Revert "used LOG instead of logging on a few stragglers"
This reverts commit 144cff18e3.
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@@ -433,9 +433,9 @@ dir but you forgot to put quotes around the directory, since it contains spaces.
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texopts_key = tuple(texopts.items())
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if texopts_key not in texcache:
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tex = textures.Textures(**texopts)
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LOG.debug("Starting to generate textures")
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logging.debug("Starting to generate textures")
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tex.generate()
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LOG.debug("Finished generating textures")
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logging.debug("Finished generating textures")
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texcache[texopts_key] = tex
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else:
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tex = texcache[texopts_key]
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@@ -67,7 +67,7 @@ directory.
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codecs.lookup(self.preferredencoding)
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except LookupError:
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self.preferredencoding = "utf_8"
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LOG.debug("Preferred enoding set to: %s", self.preferredencoding)
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logging.debug("Preferred enoding set to: %s", self.preferredencoding)
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def get_tileset_config(self, name):
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"Return the correct dictionary from the parsed overviewerConfig.js"
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@@ -59,7 +59,7 @@ def parseBucketChunks(bucket, rset):
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if i == 250:
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i = 0
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cnt = 250 + cnt
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LOG.info("Found %d entities and %d tile entities in thread %d so far at %d chunks", len(pois['Entities']), len(pois['TileEntities']), pid, cnt);
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logging.info("Found %d entities and %d tile entities in thread %d so far at %d chunks", len(pois['Entities']), len(pois['TileEntities']), pid, cnt);
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return pois
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@@ -93,7 +93,7 @@ def handleEntities(rset, outputdir, render, rname, config):
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buckets[i].append([x,z])
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for b in buckets:
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LOG.info("Buckets has %d entries", len(b));
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logging.info("Buckets has %d entries", len(b));
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# create the partial to lock the rset
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dest = partial(parseBucketChunks, rset=rset)
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@@ -102,7 +102,7 @@ def handleEntities(rset, outputdir, render, rname, config):
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pool = Pool(processes=numbuckets)
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results = pool.map(dest, buckets)
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LOG.info("All the threads completed")
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logging.info("All the threads completed")
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# Fix up all the quests in the reset
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for data in results:
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@@ -157,12 +157,12 @@ class Textures(object):
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def search_dir(base):
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"""Search the given base dir for filename, in search_dirs."""
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for path in [os.path.join(base, d, filename) for d in ['',] + search_dirs]:
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if verbose: LOG.info('filename: ' + filename + ' ; path: ' + path)
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if verbose: logging.info('filename: ' + filename + ' ; path: ' + path)
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if os.path.isfile(path):
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return path
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return None
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if verbose: LOG.info('search_zip_paths: ' + ', '.join(search_zip_paths))
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if verbose: logging.info('search_zip_paths: ' + ', '.join(search_zip_paths))
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# we've sucessfully loaded something from here before, so let's quickly try
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# this before searching again
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@@ -170,7 +170,7 @@ class Textures(object):
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for jarfilename in search_zip_paths:
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try:
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self.jar.getinfo(jarfilename)
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if verbose: LOG.info("Found (cached) %s in '%s'", jarfilename, self.jarpath)
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if verbose: logging.info("Found (cached) %s in '%s'", jarfilename, self.jarpath)
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return self.jar.open(jarfilename)
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except (KeyError, IOError), e:
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pass
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@@ -202,7 +202,7 @@ class Textures(object):
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# 2nd try with completed path.
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packfilename = 'assets/minecraft/textures/' + packfilename
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pack.getinfo(packfilename)
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if verbose: LOG.info("Found %s in '%s'", packfilename, self.find_file_local_path)
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if verbose: logging.info("Found %s in '%s'", packfilename, self.find_file_local_path)
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return pack.open(packfilename)
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except (KeyError, IOError):
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pass
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