added an faq entry on copying tiles to another destionation
also added a link to the faq under help on the index page also clarified the faq entry about adding new features or changing texture packs also fixed a typo
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38
docs/faq.rst
38
docs/faq.rst
@@ -8,6 +8,36 @@ Frequently Asked Questions
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General Questions
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=================
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When my map expands, I see remnants of another zoom level
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---------------------------------------------------------
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When your map expands ("Your map seems to have expanded beyond its previous
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bounds") you may see tiles at a zoom level that shouldn't be there, usually
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around the borders. This is probably not a bug, but is typically caused by
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copying the map tiles from their render destination to another location (such as
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a web server).
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When you're copying the rendered map, you need to be sure files that *don't*
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exist in the source are *deleted* in the destination.
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Explanation: When Overviewer re-arranges tiles for another zoom level, it moves
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some tiles tiles at a particular zoom level and placed them at a higher zoom
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level. The tiles that used to be at that zoom level should no longer exist
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there, but if you're copying tiles, there is no mechanism to *delete* those
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files at the destination.
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If that explanation doesn't make full sense, then just know that you must do one
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of the following:
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* Render the tiles directly to the destination
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* Copy the tiles from the render destination in a way that deletes extra files,
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such as using ``rsync`` with ``--delete``
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* Erase and re-copy the files at the final destination when the map expands.
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Map expansions double the width and height of the map, so you will eventually
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hit a map size that is unlikely to need another level.
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The full map doesn't display even when fully zoomed out!
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--------------------------------------------------------
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@@ -16,11 +46,13 @@ commandline or in settings.py? If so, try removing it, or increasing the value
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you set. It's quite likely you don't need it at all. See the documentation for
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the :option:`zoom <-z>` option.
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You've added a few feature, but it's not showing up on my map!
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--------------------------------------------------------------
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You've added a few feature or changed textures, but it's not showing up on my map!
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----------------------------------------------------------------------------------
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Some new features will only show up in newly-rendered areas. Use the
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:option:`--forcerender` option to update the entire map.
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:option:`--forcerender` option to update the entire map. If you have a really
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large map and don't want to re-render everything, take a look at
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the :option:`--stochastic-render` option.
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How do I use this on CentOS 5?
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------------------------------
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@@ -86,7 +86,10 @@ Help
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**IF YOU NEED HELP COMPILING OR RUNNING THE OVERVIEWER** feel free to chat with
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us live in IRC: #overviewer on Freenode. There's usually someone on there that
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can help you out. Not familiar with IRC? `Use the web client
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<http://webchat.freenode.net/?channels=overviewer>`_.
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<http://webchat.freenode.net/?channels=overviewer>`_. (If there's no response,
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try a different time of day; we have to sleep sometime)
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Also check our :doc:`Frequently Asked Questions <faq>` page.
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If you think you've found a bug or other issue, file an issue on our `Issue
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Tracker <https://github.com/overviewer/Minecraft-Overviewer/issues>`_. Filing or
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@@ -196,7 +196,7 @@ class QuadtreeGen(object):
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curdepth = self._get_cur_depth()
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if curdepth != -1:
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if self.p > curdepth:
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logging.warning("Your map seemes to have expanded beyond its previous bounds.")
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logging.warning("Your map seems to have expanded beyond its previous bounds.")
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logging.warning( "Doing some tile re-arrangements... just a sec...")
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for _ in xrange(self.p-curdepth):
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self._increase_depth()
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