Add compatibility for wildgrass mod
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@@ -1181,7 +1181,10 @@ special_map[92] = range(6) # cake!
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# grass and leaves are graysacle in terrain.png
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# we treat them as special so we can manually tint them
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# it is unknown how the specific tint (biomes) is calculated
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special_map[2] = (0,) # grass
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special_map[2] = range(11) # grass, grass has not ancildata but is used
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# in the mod WildGrass, and this small fix
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# shows the map as expected, and is harmless
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# for normal maps
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special_map[18] = range(16) # leaves, birch, normal or pine leaves (not implemented)
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