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Now pumpkin and melon stems are tinted brown in textures.py if they are fully grown.

Also delete a save statement. Use state->block_data in rendernormal.
This commit is contained in:
Alejandro Aguilera
2011-09-16 12:52:32 +02:00
parent ad15fc2a34
commit c4883541b3
2 changed files with 9 additions and 4 deletions

View File

@@ -158,9 +158,10 @@ rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *
/* leaves */
state->block == 18 ||
/* tallgrass, but not dead shrubs */
(state->block == 31 && getArrayByte3D(state->blockdata_expanded, state->x, state->y, state->z) != 0) ||
/* pumpkin/melon stem */
((state->block == 104) || (state->block == 105)) ||
(state->block == 31 && state->block_data != 0) ||
/* pumpkin/melon stem, not fully grown. Fully grown stems
* get constant brown color (see textures.py) */
(((state->block == 104) || (state->block == 105)) && (state->block_data != 7)) ||
/* vines */
state->block == 106)
{