Implement some mossy blocks
This adds: - mossy stone brick stairs - mossy cobblestone stairs - mossy stone brick walls We also add another block class for walls, and while we're at it, clean up the stairs texture function to not have a huge sprawling elif mess for loading textures, but instead to a cheeky dictionary lookup. In case you're wondering, yes I am just as disgusted by this code as you are.
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@ -75,7 +75,9 @@ const mc_block_t block_class_stair[] = {
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block_purpur_stairs,
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block_prismarine_stairs,
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block_dark_prismarine_stairs,
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block_prismarine_brick_stairs};
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block_prismarine_brick_stairs,
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block_mossy_cobblestone_stairs,
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block_mossy_stone_brick_stairs};
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const size_t block_class_stair_len = COUNT_OF(block_class_stair);
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const mc_block_t block_class_door[] = {
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@ -132,6 +134,8 @@ const mc_block_t block_class_ancil[] = {
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block_prismarine_stairs,
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block_dark_prismarine_stairs,
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block_prismarine_brick_stairs,
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block_mossy_cobblestone_stairs,
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block_mossy_stone_brick_stairs,
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block_grass,
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block_flowing_water,
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block_water,
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@ -146,6 +150,7 @@ const mc_block_t block_class_ancil[] = {
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block_waterlily,
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block_nether_brick_fence,
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block_cobblestone_wall,
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block_mossy_stone_brick_wall,
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block_double_plant,
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block_stained_glass_pane,
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block_stained_glass,
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@ -175,6 +180,8 @@ const mc_block_t block_class_alt_height[] = {
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block_prismarine_stairs,
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block_dark_prismarine_stairs,
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block_prismarine_brick_stairs,
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block_mossy_cobblestone_stairs,
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block_mossy_stone_brick_stairs,
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block_prismarine_slab,
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block_dark_prismarine_slab,
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block_prismarine_brick_slab,
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@ -199,3 +206,8 @@ const mc_block_t block_class_alt_height[] = {
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block_purpur_slab,
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block_wooden_slab};
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const size_t block_class_alt_height_len = COUNT_OF(block_class_alt_height);
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const mc_block_t block_class_wall[] = {
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block_cobblestone_wall,
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block_mossy_stone_brick_wall};
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const size_t block_class_wall_len = COUNT_OF(block_class_wall);
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@ -46,4 +46,7 @@ extern const size_t block_class_ancil_len;
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extern const mc_block_t block_class_alt_height[];
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extern const size_t block_class_alt_height_len;
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extern const mc_block_t block_class_wall[];
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extern const size_t block_class_wall_len;
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#endif
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@ -390,7 +390,7 @@ generate_pseudo_data(RenderState* state, uint16_t ancilData) {
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}
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}
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return data;
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} else if (state->block == block_cobblestone_wall) {
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} else if (block_class_is_subset(state->block, block_class_wall, block_class_wall_len)) {
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/* check for walls and add one bit with the type of wall (mossy or cobblestone)*/
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if (ancilData == 0x1) {
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return check_adjacent_blocks(state, x, y, z, state->block) | 0x10;
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@ -290,6 +290,9 @@ enum mc_block_id {
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block_loom = 11367,
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block_stonecutter = 11368,
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block_grindstone = 11369,
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block_mossy_stone_brick_stairs = 11370,
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block_mossy_cobblestone_stairs = 11371,
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block_mossy_stone_brick_wall = 11372,
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};
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typedef uint16_t mc_block_t;
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@ -31,7 +31,7 @@
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// increment this value if you've made a change to the c extesion
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// and want to force users to rebuild
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#define OVERVIEWER_EXTENSION_VERSION 69
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#define OVERVIEWER_EXTENSION_VERSION 70
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#include <stdbool.h>
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#include <stdint.h>
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@ -1891,8 +1891,9 @@ def fire(self, blockid, data):
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# monster spawner
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block(blockid=52, top_image="assets/minecraft/textures/block/spawner.png", transparent=True)
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# wooden, cobblestone, red brick, stone brick, netherbrick, sandstone, spruce, birch, jungle, quartz, red sandstone and (dark) prismarine stairs.
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@material(blockid=[53,67,108,109,114,128,134,135,136,156,163,164,180,203,11337,11338,11339], data=list(range(128)), transparent=True, solid=True, nospawn=True)
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# wooden, cobblestone, red brick, stone brick, netherbrick, sandstone, spruce, birch, jungle, quartz, red sandstone, (dark) prismarine, mossy brick and mossy cobblestone stairs.
