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Merge branch 'master' of https://github.com/rmccue/Minecraft-Overviewer into rmccue-master

This commit is contained in:
Andrew Chin
2010-12-18 15:30:12 -05:00
2 changed files with 71 additions and 38 deletions

View File

@@ -112,12 +112,38 @@ def iterate_chunkblocks(xoff,yoff):
transparent_blocks = set([0, 6, 8, 9, 18, 20, 37, 38, 39, 40, 44, 50, 51, 52, 53,
59, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 74, 75, 76, 77, 78, 79, 81, 83, 85])
def render_and_save(chunkfile, cachedir, worldobj, cave=False, queue=None):
def find_oldimage(chunkfile, cached, cave):
destdir, filename = os.path.split(chunkfile)
filename_split = filename.split(".")
blockid = ".".join(filename_split[1:3])
# Get the name of the existing image.
moredirs, dir2 = os.path.split(destdir)
dir1 = os.path.basename(moredirs)
cachename = '/'.join((dir1, dir2))
oldimg = oldimg_path = None
key = ".".join((blockid, "cave" if cave else "nocave"))
if key in cached[cachename]:
oldimg_path = cached[cachename][key]
_, oldimg = os.path.split(oldimg_path)
logging.debug("Found cached image {0}".format(oldimg))
return oldimg, oldimg_path
def check_cache(chunkfile, oldimg):
try:
if oldimg[1] and os.path.getmtime(chunkfile) <= os.path.getmtime(oldimg[1]):
return True
return False
except OSError:
return False
def render_and_save(chunkfile, cachedir, worldobj, oldimg, cave=False, queue=None):
"""Used as the entry point for the multiprocessing workers (since processes
can't target bound methods) or to easily render and save one chunk
Returns the image file location"""
a = ChunkRenderer(chunkfile, cachedir, worldobj, queue)
a = ChunkRenderer(chunkfile, cachedir, worldobj, oldimg, queue)
try:
return a.render_and_save(cave)
except ChunkCorrupt:
@@ -140,7 +166,7 @@ class ChunkCorrupt(Exception):
pass
class ChunkRenderer(object):
def __init__(self, chunkfile, cachedir, worldobj, queue):
def __init__(self, chunkfile, cachedir, worldobj, oldimg, queue):
"""Make a new chunk renderer for the given chunkfile.
chunkfile should be a full path to the .dat file to process
cachedir is a directory to save the resulting chunk images to
@@ -169,6 +195,7 @@ class ChunkRenderer(object):
moredirs, dir2 = os.path.split(destdir)
_, dir1 = os.path.split(moredirs)
self.cachedir = os.path.join(cachedir, dir1, dir2)
self.oldimg, self.oldimg_path = oldimg
if self.world.useBiomeData:
@@ -300,36 +327,12 @@ class ChunkRenderer(object):
self._digest = digest[:6]
return self._digest
def find_oldimage(self, cave):
# Get the name of the existing image. No way to do this but to look at
# all the files
oldimg = oldimg_path = None
for filename in os.listdir(self.cachedir):
if filename.startswith("img.{0}.{1}.".format(self.blockid,
"cave" if cave else "nocave")) and \
filename.endswith(".png"):
oldimg = filename
oldimg_path = os.path.join(self.cachedir, oldimg)
break
return oldimg, oldimg_path
def render_and_save(self, cave=False):
"""Render the chunk using chunk_render, and then save it to a file in
the same directory as the source image. If the file already exists and
is up to date, this method doesn't render anything.
"""
blockid = self.blockid
oldimg, oldimg_path = self.find_oldimage(cave)
if oldimg:
# An image exists? Instead of checking the hash which is kinda
# expensive (for tens of thousands of chunks, yes it is) check if
# the mtime of the chunk file is newer than the mtime of oldimg
if os.path.getmtime(self.chunkfile) <= os.path.getmtime(oldimg_path):
# chunkfile is older than the image, don't even bother checking
# the hash
return oldimg_path
# Reasons for the code to get to this point:
# 1) An old image doesn't exist
@@ -347,18 +350,19 @@ class ChunkRenderer(object):
dest_path = os.path.join(self.cachedir, dest_filename)
if oldimg:
if dest_filename == oldimg:
if self.oldimg:
if dest_filename == self.oldimg:
# There is an existing file, the chunk has a newer mtime, but the
# hashes match.
# Before we return it, update its mtime so the next round
# doesn't have to check the hash
os.utime(dest_path, None)
logging.debug("Using cached image")
return dest_path
else:
# Remove old image for this chunk. Anything already existing is
# either corrupt or out of date
os.unlink(oldimg_path)
os.unlink(self.oldimg_path)
# Render the chunk
img = self.chunk_render(cave=cave)

