moved quadtree.py to mtime-based update checking, and added a stub direct-to-tile renderer
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7
gmap.py
7
gmap.py
@@ -137,9 +137,10 @@ def main():
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w.go(options.procs)
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# Now generate the tiles
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#q = quadtree.QuadtreeGen(w, destdir, depth=options.zoom, imgformat=imgformat, optimizeimg=optimizeimg)
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#q.write_html(options.skipjs)
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#q.go(options.procs)
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# TODO chunklist, render type (night, lighting, spawn)
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q = quadtree.QuadtreeGen(w, destdir, depth=options.zoom, imgformat=imgformat, optimizeimg=optimizeimg)
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q.write_html(options.skipjs)
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q.go(options.procs)
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def delete_all(tiledir):
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# Delete all /hash/ files in the tile dir.
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