Merge remote branch 'upstream/configfile' into dtt-config-merge
Conflicts: chunk.py gmap.py world.py
This commit is contained in:
2
chunk.py
2
chunk.py
@@ -571,7 +571,7 @@ class ChunkRenderer(object):
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# check to see if there are any signs in the persistentData list that are from this chunk.
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# if so, remove them from the persistentData list (since they're have been added to the world.POI
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# list above
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# list above.
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if self.queue:
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self.queue.put(['removePOI', (self.chunkX, self.chunkY)])
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146
configParser.py
Normal file
146
configParser.py
Normal file
@@ -0,0 +1,146 @@
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from optparse import OptionParser
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import sys
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class OptionsResults(object):
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pass
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class ConfigOptionParser(object):
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def __init__(self, **kwargs):
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self.cmdParser = OptionParser(usage=kwargs.get("usage",""))
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self.configFile = kwargs.get("config","settings.py")
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self.configVars = []
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# these are arguments not understood by OptionParser, so they must be removed
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# in add_option before being passed to the OptionParser
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# note that default is a valid OptionParser argument, but we remove it
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# because we want to do our default value handling
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self.customArgs = ["required", "commandLineOnly", "default"]
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self.requiredArgs = []
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def display_config(self):
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for x in self.configVars:
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n = x['dest']
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print "%s: %r" % (n, self.configResults.__dict__[n])
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def add_option(self, *args, **kwargs):
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if kwargs.get("configFileOnly", False) and kwargs.get("commandLineOnly", False):
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raise Exception(args, "configFileOnly and commandLineOnly are mututally exclusive")
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self.configVars.append(kwargs.copy())
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if not kwargs.get("configFileOnly", False):
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for arg in self.customArgs:
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if arg in kwargs.keys(): del kwargs[arg]
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self.cmdParser.add_option(*args, **kwargs)
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def print_help(self):
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self.cmdParser.print_help()
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def parse_args(self):
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# first, load the results from the command line:
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options, args = self.cmdParser.parse_args()
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# second, use these values to seed the locals dict
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l = dict()
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g = dict()
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for a in self.configVars:
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n = a['dest']
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if a.get('configFileOnly', False): continue
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if a.get('commandLineOnly', False): continue
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v = getattr(options, n)
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if v != None:
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#print "seeding %s with %s" % (n, v)
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l[n] = v
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else:
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# if this has a default, use that to seed the globals dict
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if a.get("default", None): g[n] = a['default']
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g['args'] = args
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try:
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execfile(self.configFile, g, l)
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except NameError, ex:
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import traceback
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traceback.print_exc()
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print "\nError parsing %s. Please check the trackback above" % self.configFile
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sys.exit(1)
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except SyntaxError, ex:
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import traceback
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traceback.print_exc()
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tb = sys.exc_info()[2]
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#print tb.tb_frame.f_code.co_filename
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print "\nError parsing %s. Please check the trackback above" % self.configFile
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sys.exit(1)
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#print l.keys()
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configResults = OptionsResults()
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# third, load the results from the config file:
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for a in self.configVars:
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n = a['dest']
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if a.get('commandLineOnly', False):
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if n in l.keys():
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print "Error: %s can only be specified on the command line. It is not valid in the config file" % n
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sys.exit(1)
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configResults.__dict__[n] = l.get(n)
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# third, merge options into configReslts (with options overwriting anything in configResults)
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for a in self.configVars:
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n = a['dest']
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if a.get('configFileOnly', False): continue
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if getattr(options, n) != None:
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configResults.__dict__[n] = getattr(options, n)
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# forth, set defaults for any empty values
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for a in self.configVars:
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n = a['dest']
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if (n not in configResults.__dict__.keys() or configResults.__dict__[n] == None) and 'default' in a.keys():
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configResults.__dict__[n] = a['default']
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# fifth, check required args:
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for a in self.configVars:
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n = a['dest']
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if configResults.__dict__[n] == None and a.get('required',False):
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raise Exception("%s is required" % n)
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# sixth, check types
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for a in self.configVars:
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n = a['dest']
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if 'type' in a.keys() and configResults.__dict__[n] != None:
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try:
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# switch on type. there are only 6 types that can be used with optparse
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if a['type'] == "int":
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configResults.__dict__[n] = int(configResults.__dict__[n])
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elif a['type'] == "string":
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configResults.__dict__[n] = str(configResults.__dict__[n])
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elif a['type'] == "long":
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configResults.__dict__[n] = long(configResults.__dict__[n])
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elif a['type'] == "choice":
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if configResults.__dict__[n] not in a['choices']:
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print "The value '%s' is not valid for config parameter '%s'" % (configResults.__dict__[n], n)
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sys.exit(1)
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elif a['type'] == "float":
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configResults.__dict__[n] = long(configResults.__dict__[n])
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elif a['type'] == "complex":
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configResults.__dict__[n] = complex(configResults.__dict__[n])
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else:
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print "Unknown type!"
