0

textures are now stored in a continuous array in memory, instead of a dict

This commit is contained in:
Aaron Griffith
2011-11-11 15:34:45 -05:00
parent bb55547b0d
commit afd3ad639b
2 changed files with 36 additions and 32 deletions

View File

@@ -22,9 +22,13 @@ static PyObject *chunk_mod = NULL;
static PyObject *blockmap = NULL;
static PyObject *known_blocks = NULL;
static PyObject *transparent_blocks = NULL;
static unsigned int max_blockid = 0;
static unsigned int max_data = 0;
PyObject *init_chunk_render(PyObject *self, PyObject *args) {
PyObject *tmp = NULL;
/* this function only needs to be called once, anything more should be
* ignored */
if (blockmap) {
@@ -53,6 +57,15 @@ PyObject *init_chunk_render(PyObject *self, PyObject *args) {
if (!transparent_blocks)
return NULL;
tmp = PyObject_GetAttrString(textures, "max_blockid");
if (!tmp)
return NULL;
max_blockid = PyInt_AsLong(tmp);
tmp = PyObject_GetAttrString(textures, "max_data");
if (!tmp)
return NULL;
max_data = PyInt_AsLong(tmp);
Py_RETURN_NONE;
}
@@ -373,15 +386,13 @@ chunk_render(PyObject *self, PyObject *args) {
for (state.x = 15; state.x > -1; state.x--) {
for (state.y = 0; state.y < 16; state.y++) {
PyObject *blockid = NULL;
/* set up the render coordinates */
state.imgx = xoff + state.x*12 + state.y*12;
/* 128*12 -- offset for z direction, 15*6 -- offset for x */
state.imgy = yoff - state.x*6 + state.y*6 + 128*12 + 15*6;
for (state.z = 0; state.z < 128; state.z++) {
PyObject *tmp;
unsigned char ancilData;
state.imgy -= 12;
@@ -399,14 +410,7 @@ chunk_render(PyObject *self, PyObject *args) {
if ((state.imgy >= imgsize1 + 24) || (state.imgy <= -24)) {
continue;
}
/* decref'd on replacement *and* at the end of the z for block */
if (blockid) {
Py_DECREF(blockid);
}
blockid = PyInt_FromLong(state.block);
/* check for occlusion */
if (render_mode_occluded(rendermode, state.x, state.y, state.z)) {
continue;
@@ -431,15 +435,12 @@ chunk_render(PyObject *self, PyObject *args) {
state.block_pdata = 0;
}
tmp = PyTuple_New(2);
/* make sure our block info is in-bounds */
if (state.block >= max_blockid || ancilData >= max_data)
continue;
Py_INCREF(blockid); /* because SetItem steals */
PyTuple_SetItem(tmp, 0, blockid);
PyTuple_SetItem(tmp, 1, PyInt_FromLong(ancilData));
/* this is a borrowed reference. no need to decref */
t = PyDict_GetItem(blockmap, tmp);
Py_DECREF(tmp);
/* get the texture */
t = PyList_GET_ITEM(blockmap, max_data * state.block + ancilData);
/* if we found a proper texture, render it! */
if (t != NULL && t != Py_None)
@@ -470,11 +471,6 @@ chunk_render(PyObject *self, PyObject *args) {
}
}
}
if (blockid) {
Py_DECREF(blockid);
blockid = NULL;
}
}
}

View File

@@ -423,7 +423,7 @@ def tintTexture(im, c):
def generate_texture_tuple(img):
""" This takes an image and returns the needed tuple for the
blockmap dictionary."""
blockmap array."""
if img is None:
return None
return (img, generate_opaque_mask(img))
@@ -543,10 +543,14 @@ def loadLightColor():
# placeholders that are generated in generate()
texture_dimensions = None
blockmap_generators = {}
blockmap = {}
blockmap = []
biome_grass_texture = None
known_blocks = set()
used_datas = set()
max_blockid = 0
max_data = 0
transparent_blocks = set()
solid_blocks = set()
fluid_blocks = set()
@@ -578,6 +582,7 @@ def material(blockid=[], data=[0], **kwargs):
except TypeError:
return func(blockid, data)
used_datas.update(data)
for block in blockid:
# set the property sets appropriately
known_blocks.update([block])
@@ -658,23 +663,26 @@ def generate(path=None,texture_size=24,bgc = (26,26,26,0),north_direction='lower
# generate the blocks
global blockmap, blockmap_generators
blockmap = {}
global max_blockid, max_data
max_blockid = max(known_blocks) + 1
max_data = max(used_datas) + 1
blockmap = [None] * max_blockid * max_data
for blockid, data in blockmap_generators:
texgen = blockmap_generators[(blockid, data)]
tex = texgen(blockid, data, north_direction)
blockmap[(blockid, data)] = generate_texture_tuple(tex)
blockmap[blockid * max_data + data] = generate_texture_tuple(tex)
if texture_size != 24:
# rescale biome textures.
biome_grass_texture = biome_grass_texture.resize(texture_dimensions, Image.ANTIALIAS)
# rescale the special block images
for blockid, data in iter(blockmap):
block = blockmap[(blockid,data)]
if block != None:
block = block[0]
for i, tex in enumerate(blockmap):
if tex != None:
block = tex[0]
scaled_block = block.resize(texture_dimensions, Image.ANTIALIAS)
blockmap[(blockid,data)] = generate_texture_tuple(scaled_block, blockid)
blockmap[i] = generate_texture_tuple(scaled_block)
##
## and finally: actual texture definitions