobblestone_wall,
block_mossy_stone_brick_wall,
block_double_plant,
block_stained_glass_pane,
block_stained_glass,
@ -175,6 +180,8 @@ const mc_block_t block_class_alt_height[] = {
block_prismarine_stairs,
block_dark_prismarine_stairs,
block_prismarine_brick_stairs,
block_mossy_cobblestone_stairs,
block_mossy_stone_brick_stairs,
block_prismarine_slab,
block_dark_prismarine_slab,
block_prismarine_brick_slab,
@ -199,3 +206,8 @@ const mc_block_t block_class_alt_height[] = {
block_purpur_slab,
block_wooden_slab};
const size_t block_class_alt_height_len = COUNT_OF(block_class_alt_height);
const mc_block_t block_class_wall[] = {
block_cobblestone_wall,
block_mossy_stone_brick_wall};
const size_t block_class_wall_len = COUNT_OF(block_class_wall);

View File

@ -46,4 +46,7 @@ extern const size_t block_class_ancil_len;
extern const mc_block_t block_class_alt_height[];
extern const size_t block_class_alt_height_len;
extern const mc_block_t block_class_wall[];
extern const size_t block_class_wall_len;
#endif

View File

@ -390,7 +390,7 @@ generate_pseudo_data(RenderState* state, uint16_t ancilData) {
}
}
return data;
} else if (state->block == block_cobblestone_wall) {
} else if (block_class_is_subset(state->block, block_class_wall, block_class_wall_len)) {
/* check for walls and add one bit with the type of wall (mossy or cobblestone)*/
if (ancilData == 0x1) {
return check_adjacent_blocks(state, x, y, z, state->block) | 0x10;

View File

@ -290,6 +290,9 @@ enum mc_block_id {
block_loom = 11367,
block_stonecutter = 11368,
block_grindstone = 11369,
block_mossy_stone_brick_stairs = 11370,
block_mossy_cobblestone_stairs = 11371,
block_mossy_stone_brick_wall = 11372,
};
typedef uint16_t mc_block_t;

View File

@ -31,7 +31,7 @@
// increment this value if you've made a change to the c extesion
// and want to force users to rebuild
#define OVERVIEWER_EXTENSION_VERSION 69
#define OVERVIEWER_EXTENSION_VERSION 70
#include <stdbool.h>
#include <stdint.h>

