fixed Hide() primitive and made EdgeLines() play nice
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@@ -26,7 +26,7 @@
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// increment this value if you've made a change to the c extesion
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// and want to force users to rebuild
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#define OVERVIEWER_EXTENSION_VERSION 30
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#define OVERVIEWER_EXTENSION_VERSION 31
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/* Python PIL, and numpy headers */
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#include <Python.h>
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@@ -38,6 +38,7 @@ edge_lines_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, P
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Imaging img_i = imaging_python_to_c(state->img);
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unsigned char ink[] = {0, 0, 0, 255 * self->opacity};
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unsigned short side_block;
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int x = state->x, y = state->y, z = state->z;
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int increment=0;
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if (state->block == 44 && ((state->block_data & 0x8) == 0 )) // half-step BUT no upsidown half-step
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@@ -46,15 +47,15 @@ edge_lines_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, P
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increment=9;
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/* +X side */
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side_block = get_data(state, BLOCKS, state->x+1, state->y, state->z);
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if (side_block != state->block && is_transparent(side_block)) {
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side_block = get_data(state, BLOCKS, x+1, y, z);
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if (side_block != state->block && (is_transparent(side_block) || render_mode_hidden(state->rendermode, x+1, y, z))) {
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ImagingDrawLine(img_i, state->imgx+12, state->imgy+1+increment, state->imgx+22+1, state->imgy+5+1+increment, &ink, 1);
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ImagingDrawLine(img_i, state->imgx+12, state->imgy+increment, state->imgx+22+1, state->imgy+5+increment, &ink, 1);
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}
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/* -Z side */
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side_block = get_data(state, BLOCKS, state->x, state->y, state->z-1);
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if (side_block != state->block && is_transparent(side_block)) {
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side_block = get_data(state, BLOCKS, x, y, z-1);
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if (side_block != state->block && (is_transparent(side_block) || render_mode_hidden(state->rendermode, x, y, z-1))) {
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ImagingDrawLine(img_i, state->imgx, state->imgy+6+1+increment, state->imgx+12+1, state->imgy+1+increment, &ink, 1);
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ImagingDrawLine(img_i, state->imgx, state->imgy+6+increment, state->imgx+12+1, state->imgy+increment, &ink, 1);
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}
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@@ -84,15 +84,21 @@ static int
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hide_hidden(void *data, RenderState *state, int x, int y, int z) {
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RenderPrimitiveHide *self = (RenderPrimitiveHide *)data;
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unsigned int i;
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unsigned short block;
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if (self->rules == NULL)
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return 0;
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block = get_data(state, BLOCKS, x, y, z);
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for (i = 0; self->rules[i].blockid != 0; i++) {
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if (state->block == self->rules[i].blockid) {
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if (block == self->rules[i].blockid) {
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unsigned char data;
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if (!(self->rules[i].has_data))
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return 1;
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if (state->block_data == self->rules[i].data)
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data = get_data(state, DATA, x, y, z);
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if (data == self->rules[i].data)
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return 1;
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}
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}
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