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Add compatibility for wildgrass mod

This commit is contained in:
Alejandro Aguilera
2011-04-01 20:40:23 +02:00
parent 84c3ab397b
commit 81fd7d12ed

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@@ -1181,7 +1181,10 @@ special_map[92] = range(6) # cake!
# grass and leaves are graysacle in terrain.png
# we treat them as special so we can manually tint them
# it is unknown how the specific tint (biomes) is calculated
special_map[2] = (0,) # grass
special_map[2] = range(11) # grass, grass has not ancildata but is used
# in the mod WildGrass, and this small fix
# shows the map as expected, and is harmless
# for normal maps
special_map[18] = range(16) # leaves, birch, normal or pine leaves (not implemented)