removed rendering code from WorldRenderer (now just World)
This commit is contained in:
7
gmap.py
7
gmap.py
@@ -132,10 +132,9 @@ def main():
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if not useBiomeData:
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logging.info("Notice: Not using biome data for tinting")
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# First generate the world's chunk images
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#w = world.WorldRenderer(worlddir, cachedir, chunklist=chunklist, lighting=options.lighting, night=options.night, spawn=options.spawn, useBiomeData=useBiomeData)
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#w.go(options.procs)
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# First do world-level preprocessing
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w = world.World(worlddir, useBiomeData=useBiomeData)
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w.go(options.procs)
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# Now generate the tiles
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#q = quadtree.QuadtreeGen(w, destdir, depth=options.zoom, imgformat=imgformat, optimizeimg=optimizeimg)
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294
world.py
294
world.py
@@ -31,8 +31,7 @@ import nbt
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import textures
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"""
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This module has routines related to generating all the chunks for a world
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and for extracting information about available worlds
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This module has routines for extracting information about available worlds
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"""
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@@ -40,34 +39,14 @@ base36decode = functools.partial(int, base=36)
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cached = collections.defaultdict(dict)
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def _convert_coords(chunks):
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"""Takes the list of (chunkx, chunky, chunkfile) where chunkx and chunky
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are in the chunk coordinate system, and figures out the row and column in
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the image each one should be.
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def _convert_coords(chunkx, chunky):
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"""Takes a coordinate (chunkx, chunky) where chunkx and chunky are
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in the chunk coordinate system, and figures out the row and column
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in the image each one should be. Returns (col, row)."""
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returns mincol, maxcol, minrow, maxrow, chunks_translated
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chunks_translated is a list of (col, row, (chunkX, chunkY))
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The (chunkX, chunkY) tuple is the chunkCoords, used to identify the
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chunk file
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"""
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chunks_translated = []
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# columns are determined by the sum of the chunk coords, rows are the
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# difference
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item = chunks[0]
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mincol = maxcol = item[0] + item[1]
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minrow = maxrow = item[1] - item[0]
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for c in chunks:
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col = c[0] + c[1]
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mincol = min(mincol, col)
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maxcol = max(maxcol, col)
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row = c[1] - c[0]
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minrow = min(minrow, row)
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maxrow = max(maxrow, row)
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chunks_translated.append((col, row, (c[0],c[1])))
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return mincol, maxcol, minrow, maxrow, chunks_translated
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# difference (TODO: be able to change direction of north)
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return (chunkx + chunky, chunky - chunkx)
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def base36encode(number, alphabet='0123456789abcdefghijklmnopqrstuvwxyz'):
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'''
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@@ -91,33 +70,19 @@ def base36encode(number, alphabet='0123456789abcdefghijklmnopqrstuvwxyz'):
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return "-" + base36
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return base36
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class FakeAsyncResult:
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def __init__(self, string):
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self.string = string
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def get(self):
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return self.string
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class WorldRenderer(object):
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"""Renders a world's worth of chunks.
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class World(object):
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"""Does world-level preprocessing to prepare for QuadtreeGen
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worlddir is the path to the minecraft world
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cachedir is the path to a directory that should hold the resulting images.
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It may be the same as worlddir (which used to be the default).
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If chunklist is given, it is assumed to be an iterator over paths to chunk
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files to update. If it includes a trailing newline, it is stripped, so you
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can pass in file handles just fine.
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"""
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def __init__(self, worlddir, cachedir, chunklist=None, lighting=False, night=False, spawn=False, useBiomeData=False):
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mincol = maxcol = minrow = maxrow = 0
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def __init__(self, worlddir, useBiomeData=False):
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self.worlddir = worlddir
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self.caves = False
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self.lighting = lighting or night or spawn
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self.night = night or spawn
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self.spawn = spawn
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self.cachedir = cachedir
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self.useBiomeData = useBiomeData
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# figure out chunk format is in use
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# if mcregion, error out early until we can add support
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# if not mcregion, error out early
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data = nbt.load(os.path.join(self.worlddir, "level.dat"))[1]['Data']
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#print data
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if not ('version' in data and data['version'] == 19132):
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@@ -127,22 +92,6 @@ class WorldRenderer(object):
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if self.useBiomeData:
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textures.prepareBiomeData(worlddir)
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self.chunklist = chunklist
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# In order to avoid having to look up the cache file names in
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# ChunkRenderer, get them all and store them here
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# TODO change how caching works
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for root, dirnames, filenames in os.walk(cachedir):
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for filename in filenames:
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if not filename.endswith('.png') or not filename.startswith("img."):
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continue
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dirname, dir_b = os.path.split(root)
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_, dir_a = os.path.split(dirname)
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_, x, z, cave, _ = filename.split('.', 4)
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dir = '/'.join((dir_a, dir_b))
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bits = '.'.join((x, z, cave))
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cached[dir][bits] = os.path.join(root, filename)
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# stores Points Of Interest to be mapped with markers
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# a list of dictionaries, see below for an example
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self.POI = []
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@@ -151,7 +100,8 @@ class WorldRenderer(object):
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# info self.persistentData. This dictionary can hold any information
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# that may be needed between runs.
