Now pumpkin and melon stems are tinted brown in textures.py if they are fully grown.
Also delete a save statement. Use state->block_data in rendernormal.
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@@ -158,9 +158,10 @@ rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *
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/* leaves */
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state->block == 18 ||
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/* tallgrass, but not dead shrubs */
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(state->block == 31 && getArrayByte3D(state->blockdata_expanded, state->x, state->y, state->z) != 0) ||
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/* pumpkin/melon stem */
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((state->block == 104) || (state->block == 105)) ||
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(state->block == 31 && state->block_data != 0) ||
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/* pumpkin/melon stem, not fully grown. Fully grown stems
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* get constant brown color (see textures.py) */
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(((state->block == 104) || (state->block == 105)) && (state->block_data != 7)) ||
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/* vines */
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state->block == 106)
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{
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@@ -1794,7 +1794,11 @@ def generate_special_texture(blockID, data):
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img = Image.new("RGBA", (16,16), bgcolor)
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composite.alpha_over(img, t, (0, int(16 - 16*((data + 1)/8.))), t)
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img = _build_block(img, img, blockID)
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img.save("stem-" + str(data) + ".png")
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if data & 7 == 7:
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# fully grown stem gets brown color!
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# there is a conditional in rendermode-normal to not
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# tint the data value 7
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img = tintTexture(img, (211,169,116))
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return generate_texture_tuple(img, blockID)
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else: # fully grown, and a pumpking/melon touching it,
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