added a built-in cave rendermode
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@@ -539,3 +539,4 @@ primitives for your convenience. Here are their definitions::
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nether = [Base(), EdgeLines(), Nether()]
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nether = [Base(), EdgeLines(), Nether()]
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nether_lighting = [Base(), EdgeLines(), Nether(), Lighting()]
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nether_lighting = [Base(), EdgeLines(), Nether(), Lighting()]
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nether_smooth_lighting = [Base(), EdgeLines(), Nether(), SmoothLighting()]
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nether_smooth_lighting = [Base(), EdgeLines(), Nether(), SmoothLighting()]
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cave = [Base(), EdgeLines(), Cave(), DepthTinting()]
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@@ -194,4 +194,4 @@ smooth_night = [Base(), EdgeLines(), SmoothLighting(night=True)]
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nether = [Base(), EdgeLines(), Nether()]
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nether = [Base(), EdgeLines(), Nether()]
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nether_lighting = [Base(), EdgeLines(), Nether(), Lighting()]
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nether_lighting = [Base(), EdgeLines(), Nether(), Lighting()]
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nether_smooth_lighting = [Base(), EdgeLines(), Nether(), SmoothLighting()]
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nether_smooth_lighting = [Base(), EdgeLines(), Nether(), SmoothLighting()]
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cave = [Base(), EdgeLines(), Cave(), DepthTinting()]
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