0

Merge remote branch 'source/master' into remote-tiles

Conflicts:
	overviewer.py
This commit is contained in:
Fabian Norman
2012-05-02 01:04:13 -07:00
19 changed files with 550 additions and 71 deletions

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@@ -552,6 +552,18 @@ values. The valid configuration keys are listed below.
**Default:** ``[]`` (an empty list)
.. _option_overlay:
``overlay``
This specifies which renders that this render will be displayed on top of.
It should be a list of renders.
.. warning::
At this time, this feature is not fully implemented.
**Default:** ``[]`` (an empty list)
``showspawn``
This is a boolean, and defaults to ``True``. If set to ``False``, then the spawn
icon will not be displayed on the rendered map.
@@ -636,6 +648,15 @@ Cave
only_lit
Only render lit caves. Default: False
Hide
Hide blocks based on blockid. Blocks hidden in this way will be
treated exactly the same as air.
**Options**
minerals
A list of block ids, or (blockid, data) tuples to hide.
DepthTinting
Tint blocks a color according to their depth (height) from bedrock. Useful
mainly for cave renders.

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@@ -20,51 +20,97 @@ Filter Functions
----------------
A filter function is a python function that is used to figure out if a given POI
should be part of a markerSet of not. The function should accept one argument
(a dictionary, also know as an associative array), and return a boolean::
should be part of a markerSet of not, and to control how it is displayed.
The function should accept one argument (a dictionary, also know as an associative
array), and return a string representing the text to be displayed. For example::
def signFilter(poi):
"All signs"
return poi['id'] == 'Sign'
if poi['id'] == 'Sign':
return "\n".join([poi['Text1'], poi['Text2'], poi['Text3'], poi['Text4']])
If a POI doesn't match, the filter can return None (which is the default if a python
functions runs off the end without an explicit 'return').
The single argument will either a TileEntity, or an Entity taken directly from
the chunk file. In this example, this function returns true only if the type
of entity is a sign. For more information of TileEntities and Entities, see
the chunk file. It could also be a special entity representing a player's location
or a player's spawn. See below for more details.
In this example, this function returns all 4 lines from the sign
if the entity is a sign.
For more information of TileEntities and Entities, see
the `Chunk Format <http://www.minecraftwiki.net/wiki/Chunk_format>`_ page on
the Minecraft Wiki.
.. note::
The doc string ("All signs" in this example) is important. It is the label
that appears in your rendered map
A more complicated filter function can construct a more customized display text::
A more advanced filter may also look at other entity fields, such as the sign text::
def chestFilter(poi):
if poi['id'] == "Chest":
return "Chest with %d items" % len(poi['Items'])
def goldFilter(poi):
"Gold"
return poi['id'] == 'Sign' and (\
'gold' in poi['Text1'] or
'gold' in poi['Text2'])
This looks for the word 'gold' in either the first or second line of the signtext.
Since writing these filters can be a little tedious, a set of predefined filters
functions are provided. See the :ref:`predefined_filter_functions` section for
details.
Special POIs
------------
There are currently two special types of POIs. They each have a special id:
PlayerSpawn
Used to indicate the spawn location of a player. The player's name is set
in the ``EntityId`` key, and the location is in the x,y,z keys
Player
Used to indicate the last known location of a player. The player's name is set
in the ``EntityId`` key, and the location is in the x,y,z keys.
.. note::
The player location is taken from level.dat (in the case of a single-player world)
or the player.dat files (in the case of a multi-player server). The locations are
only written to these files when the world is saved, so this won't give you real-time
player location information.
Here's an example that displays icons for each player::
def playerIcons(poi):
if poi['id'] == 'Player':
poi['icon'] = "http://overviewer.org/avatar/%s" % poi['EntityId']
return "Last known location for %s" % poi['EntityId']
Note how each POI can get a different icon by setting ``poi['icon']``
Render Dictionary Key
---------------------
Each render can specify a list of zero or more filter functions. Each of these
filter functions become a selectable item in the 'Signs' drop-down menu in the
rendered map. For example::
rendered map. Previously, this used to be a list of functions. Now it is a list
of dictionaries. For example::
renders['myrender'] = {
'world': 'myworld',
'title': "Example",
'markers': [allFilter, anotherFilter],
'markers': [dict(name="All signs", filterFunction=signFilter),
dict(name="Chests", filterFunction=chestFilter, icon="chest.png")]
}
The following keys are accepted in the marker dictionary:
``name``
This is the text that is displayed in the 'Signs' dropdown.
``filterFunction``
This is the filter function. It must accept at least 1 argument (the POI to filter),
and it must return either None or a string.
``icon``
Optional. Specifies the icon to use for POIs in this group. If omitted, it defaults
to a signpost icon. Note that each POI can have different icon by setting the key 'icon'
on the POI itself (this can be done by modifying the POI in the filter function. See the
example above)
Generating the POI Markers