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# Currently only holds into about POIs (more more details, see quadtree)
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self.pickleFile = os.path.join(self.cachedir,"overviewer.dat")
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# TODO maybe store this with the tiles, not with the world?
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self.pickleFile = os.path.join(self.worlddir, "overviewer.dat")
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if os.path.exists(self.pickleFile):
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with open(self.pickleFile,"rb") as p:
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self.persistentData = cPickle.load(p)
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@@ -159,42 +109,6 @@ class WorldRenderer(object):
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# some defaults
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self.persistentData = dict(POI=[])
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def _get_chunk_renderset(self):
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"""Returns a set of (col, row) chunks that should be rendered. Returns
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None if all chunks should be rendered"""
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if not self.chunklist:
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return None
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raise Exception("not yet working") ## TODO correctly reimplement this for mcregion
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# Get a list of the (chunks, chunky, filename) from the passed in list
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# of filenames
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chunklist = []
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for path in self.chunklist:
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if path.endswith("\n"):
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path = path[:-1]
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f = os.path.basename(path)
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if f and f.startswith("c.") and f.endswith(".dat"):
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p = f.split(".")
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chunklist.append((base36decode(p[1]), base36decode(p[2]),
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path))
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if not chunklist:
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logging.error("No valid chunks specified in your chunklist!")
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logging.error("HINT: chunks are in your world directory and have names of the form 'c.*.*.dat'")
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sys.exit(1)
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# Translate to col, row coordinates
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_, _, _, _, chunklist = _convert_coords(chunklist)
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# Build a set from the col, row pairs
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inclusion_set = set()
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for col, row, filename in chunklist:
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inclusion_set.add((col, row))
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return inclusion_set
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def get_region_path(self, chunkX, chunkY):
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"""Returns the path to the region that contains chunk (chunkX, chunkY)
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"""
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@@ -239,20 +153,41 @@ class WorldRenderer(object):
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msg="Spawn", type="spawn", chunk=(inChunkX,inChunkZ)))
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def go(self, procs):
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"""Starts the render. This returns when it is finished"""
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"""Scan the world directory, to fill in
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self.{min,max}{col,row} for use later in quadtree.py. This
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also does other world-level processing."""
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logging.info("Scanning chunks")
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raw_chunks = self._get_chunklist()
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# find the dimensions of the map, in region files
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minx = maxx = miny = maxy = 0
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found_regions = False
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for x, y, regionfile in self._iterate_regionfiles():
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found_regions = True
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minx = min(minx, x)
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maxx = max(maxx, x)
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miny = min(miny, y)
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maxy = max(maxy, y)
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if not found_regions:
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logging.error("Error: No chunks found!")
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sys.exit(1)
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logging.debug("Done scanning chunks")
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# turn our region coordinates into chunk coordinates
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minx = minx * 32
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miny = miny * 32
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maxx = maxx * 32 + 32
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maxy = maxy * 32 + 32
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# Translate chunks to our diagonal coordinate system
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# TODO
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mincol, maxcol, minrow, maxrow, chunks = _convert_coords(raw_chunks)
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del raw_chunks # Free some memory
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self.chunkmap = self._render_chunks_async(chunks, procs)
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logging.debug("world chunkmap has len %d", len(self.chunkmap))
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mincol = maxcol = minrow = maxrow = 0
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for chunkx, chunky in [(minx, miny), (minx, maxy), (maxx, miny), (maxx, maxy)]:
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col, row = _convert_coords(chunkx, chunky)
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mincol = min(mincol, col)
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maxcol = max(maxcol, col)
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minrow = min(minrow, row)
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maxrow = max(maxrow, row)
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#logging.debug("map size: (%i, %i) to (%i, %i)" % (mincol, minrow, maxcol, maxrow))
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self.mincol = mincol
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self.maxcol = maxcol
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@@ -261,147 +196,18 @@ class WorldRenderer(object):
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self.findTrueSpawn()
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def _find_regionfiles(self):
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"""Returns a list of all of the region files, along with their
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def _iterate_regionfiles(self):
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"""Returns an iterator of all of the region files, along with their
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coordinates
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Returns (regionx, regiony, filename)"""
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all_chunks = []
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for dirpath, dirnames, filenames in os.walk(os.path.join(self.worlddir, 'region')):
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if not dirnames and filenames and "DIM-1" not in dirpath:
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for f in filenames:
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if f.startswith("r.") and f.endswith(".mcr"):
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p = f.split(".")