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sys.exit(1)
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except ValueError, ex:
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print "There was a problem converting the value '%s' to type %s for config parameter '%s'" % (configResults.__dict__[n], a['type'], n)
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import traceback
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#traceback.print_exc()
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sys.exit(1)
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self.configResults = configResults
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return configResults, args
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51
contrib/benchmark.py
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51
contrib/benchmark.py
Normal file
@@ -0,0 +1,51 @@
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import chunk
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import world
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import tempfile
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import glob
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import time
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import cProfile
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import os
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import sys
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import shutil
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# Simple Benchmarking script. Usage and example:
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# $ python contrib/benchmark.py World4/
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# Rendering 50 chunks...
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# Took 20.290062 seconds or 0.405801 seconds per chunk, or 2.464261 chunks per second
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# create a new, empty, cache dir
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cachedir = tempfile.mkdtemp(prefix="benchmark_cache", dir=".")
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if os.path.exists("benchmark.prof"): os.unlink("benchmark.prof")
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w = world.WorldRenderer("World4", cachedir)
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numchunks = 50
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chunklist = w._find_chunkfiles()[:numchunks]
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print "Rendering %d chunks..." % (numchunks)
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def go():
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for f in chunklist:
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chunk.render_and_save(f[2], w.cachedir, w, (None,None), None)
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start = time.time()
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if "-profile" in sys.argv:
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cProfile.run("go()", 'benchmark.prof')
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else:
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go()
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stop = time.time()
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delta = stop - start
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print "Took %f seconds or %f seconds per chunk, or %f chunks per second" % (delta, delta/numchunks, numchunks/delta)
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if "-profile" in sys.argv:
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print "Profile is below:\n----\n"
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import pstats
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p = pstats.Stats('benchmark.prof')
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p.strip_dirs().sort_stats("cumulative").print_stats(20)
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shutil.rmtree(cachedir)
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27
gmap.py
27
gmap.py
@@ -22,7 +22,7 @@ if not (sys.version_info[0] == 2 and sys.version_info[1] >= 6):
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import os
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import os.path
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from optparse import OptionParser
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from configParser import ConfigOptionParser
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import re
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import multiprocessing
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import time
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@@ -52,19 +52,21 @@ def main():
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cpus = multiprocessing.cpu_count()
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except NotImplementedError:
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cpus = 1
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parser = OptionParser(usage=helptext)
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parser = ConfigOptionParser(usage=helptext, config="settings.py")
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parser.add_option("-p", "--processes", dest="procs", help="How many worker processes to start. Default %s" % cpus, default=cpus, action="store", type="int")
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parser.add_option("-z", "--zoom", dest="zoom", help="Sets the zoom level manually instead of calculating it. This can be useful if you have outlier chunks that make your world too big. This value will make the highest zoom level contain (2**ZOOM)^2 tiles", action="store", type="int")
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parser.add_option("-d", "--delete", dest="delete", help="Clear all caches. Next time you render your world, it will have to start completely over again. This is probably not a good idea for large worlds. Use this if you change texture packs and want to re-render everything.", action="store_true")
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parser.add_option("-z", "--zoom", dest="zoom", help="Sets the zoom level manually instead of calculating it. This can be useful if you have outlier chunks that make your world too big. This value will make the highest zoom level contain (2**ZOOM)^2 tiles", action="store", type="int", configFileOnly=True)
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parser.add_option("-d", "--delete", dest="delete", help="Clear all caches. Next time you render your world, it will have to start completely over again. This is probably not a good idea for large worlds. Use this if you change texture packs and want to re-render everything.", action="store_true", commandLineOnly=True)
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parser.add_option("--cachedir", dest="cachedir", help="Sets the directory where the Overviewer will save chunk images, which is an intermediate step before the tiles are generated. You must use the same directory each time to gain any benefit from the cache. If not set, this defaults to your world directory.")
