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readme updates

This commit is contained in:
Andrew Brown
2010-09-11 00:36:43 -04:00
parent f9783d7a20
commit be146385e4

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@@ -21,6 +21,9 @@ Features
* Outputs a Google Map powered interface that is memory efficient, both in * Outputs a Google Map powered interface that is memory efficient, both in
generating and viewing. generating and viewing.
* Renders efficiently in parallel, using as many simultaneous processes as you
want!
* Utilizes 2 levels of caching to speed up subsequent renderings of your world. * Utilizes 2 levels of caching to speed up subsequent renderings of your world.
* Throw the output directory up on a web server to share your Minecraft world * Throw the output directory up on a web server to share your Minecraft world
@@ -34,8 +37,8 @@ This program requires:
* PIL (Python Imaging Library) <http://www.pythonware.com/products/pil/> * PIL (Python Imaging Library) <http://www.pythonware.com/products/pil/>
* Numpy <http://scipy.org/Download> * Numpy <http://scipy.org/Download>
I developed and tested this on Linux. It has been reported to work on Windows I develop and test this on Linux, but need help testing it on Windows and Mac.
and Mac, but if something doesn't, let me know. If something doesn't work, let me know.
Using the Google Map Tile Generator Using the Google Map Tile Generator
=================================== ===================================
@@ -77,9 +80,7 @@ greatly speeds up the rendering.
Using more Cores Using more Cores
---------------- ----------------
Adding the "-p" option will utilize more cores to generate the chunk files. Adding the "-p" option will utilize more cores to generate the chunk files.
This can speed up rendering quite a bit. However, the tile generation routine This can speed up rendering quite a bit.
is currently serial and not written to take advantage of multiple cores. This
option will only affect the chunk generation (which is around half the process)
Example:: Example::