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all_chunks.append((int(p[1]), int(p[2]),
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os.path.join(dirpath, f)))
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return all_chunks
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def _get_chunklist(self):
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"""Returns a list of all possible chunk coordinates, based on the
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available regions files. Note that not all chunk coordinates will
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exists. The chunkrender will know how to ignore non-existant chunks
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returns a list of (chunkx, chunky, regionfile) where regionfile is
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the region file that contains this chunk
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TODO, a --cachedir implemetation should involved thie method
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"""
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all_chunks = []
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regions = self._find_regionfiles()
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logging.debug("Found %d regions",len(regions))
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for region in regions:
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these_chunks = list(itertools.product(
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range(region[0]*32,region[0]*32 + 32),
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range(region[1]*32,region[1]*32 + 32)
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))
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these_chunks = map(lambda x: (x[0], x[1], region[2]), these_chunks)
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assert(len(these_chunks) == 1024)
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all_chunks += these_chunks
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if not all_chunks:
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logging.error("Error: No chunks found!")
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sys.exit(1)
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logging.debug("Total possible chunks: %d", len(all_chunks))
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return all_chunks
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def _render_chunks_async(self, chunks, processes):
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"""Starts up a process pool and renders all the chunks asynchronously.
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chunks is a list of (col, row, (chunkX, chunkY)). Use chunkX,chunkY
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to find the chunk data in a region file
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Returns a dictionary mapping (col, row) to the file where that
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chunk is rendered as an image
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"""
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# The set of chunks to render, or None for all of them. The logic is
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# slightly more compliated than it should seem, since we still need to
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# build the results dict out of all chunks, even if they're not being
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# rendered.
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inclusion_set = self._get_chunk_renderset()
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results = {}
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manager = multiprocessing.Manager()
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q = manager.Queue()
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if processes == 1:
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# Skip the multiprocessing stuff
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logging.debug("Rendering chunks synchronously since you requested 1 process")
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for i, (col, row, chunkXY) in enumerate(chunks):
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##TODO##/if inclusion_set and (col, row) not in inclusion_set:
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##TODO##/ # Skip rendering, just find where the existing image is
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##TODO##/ _, imgpath = chunk.find_oldimage(chunkfile, cached, self.caves)
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##TODO##/ if imgpath:
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##TODO##/ results[(col, row)] = imgpath
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##TODO##/ continue
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oldimg = chunk.find_oldimage(chunkXY, cached, self.caves)
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# TODO remove this shortcircuit
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if chunk.check_cache(self, chunkXY, oldimg):
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result = oldimg[1]
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else:
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#logging.debug("check cache failed, need to render (could be ghost chunk)")
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result = chunk.render_and_save(chunkXY, self.cachedir, self, oldimg, queue=q)
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if result:
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results[(col, row)] = result
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if i > 0:
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try:
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item = q.get(block=False)
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if item[0] == "newpoi":
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self.POI.append(item[1])
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elif item[0] == "removePOI":
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self.persistentData['POI'] = filter(lambda x: x['chunk'] != item[1], self.persistentData['POI'])
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except Queue.Empty:
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pass
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if 1000 % i == 0 or i % 1000 == 0:
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logging.info("{0}/{1} chunks rendered".format(i, len(chunks)))
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else:
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logging.debug("Rendering chunks in {0} processes".format(processes))
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pool = multiprocessing.Pool(processes=processes)
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asyncresults = []
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for col, row, chunkXY in chunks:
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##TODO/if inclusion_set and (col, row) not in inclusion_set:
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##TODO/ # Skip rendering, just find where the existing image is
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##TODO/ _, imgpath = chunk.find_oldimage(chunkfile, cached, self.caves)
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##TODO/ if imgpath:
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##TODO/ results[(col, row)] = imgpath
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##TODO/ continue
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oldimg = chunk.find_oldimage(chunkXY, cached, self.caves)
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if chunk.check_cache(self, chunkXY, oldimg):
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result = FakeAsyncResult(oldimg[1])
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else:
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result = pool.apply_async(chunk.render_and_save,
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args=(chunkXY,self.cachedir,self, oldimg),
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kwds=dict(cave=self.caves, queue=q))
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asyncresults.append((col, row, result))
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pool.close()
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for i, (col, row, result) in enumerate(asyncresults):
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results[(col, row)] = result.get()
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try:
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item = q.get(block=False)
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if item[0] == "newpoi":
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self.POI.append(item[1])
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elif item[0] == "removePOI":
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self.persistentData['POI'] = filter(lambda x: x['chunk'] != item[1], self.persistentData['POI'])
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except Queue.Empty:
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pass
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if i > 0:
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if 1000 % i == 0 or i % 1000 == 0:
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logging.info("{0}/{1} chunks rendered".format(i, len(asyncresults)))
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pool.join()
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logging.info("Done!")
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return results
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yield (int(p[1]), int(p[2]), os.path.join(dirpath, f))
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def get_save_dir():
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"""Returns the path to the local saves directory
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Reference in New Issue
Block a user