View File

@ -1891,8 +1891,9 @@ def fire(self, blockid, data):
# monster spawner
block(blockid=52, top_image="assets/minecraft/textures/block/spawner.png", transparent=True)
# wooden, cobblestone, red brick, stone brick, netherbrick, sandstone, spruce, birch, jungle, quartz, red sandstone and (dark) prismarine stairs.
@material(blockid=[53,67,108,109,114,128,134,135,136,156,163,164,180,203,11337,11338,11339], data=list(range(128)), transparent=True, solid=True, nospawn=True)
# wooden, cobblestone, red brick, stone brick, netherbrick, sandstone, spruce, birch, jungle, quartz, red sandstone, (dark) prismarine, mossy brick and mossy cobblestone stairs.
@material(blockid=[53,67,108,109,114,128,134,135,136,156,163,164,180,203,11337,11338,11339,
11370, 11371], data=list(range(128)), transparent=True, solid=True, nospawn=True)
def stairs(self, blockid, data):
# preserve the upside-down bit
upside_down = data & 0x4
@ -1905,40 +1906,29 @@ def stairs(self, blockid, data):
numpy.roll(quarters, [0,1,3,2][self.rotation])
nw,ne,se,sw = quarters
if blockid == 53: # wooden
texture = self.load_image_texture("assets/minecraft/textures/block/oak_planks.png").copy()
elif blockid == 67: # cobblestone
texture = self.load_image_texture("assets/minecraft/textures/block/cobblestone.png").copy()
elif blockid == 108: # red brick stairs
texture = self.load_image_texture("assets/minecraft/textures/block/bricks.png").copy()
elif blockid == 109: # stone brick stairs
texture = self.load_image_texture("assets/minecraft/textures/block/stone_bricks.png").copy()
elif blockid == 114: # netherbrick stairs
texture = self.load_image_texture("assets/minecraft/textures/block/nether_bricks.png").copy()
elif blockid == 128: # sandstone stairs
texture = self.load_image_texture("assets/minecraft/textures/block/sandstone.png").copy()
elif blockid == 134: # spruce wood stairs
texture = self.load_image_texture("assets/minecraft/textures/block/spruce_planks.png").copy()
elif blockid == 135: # birch wood stairs
texture = self.load_image_texture("assets/minecraft/textures/block/birch_planks.png").copy()
elif blockid == 136: # jungle good stairs
texture = self.load_image_texture("assets/minecraft/textures/block/jungle_planks.png").copy()
elif blockid == 156: # quartz block stairs
texture = self.load_image_texture("assets/minecraft/textures/block/quartz_block_side.png").copy()
elif blockid == 163: # acacia wood stairs
texture = self.load_image_texture("assets/minecraft/textures/block/acacia_planks.png").copy()
elif blockid == 164: # dark oak stairs
texture = self.load_image_texture("assets/minecraft/textures/block/dark_oak_planks.png").copy()
elif blockid == 180: # red sandstone stairs
texture = self.load_image_texture("assets/minecraft/textures/block/red_sandstone.png").copy()
elif blockid == 203: # purpur stairs
texture = self.load_image_texture("assets/minecraft/textures/block/purpur_block.png").copy()
elif blockid == 11337: # prismarine stairs
texture = self.load_image_texture("assets/minecraft/textures/block/prismarine.png").copy()
elif blockid == 11338: # dark prismarine stairs
texture = self.load_image_texture("assets/minecraft/textures/block/dark_prismarine.png").copy()
elif blockid == 11339: # prismarine brick stairs
texture = self.load_image_texture("assets/minecraft/textures/block/prismarine_bricks.png").copy()
stair_id_to_tex = {
53: "assets/minecraft/textures/block/oak_planks.png",
67: "assets/minecraft/textures/block/cobblestone.png",
108: "assets/minecraft/textures/block/bricks.png",
109: "assets/minecraft/textures/block/stone_bricks.png",
114: "assets/minecraft/textures/block/nether_bricks.png",
128: "assets/minecraft/textures/block/sandstone.png",
134: "assets/minecraft/textures/block/spruce_planks.png",
135: "assets/minecraft/textures/block/birch_planks.png",
136: "assets/minecraft/textures/block/jungle_planks.png",
156: "assets/minecraft/textures/block/quartz_block_side.png",
163: "assets/minecraft/textures/block/acacia_planks.png",
164: "assets/minecraft/textures/block/dark_oak_planks.png",
180: "assets/minecraft/textures/block/red_sandstone.png",
203: "assets/minecraft/textures/block/purpur_block.png",
11337: "assets/minecraft/textures/block/prismarine.png",
11338: "assets/minecraft/textures/block/dark_prismarine.png",
11339: "assets/minecraft/textures/block/prismarine_bricks.png",
11370: "assets/minecraft/textures/block/mossy_stone_bricks.png",
11371: "assets/minecraft/textures/block/mossy_cobblestone.png",
}
texture = self.load_image_texture(stair_id_to_tex[blockid]).copy()
outside_l = texture.copy()
outside_r = texture.copy()
@ -4311,13 +4301,16 @@ def beacon(self, blockid, data):
return img
# cobblestone and mossy cobblestone walls, chorus plants
# cobblestone and mossy cobblestone walls, chorus plants, mossy stone brick walls
# one additional bit of data value added for mossy and cobblestone
@material(blockid=[139, 199], data=list(range(32)), transparent=True, nospawn=True)
@material(blockid=[139, 199, 11372], data=list(range(32)), transparent=True, nospawn=True)
def cobblestone_wall(self, blockid, data):
# chorus plants
if blockid == 199:
t = self.load_image_texture("assets/minecraft/textures/block/chorus_plant.png").copy()
# mossy stone bricks
elif blockid == 11372:
t = self.load_image_texture("assets/minecraft/textures/block/mossy_stone_bricks.png").copy()
# no rotation, uses pseudo data
elif data & 0b10000 == 0:
# cobblestone

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@ -799,13 +799,15 @@ class RegionSet(object):
"minecraft:fletching_table": (11359, 0),
"minecraft:cartography_table": (11360, 0),
"minecraft:smithing_table": (11361, 0),
"minecraft:blast_furnace": (11362, 0),
"minecraft:smoker": (11364, 0),
"minecraft:lectern": (11366, 0),
"minecraft:loom": (11367, 0),
"minecraft:stonecutter": (11368, 0),
"minecraft:grindstone": (11369, 0)
"minecraft:grindstone": (11369, 0),
"minecraft:mossy_stone_brick_stairs": (11370, 0),
"minecraft:mossy_cobblestone_stairs": (11371, 0),
"minecraft:mossy_stone_brick_wall": (11372, 0),
}
colors = [ 'white', 'orange', 'magenta', 'light_blue',