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@material(blockid=[53,67,108,109,114,128,134,135,136,156,163,164,180,203,11337,11338,11339,
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11370, 11371], data=list(range(128)), transparent=True, solid=True, nospawn=True)
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def stairs(self, blockid, data):
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# preserve the upside-down bit
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upside_down = data & 0x4
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@ -1905,40 +1906,29 @@ def stairs(self, blockid, data):
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numpy.roll(quarters, [0,1,3,2][self.rotation])
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nw,ne,se,sw = quarters
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if blockid == 53: # wooden
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texture = self.load_image_texture("assets/minecraft/textures/block/oak_planks.png").copy()
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elif blockid == 67: # cobblestone
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texture = self.load_image_texture("assets/minecraft/textures/block/cobblestone.png").copy()
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elif blockid == 108: # red brick stairs
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texture = self.load_image_texture("assets/minecraft/textures/block/bricks.png").copy()
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elif blockid == 109: # stone brick stairs
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texture = self.load_image_texture("assets/minecraft/textures/block/stone_bricks.png").copy()
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elif blockid == 114: # netherbrick stairs
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texture = self.load_image_texture("assets/minecraft/textures/block/nether_bricks.png").copy()
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elif blockid == 128: # sandstone stairs
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texture = self.load_image_texture("assets/minecraft/textures/block/sandstone.png").copy()
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elif blockid == 134: # spruce wood stairs
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texture = self.load_image_texture("assets/minecraft/textures/block/spruce_planks.png").copy()
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elif blockid == 135: # birch wood stairs
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texture = self.load_image_texture("assets/minecraft/textures/block/birch_planks.png").copy()
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elif blockid == 136: # jungle good stairs
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texture = self.load_image_texture("assets/minecraft/textures/block/jungle_planks.png").copy()
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elif blockid == 156: # quartz block stairs
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texture = self.load_image_texture("assets/minecraft/textures/block/quartz_block_side.png").copy()
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elif blockid == 163: # acacia wood stairs
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texture = self.load_image_texture("assets/minecraft/textures/block/acacia_planks.png").copy()
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elif blockid == 164: # dark oak stairs
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texture = self.load_image_texture("assets/minecraft/textures/block/dark_oak_planks.png").copy()
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elif blockid == 180: # red sandstone stairs
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texture = self.load_image_texture("assets/minecraft/textures/block/red_sandstone.png").copy()
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elif blockid == 203: # purpur stairs
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texture = self.load_image_texture("assets/minecraft/textures/block/purpur_block.png").copy()
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elif blockid == 11337: # prismarine stairs
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texture = self.load_image_texture("assets/minecraft/textures/block/prismarine.png").copy()
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elif blockid == 11338: # dark prismarine stairs
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texture = self.load_image_texture("assets/minecraft/textures/block/dark_prismarine.png").copy()
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elif blockid == 11339: # prismarine brick stairs
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texture = self.load_image_texture("assets/minecraft/textures/block/prismarine_bricks.png").copy()
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stair_id_to_tex = {
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53: "assets/minecraft/textures/block/oak_planks.png",
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67: "assets/minecraft/textures/block/cobblestone.png",
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108: "assets/minecraft/textures/block/bricks.png",
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109: "assets/minecraft/textures/block/stone_bricks.png",
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114: "assets/minecraft/textures/block/nether_bricks.png",
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128: "assets/minecraft/textures/block/sandstone.png",
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134: "assets/minecraft/textures/block/spruce_planks.png",
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135: "assets/minecraft/textures/block/birch_planks.png",
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136: "assets/minecraft/textures/block/jungle_planks.png",
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156: "assets/minecraft/textures/block/quartz_block_side.png",
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163: "assets/minecraft/textures/block/acacia_planks.png",
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164: "assets/minecraft/textures/block/dark_oak_planks.png",
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180: "assets/minecraft/textures/block/red_sandstone.png",
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203: "assets/minecraft/textures/block/purpur_block.png",
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11337: "assets/minecraft/textures/block/prismarine.png",
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11338: "assets/minecraft/textures/block/dark_prismarine.png",
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11339: "assets/minecraft/textures/block/prismarine_bricks.png",
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11370: "assets/minecraft/textures/block/mossy_stone_bricks.png",
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11371: "assets/minecraft/textures/block/mossy_cobblestone.png",
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}
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texture = self.load_image_texture(stair_id_to_tex[blockid]).copy()
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outside_l = texture.copy()
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outside_r = texture.copy()
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@ -4311,13 +4301,16 @@ def beacon(self, blockid, data):
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return img
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# cobblestone and mossy cobblestone walls, chorus plants
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# cobblestone and mossy cobblestone walls, chorus plants, mossy stone brick walls
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# one additional bit of data value added for mossy and cobblestone
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@material(blockid=[139, 199], data=list(range(32)), transparent=True, nospawn=True)
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@material(blockid=[139, 199, 11372], data=list(range(32)), transparent=True, nospawn=True)
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def cobblestone_wall(self, blockid, data):
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# chorus plants
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if blockid == 199:
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t = self.load_image_texture("assets/minecraft/textures/block/chorus_plant.png").copy()
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# mossy stone bricks
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elif blockid == 11372:
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t = self.load_image_texture("assets/minecraft/textures/block/mossy_stone_bricks.png").copy()
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# no rotation, uses pseudo data
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elif data & 0b10000 == 0:
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# cobblestone
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@ -799,13 +799,15 @@ class RegionSet(object):
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"minecraft:fletching_table": (11359, 0),
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"minecraft:cartography_table": (11360, 0),
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"minecraft:smithing_table": (11361, 0),
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"minecraft:blast_furnace": (11362, 0),
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"minecraft:smoker": (11364, 0),
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"minecraft:lectern": (11366, 0),
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"minecraft:loom": (11367, 0),
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"minecraft:stonecutter": (11368, 0),
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"minecraft:grindstone": (11369, 0)
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"minecraft:grindstone": (11369, 0),
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"minecraft:mossy_stone_brick_stairs": (11370, 0),
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"minecraft:mossy_cobblestone_stairs": (11371, 0),
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"minecraft:mossy_stone_brick_wall": (11372, 0),
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}
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colors = [ 'white', 'orange', 'magenta', 'light_blue',
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