0

Implement some mossy blocks

This adds:
- mossy stone brick stairs
- mossy cobblestone stairs
- mossy stone brick walls

We also add another block class for walls, and while we're at it,
clean up the stairs texture function to not have a huge sprawling
elif mess for loading textures, but instead to a cheeky dictionary
lookup.

In case you're wondering, yes I am just as disgusted by this code as
you are.
This commit is contained in:
Nicolas F
2019-07-15 17:23:25 +02:00
parent 634e13c92c
commit 7e2cb56c1b
7 changed files with 56 additions and 43 deletions

View File

@@ -1891,8 +1891,9 @@ def fire(self, blockid, data):
# monster spawner
block(blockid=52, top_image="assets/minecraft/textures/block/spawner.png", transparent=True)
# wooden, cobblestone, red brick, stone brick, netherbrick, sandstone, spruce, birch, jungle, quartz, red sandstone and (dark) prismarine stairs.
@material(blockid=[53,67,108,109,114,128,134,135,136,156,163,164,180,203,11337,11338,11339], data=list(range(128)), transparent=True, solid=True, nospawn=True)
# wooden, cobblestone, red brick, stone brick, netherbrick, sandstone, spruce, birch, jungle, quartz, red sandstone, (dark) prismarine, mossy brick and mossy cobblestone stairs.
@material(blockid=[53,67,108,109,114,128,134,135,136,156,163,164,180,203,11337,11338,11339,
11370, 11371], data=list(range(128)), transparent=True, solid=True, nospawn=True)
def stairs(self, blockid, data):
# preserve the upside-down bit
upside_down = data & 0x4
@@ -1905,40 +1906,29 @@ def stairs(self, blockid, data):
numpy.roll(quarters, [0,1,3,2][self.rotation])
nw,ne,se,sw = quarters
if blockid == 53: # wooden
texture = self.load_image_texture("assets/minecraft/textures/block/oak_planks.png").copy()
elif blockid == 67: # cobblestone
texture = self.load_image_texture("assets/minecraft/textures/block/cobblestone.png").copy()
elif blockid == 108: # red brick stairs
texture = self.load_image_texture("assets/minecraft/textures/block/bricks.png").copy()
elif blockid == 109: # stone brick stairs
texture = self.load_image_texture("assets/minecraft/textures/block/stone_bricks.png").copy()
elif blockid == 114: # netherbrick stairs
texture = self.load_image_texture("assets/minecraft/textures/block/nether_bricks.png").copy()
elif blockid == 128: # sandstone stairs
texture = self.load_image_texture("assets/minecraft/textures/block/sandstone.png").copy()
elif blockid == 134: # spruce wood stairs
texture = self.load_image_texture("assets/minecraft/textures/block/spruce_planks.png").copy()
elif blockid == 135: # birch wood stairs
texture = self.load_image_texture("assets/minecraft/textures/block/birch_planks.png").copy()
elif blockid == 136: # jungle good stairs
texture = self.load_image_texture("assets/minecraft/textures/block/jungle_planks.png").copy()
elif blockid == 156: # quartz block stairs
texture = self.load_image_texture("assets/minecraft/textures/block/quartz_block_side.png").copy()
elif blockid == 163: # acacia wood stairs
texture = self.load_image_texture("assets/minecraft/textures/block/acacia_planks.png").copy()
elif blockid == 164: # dark oak stairs
texture = self.load_image_texture("assets/minecraft/textures/block/dark_oak_planks.png").copy()
elif blockid == 180: # red sandstone stairs
texture = self.load_image_texture("assets/minecraft/textures/block/red_sandstone.png").copy()
elif blockid == 203: # purpur stairs
texture = self.load_image_texture("assets/minecraft/textures/block/purpur_block.png").copy()
elif blockid == 11337: # prismarine stairs
texture = self.load_image_texture("assets/minecraft/textures/block/prismarine.png").copy()
elif blockid == 11338: # dark prismarine stairs
texture = self.load_image_texture("assets/minecraft/textures/block/dark_prismarine.png").copy()
elif blockid == 11339: # prismarine brick stairs
texture = self.load_image_texture("assets/minecraft/textures/block/prismarine_bricks.png").copy()
stair_id_to_tex = {
53: "assets/minecraft/textures/block/oak_planks.png",
67: "assets/minecraft/textures/block/cobblestone.png",
108: "assets/minecraft/textures/block/bricks.png",
109: "assets/minecraft/textures/block/stone_bricks.png",
114: "assets/minecraft/textures/block/nether_bricks.png",
128: "assets/minecraft/textures/block/sandstone.png",
134: "assets/minecraft/textures/block/spruce_planks.png",
135: "assets/minecraft/textures/block/birch_planks.png",
136: "assets/minecraft/textures/block/jungle_planks.png",
156: "assets/minecraft/textures/block/quartz_block_side.png",
163: "assets/minecraft/textures/block/acacia_planks.png",
164: "assets/minecraft/textures/block/dark_oak_planks.png",
180: "assets/minecraft/textures/block/red_sandstone.png",
203: "assets/minecraft/textures/block/purpur_block.png",
11337: "assets/minecraft/textures/block/prismarine.png",
11338: "assets/minecraft/textures/block/dark_prismarine.png",
11339: "assets/minecraft/textures/block/prismarine_bricks.png",
11370: "assets/minecraft/textures/block/mossy_stone_bricks.png",
11371: "assets/minecraft/textures/block/mossy_cobblestone.png",
}
texture = self.load_image_texture(stair_id_to_tex[blockid]).copy()
outside_l = texture.copy()
outside_r = texture.copy()
@@ -4311,13 +4301,16 @@ def beacon(self, blockid, data):
return img
# cobblestone and mossy cobblestone walls, chorus plants
# cobblestone and mossy cobblestone walls, chorus plants, mossy stone brick walls
# one additional bit of data value added for mossy and cobblestone
@material(blockid=[139, 199], data=list(range(32)), transparent=True, nospawn=True)
@material(blockid=[139, 199, 11372], data=list(range(32)), transparent=True, nospawn=True)
def cobblestone_wall(self, blockid, data):
# chorus plants
if blockid == 199:
t = self.load_image_texture("assets/minecraft/textures/block/chorus_plant.png").copy()
# mossy stone bricks
elif blockid == 11372:
t = self.load_image_texture("assets/minecraft/textures/block/mossy_stone_bricks.png").copy()
# no rotation, uses pseudo data
elif data & 0b10000 == 0:
# cobblestone