0

added an faq entry on copying tiles to another destionation

also added a link to the faq under help on the index page
also clarified the faq entry about adding new features or changing
texture packs
also fixed a typo
This commit is contained in:
Andrew Brown
2011-11-24 23:30:33 -05:00
parent bca7867b86
commit 82864a1622
3 changed files with 40 additions and 5 deletions

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@@ -8,6 +8,36 @@ Frequently Asked Questions
General Questions
=================
When my map expands, I see remnants of another zoom level
---------------------------------------------------------
When your map expands ("Your map seems to have expanded beyond its previous
bounds") you may see tiles at a zoom level that shouldn't be there, usually
around the borders. This is probably not a bug, but is typically caused by
copying the map tiles from their render destination to another location (such as
a web server).
When you're copying the rendered map, you need to be sure files that *don't*
exist in the source are *deleted* in the destination.
Explanation: When Overviewer re-arranges tiles for another zoom level, it moves
some tiles tiles at a particular zoom level and placed them at a higher zoom
level. The tiles that used to be at that zoom level should no longer exist
there, but if you're copying tiles, there is no mechanism to *delete* those
files at the destination.
If that explanation doesn't make full sense, then just know that you must do one
of the following:
* Render the tiles directly to the destination
* Copy the tiles from the render destination in a way that deletes extra files,
such as using ``rsync`` with ``--delete``
* Erase and re-copy the files at the final destination when the map expands.
Map expansions double the width and height of the map, so you will eventually
hit a map size that is unlikely to need another level.
The full map doesn't display even when fully zoomed out!
--------------------------------------------------------
@@ -16,11 +46,13 @@ commandline or in settings.py? If so, try removing it, or increasing the value
you set. It's quite likely you don't need it at all. See the documentation for
the :option:`zoom <-z>` option.
You've added a few feature, but it's not showing up on my map!
--------------------------------------------------------------
You've added a few feature or changed textures, but it's not showing up on my map!
----------------------------------------------------------------------------------
Some new features will only show up in newly-rendered areas. Use the
:option:`--forcerender` option to update the entire map.
:option:`--forcerender` option to update the entire map. If you have a really
large map and don't want to re-render everything, take a look at
the :option:`--stochastic-render` option.
How do I use this on CentOS 5?
------------------------------

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@@ -86,7 +86,10 @@ Help
**IF YOU NEED HELP COMPILING OR RUNNING THE OVERVIEWER** feel free to chat with
us live in IRC: #overviewer on Freenode. There's usually someone on there that
can help you out. Not familiar with IRC? `Use the web client
<http://webchat.freenode.net/?channels=overviewer>`_.
<http://webchat.freenode.net/?channels=overviewer>`_. (If there's no response,
try a different time of day; we have to sleep sometime)
Also check our :doc:`Frequently Asked Questions <faq>` page.
If you think you've found a bug or other issue, file an issue on our `Issue
Tracker <https://github.com/overviewer/Minecraft-Overviewer/issues>`_. Filing or

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@@ -196,7 +196,7 @@ class QuadtreeGen(object):
curdepth = self._get_cur_depth()
if curdepth != -1:
if self.p > curdepth:
logging.warning("Your map seemes to have expanded beyond its previous bounds.")
logging.warning("Your map seems to have expanded beyond its previous bounds.")
logging.warning( "Doing some tile re-arrangements... just a sec...")
for _ in xrange(self.p-curdepth):
self._increase_depth()