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parser.add_option("--chunklist", dest="chunklist", help="A file containing, on each line, a path to a chunkfile to update. Instead of scanning the world directory for chunks, it will just use this list. Normal caching rules still apply.")
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parser.add_option("--lighting", dest="lighting", help="Renders shadows using light data from each chunk.", action="store_true")
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parser.add_option("--night", dest="night", help="Renders shadows using light data from each chunk, as if it were night. Implies --lighting.", action="store_true")
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parser.add_option("--spawn", dest="spawn", help="Renders shadows using light data from each chunk, as if it were night, while also highlighting areas that are dark enough to spawn mobs. Implies --lighting and --night.", action="store_true")
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parser.add_option("--imgformat", dest="imgformat", help="The image output format to use. Currently supported: png(default), jpg.")
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parser.add_option("--optimize-img", dest="optimizeimg", help="If using png, perform image file size optimizations on the output. Specify 1 for pngcrush, 2 for pngcrush+optipng+advdef. This may double (or more) render times, but will produce up to 30% smaller images. NOTE: requires corresponding programs in $PATH or %PATH%")
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parser.add_option("--rendermode", dest="rendermode", help="Specifies the render type: normal (default), lighting, night, or spawn.", type="choice", choices=["normal", "lighting", "night", "spawn"], required=True, default="normal")
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parser.add_option("--imgformat", dest="imgformat", help="The image output format to use. Currently supported: png(default), jpg. NOTE: png will always be used as the intermediate image format.", configFileOnly=True )
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parser.add_option("--optimize-img", dest="optimizeimg", help="If using png, perform image file size optimizations on the output. Specify 1 for pngcrush, 2 for pngcrush+optipng+advdef. This may double (or more) render times, but will produce up to 30% smaller images. NOTE: requires corresponding programs in $PATH or %PATH%", configFileOnly=True)
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parser.add_option("-q", "--quiet", dest="quiet", action="count", default=0, help="Print less output. You can specify this option multiple times.")
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parser.add_option("-v", "--verbose", dest="verbose", action="count", default=0, help="Print more output. You can specify this option multiple times.")
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parser.add_option("--skip-js", dest="skipjs", action="store_true", help="Don't output marker.js or regions.js")
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parser.add_option("--display-config", dest="display_config", action="store_true", help="Display the configuration parameters, but don't render the map. Requires all required options to be specified", commandLineOnly=True)
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#parser.add_option("--write-config", dest="write_config", action="store_true", help="Writes out a sample config file", commandLineOnly=True)
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options, args = parser.parse_args()
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@@ -109,6 +111,11 @@ def main():
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parser.error("Where do you want to save the tiles?")
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destdir = args[1]
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if options.display_config:
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# just display the config file and exit
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parser.display_config()
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sys.exit(0)
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if options.delete:
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return delete_all(worlddir, destdir)
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@@ -153,7 +160,7 @@ def main():
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# Now generate the tiles
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# TODO chunklist
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q = quadtree.QuadtreeGen(w, destdir, depth=options.zoom, imgformat=imgformat, optimizeimg=optimizeimg, lighting=options.lighting, night=options.night, spawn=options.spawn)
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q = quadtree.QuadtreeGen(w, destdir, depth=options.zoom, imgformat=imgformat, optimizeimg=optimizeimg, rendermode=options.rendermode)
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q.write_html(options.skipjs)
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q.go(options.procs)
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@@ -90,7 +90,7 @@ def pool_initializer(quadtree):
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child_quadtree = quadtree
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class QuadtreeGen(object):
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def __init__(self, worldobj, destdir, depth=None, tiledir="tiles", imgformat=None, optimizeimg=None, lighting=False, night=False, spawn=False):
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def __init__(self, worldobj, destdir, depth=None, tiledir="tiles", imgformat=None, optimizeimg=None, rendermode="normal"):
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"""Generates a quadtree from the world given into the
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given dest directory
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@@ -104,9 +104,9 @@ class QuadtreeGen(object):
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self.imgformat = imgformat
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self.optimizeimg = optimizeimg
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self.lighting = lighting
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self.night = night
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self.spawn = spawn
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self.lighting = rendermode in ("lighting", "night", "spawn")
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self.night = rendermode in ("night", "spawn")
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self.spawn = spawn in ("spawn",)
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# Make the destination dir
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if not os.path.exists(destdir):
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