View File

@@ -21,6 +21,7 @@ import Queue
import sys
import logging
import cPickle
import collections
import numpy
@@ -35,6 +36,7 @@ and for extracting information about available worlds
"""
base36decode = functools.partial(int, base=36)
cached = collections.defaultdict(dict)
def _convert_coords(chunks):
@@ -85,6 +87,12 @@ def base36encode(number, alphabet='0123456789abcdefghijklmnopqrstuvwxyz'):
return "-" + base36
return base36
class FakeAsyncResult:
def __init__(self, string):
self.string = string
def get(self):
return self.string
class WorldRenderer(object):
"""Renders a world's worth of chunks.
worlddir is the path to the minecraft world
@@ -108,6 +116,20 @@ class WorldRenderer(object):
self.chunklist = chunklist
# In order to avoid having to look up the cache file names in
# ChunkRenderer, get them all and store them here
for root, dirnames, filenames in os.walk(cachedir):
for filename in filenames:
if not filename.endswith('.png'):
continue
dirname, dir_b = os.path.split(root)
_, dir_a = os.path.split(dirname)
_, x, z, cave, _ = filename.split('.', 4)
dir = '/'.join((dir_a, dir_b))
bits = '.'.join((x, z, cave))
cached[dir][bits] = os.path.join(root, filename)
# stores Points Of Interest to be mapped with markers
# a list of dictionaries, see below for an example
self.POI = []
@@ -273,13 +295,17 @@ class WorldRenderer(object):
for i, (col, row, chunkfile) in enumerate(chunks):
if inclusion_set and (col, row) not in inclusion_set:
# Skip rendering, just find where the existing image is
_, imgpath = chunk.ChunkRenderer(chunkfile,
self.cachedir, self, q).find_oldimage(False)
_, imgpath = chunk.find_oldimage(chunkfile, cached, self.caves)
if imgpath:
results[(col, row)] = imgpath
continue
result = chunk.render_and_save(chunkfile, self.cachedir, self, cave=self.caves, queue=q)
oldimg = chunk.find_oldimage(chunkfile, cached, self.caves)
if chunk.check_cache(chunkfile, oldimg):
result = oldimg[1]
else:
result = chunk.render_and_save(chunkfile, self.cachedir, self, oldimg, queue=q)
results[(col, row)] = result
if i > 0:
try:
@@ -299,15 +325,18 @@ class WorldRenderer(object):
for col, row, chunkfile in chunks:
if inclusion_set and (col, row) not in inclusion_set:
# Skip rendering, just find where the existing image is
_, imgpath = chunk.ChunkRenderer(chunkfile,
self.cachedir, self, q).find_oldimage(False)
_, imgpath = chunk.find_oldimage(chunkfile, cached, self.caves)
if imgpath:
results[(col, row)] = imgpath
continue
result = pool.apply_async(chunk.render_and_save,
args=(chunkfile,self.cachedir,self),
kwds=dict(cave=self.caves, queue=q))
oldimg = chunk.find_oldimage(chunkfile, cached, self.caves)
if chunk.check_cache(chunkfile, oldimg):
result = FakeAsyncResult(oldimg[1])
else:
result = pool.apply_async(chunk.render_and_save,
args=(chunkfile,self.cachedir,self, oldimg),
kwds=dict(cave=self.caves, queue=q))
asyncresults.append((col, row, result))
pool.close()