textures are now stored in a continuous array in memory, instead of a dict
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@@ -22,9 +22,13 @@ static PyObject *chunk_mod = NULL;
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static PyObject *blockmap = NULL;
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static PyObject *known_blocks = NULL;
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static PyObject *transparent_blocks = NULL;
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static unsigned int max_blockid = 0;
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static unsigned int max_data = 0;
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PyObject *init_chunk_render(PyObject *self, PyObject *args) {
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PyObject *tmp = NULL;
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/* this function only needs to be called once, anything more should be
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* ignored */
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if (blockmap) {
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@@ -53,6 +57,15 @@ PyObject *init_chunk_render(PyObject *self, PyObject *args) {
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if (!transparent_blocks)
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return NULL;
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tmp = PyObject_GetAttrString(textures, "max_blockid");
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if (!tmp)
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return NULL;
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max_blockid = PyInt_AsLong(tmp);
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tmp = PyObject_GetAttrString(textures, "max_data");
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if (!tmp)
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return NULL;
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max_data = PyInt_AsLong(tmp);
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Py_RETURN_NONE;
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}
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@@ -373,15 +386,13 @@ chunk_render(PyObject *self, PyObject *args) {
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for (state.x = 15; state.x > -1; state.x--) {
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for (state.y = 0; state.y < 16; state.y++) {
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PyObject *blockid = NULL;
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/* set up the render coordinates */
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state.imgx = xoff + state.x*12 + state.y*12;
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/* 128*12 -- offset for z direction, 15*6 -- offset for x */
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state.imgy = yoff - state.x*6 + state.y*6 + 128*12 + 15*6;
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for (state.z = 0; state.z < 128; state.z++) {
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PyObject *tmp;
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unsigned char ancilData;
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state.imgy -= 12;
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@@ -399,14 +410,7 @@ chunk_render(PyObject *self, PyObject *args) {
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if ((state.imgy >= imgsize1 + 24) || (state.imgy <= -24)) {
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continue;
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}
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/* decref'd on replacement *and* at the end of the z for block */
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if (blockid) {
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Py_DECREF(blockid);
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}
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blockid = PyInt_FromLong(state.block);
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/* check for occlusion */
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if (render_mode_occluded(rendermode, state.x, state.y, state.z)) {
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continue;
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@@ -431,15 +435,12 @@ chunk_render(PyObject *self, PyObject *args) {
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state.block_pdata = 0;
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}
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tmp = PyTuple_New(2);
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/* make sure our block info is in-bounds */
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if (state.block >= max_blockid || ancilData >= max_data)
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continue;
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Py_INCREF(blockid); /* because SetItem steals */
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PyTuple_SetItem(tmp, 0, blockid);
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PyTuple_SetItem(tmp, 1, PyInt_FromLong(ancilData));
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/* this is a borrowed reference. no need to decref */
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t = PyDict_GetItem(blockmap, tmp);
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Py_DECREF(tmp);
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/* get the texture */
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t = PyList_GET_ITEM(blockmap, max_data * state.block + ancilData);
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/* if we found a proper texture, render it! */
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if (t != NULL && t != Py_None)
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@@ -470,11 +471,6 @@ chunk_render(PyObject *self, PyObject *args) {
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}
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}
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}
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if (blockid) {
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Py_DECREF(blockid);
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blockid = NULL;
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}
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}
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}
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@@ -423,7 +423,7 @@ def tintTexture(im, c):
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def generate_texture_tuple(img):
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""" This takes an image and returns the needed tuple for the
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blockmap dictionary."""
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blockmap array."""
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if img is None:
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return None
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return (img, generate_opaque_mask(img))
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@@ -543,10 +543,14 @@ def loadLightColor():
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# placeholders that are generated in generate()
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texture_dimensions = None
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blockmap_generators = {}
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blockmap = {}
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blockmap = []
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biome_grass_texture = None
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known_blocks = set()
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used_datas = set()
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max_blockid = 0
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max_data = 0
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transparent_blocks = set()
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solid_blocks = set()
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fluid_blocks = set()
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@@ -578,6 +582,7 @@ def material(blockid=[], data=[0], **kwargs):
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except TypeError:
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return func(blockid, data)
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used_datas.update(data)
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for block in blockid:
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# set the property sets appropriately
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known_blocks.update([block])
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@@ -658,23 +663,26 @@ def generate(path=None,texture_size=24,bgc = (26,26,26,0),north_direction='lower
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# generate the blocks
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global blockmap, blockmap_generators
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blockmap = {}
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global max_blockid, max_data
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max_blockid = max(known_blocks) + 1
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max_data = max(used_datas) + 1
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blockmap = [None] * max_blockid * max_data
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for blockid, data in blockmap_generators:
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texgen = blockmap_generators[(blockid, data)]
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tex = texgen(blockid, data, north_direction)
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blockmap[(blockid, data)] = generate_texture_tuple(tex)
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blockmap[blockid * max_data + data] = generate_texture_tuple(tex)
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if texture_size != 24:
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# rescale biome textures.
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biome_grass_texture = biome_grass_texture.resize(texture_dimensions, Image.ANTIALIAS)
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# rescale the special block images
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for blockid, data in iter(blockmap):
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block = blockmap[(blockid,data)]
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if block != None:
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block = block[0]
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for i, tex in enumerate(blockmap):
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if tex != None:
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block = tex[0]
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scaled_block = block.resize(texture_dimensions, Image.ANTIALIAS)
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blockmap[(blockid,data)] = generate_texture_tuple(scaled_block, blockid)
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blockmap[i] = generate_texture_tuple(scaled_block)
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##
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## and finally: actual texture definitions
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