Merge branch 'dtt-c-render' into lighting
This commit is contained in:
3
.gitignore
vendored
3
.gitignore
vendored
@@ -3,6 +3,9 @@ build
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terrain.png
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cachedir*
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# user-provided settings file
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settings.py
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|
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# header files that may be copied over, if missing
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ImPlatform.h
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||||
Imaging.h
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||||
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14
README.rst
14
README.rst
@@ -121,9 +121,9 @@ the same directory as "_composite.c".
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|
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Running
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||||
-------
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||||
To generate a set of Google Map tiles, use the gmap.py script like this::
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To generate a set of Google Map tiles, use the overviewer.py script like this::
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python gmap.py [OPTIONS] <World # / Name / Path to World> <Output Directory>
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||||
python overviewer.py [OPTIONS] <World # / Name / Path to World> <Output Directory>
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||||
|
||||
The output directory will be created if it doesn't exist. This will generate a
|
||||
set of image tiles for your world in the directory you choose. When it's done,
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@@ -153,7 +153,7 @@ Options
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|
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Example::
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python gmap.py --cachedir=<chunk cache dir> <world> <output dir>
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python overviewer.py --cachedir=<chunk cache dir> <world> <output dir>
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--imgformat=FORMAT
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Set the output image format used for the tiles. The default is 'png',
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@@ -168,7 +168,7 @@ Options
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Example to run 5 worker processes in parallel::
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python gmap.py -p 5 <Path to World> <Output Directory>
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python overviewer.py -p 5 <Path to World> <Output Directory>
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-z ZOOM, --zoom=ZOOM
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The Overviewer by default will detect how many zoom levels are required
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@@ -191,7 +191,7 @@ Options
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This will render your map with 7 zoom levels::
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python gmap.py -z 7 <Path to World> <Output Directory>
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python overviewer.py -z 7 <Path to World> <Output Directory>
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Remember that each additional zoom level adds 4 times as many tiles as
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the last. This can add up fast, zoom level 10 has over a million tiles.
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@@ -210,13 +210,13 @@ Options
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By default, the chunk images are saved in your world directory. This
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example will remove them::
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python gmap.py -d <World # / Path to World / Path to cache dir>
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python overviewer.py -d <World # / Path to World / Path to cache dir>
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You can also delete the tile cache as well. This will force a full
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re-render, useful if you've changed texture packs and want your world
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to look uniform. Here's an example::
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python gmap.py -d <# / path> <Tile Directory>
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python overviewer.py -d <# / path> <Tile Directory>
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Be warned, this will cause the next rendering of your map to take
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significantly longer, since it is having to re-generate the files you just
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@@ -39,13 +39,16 @@ var signGroups = [
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* path : string. Location of the rendered tiles.
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* Optional:
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* base : string. Base of the url path for tile locations, useful for serving tiles from a different server than the js/html server.
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*/
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var mapTypeData=[
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{'label': 'Unlit', 'path': 'tiles'},
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// {'label': 'Day', 'path': 'lighting/tiles'},
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// {'label': 'Night', 'path': 'night/tiles'},
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// {'label': 'Spawn', 'path': 'spawn/tiles', 'base': 'http://example.cdn.amazon.com/'}
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];
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*/
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var mapTypeData = {maptypedata};
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// Please leave the following variables here:
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var markerCollection = {}; // holds groups of markers
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@@ -4,7 +4,7 @@ usage = "python contrib/%prog [OPTIONS] <World # / Name / Path to World>"
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description = """
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This script will delete files from the old chunk-based cache, a lot
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like the old `gmap.py -d World/` command. You should only use this if
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like the old `overviewer.py -d World/` command. You should only use this if
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you're updating from an older version of Overviewer, and you want to
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clean up your world folder.
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"""
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@@ -19,7 +19,7 @@ overviewer_dir = os.path.split(os.path.split(os.path.abspath(__file__))[0])[0]
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sys.path.insert(0, overviewer_dir)
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import world
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from gmap import list_worlds
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from overviewer import list_worlds
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def main():
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parser = OptionParser(usage=usage, description=description)
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|
||||
@@ -11,7 +11,7 @@ To run, simply give a path to your world directory, for example:
|
||||
|
||||
Once that is done, simply re-run the overviewer to generate markers.js:
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||||
|
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python gmap.py ../world.test/ output_dir/
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python overviewer.py ../world.test/ output_dir/
|
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|
||||
Note: if your cachedir is not the same as your world-dir, you'll need to manually
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move overviewer.dat into the correct location.
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@@ -3,12 +3,12 @@
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'''
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This is used to force the regeneration of any chunks that contain a certain
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blockID. The output is a chunklist file that is suitable to use with the
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--chunklist option to gmap.py.
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--chunklist option to overviewer.py.
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Example:
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python contrib/rerenderBlocks.py --ids=46,79,91 --world=world/> chunklist.txt
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python gmap.py --chunklist=chunklist.txt world/ output_dir/
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python overviewer.py --chunklist=chunklist.txt world/ output_dir/
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This will rerender any chunks that contain either TNT (46), Ice (79), or
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a Jack-O-Lantern (91)
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147
googlemap.py
Normal file
147
googlemap.py
Normal file
@@ -0,0 +1,147 @@
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# This file is part of the Minecraft Overviewer.
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#
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||||
# Minecraft Overviewer is free software: you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License as published
|
||||
# by the Free Software Foundation, either version 3 of the License, or (at
|
||||
# your option) any later version.
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#
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||||
# Minecraft Overviewer is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
|
||||
# Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along
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# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
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import os
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import os.path
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import cPickle
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import Image
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import shutil
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from time import strftime, gmtime
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import json
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import util
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"""
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||||
This module has routines related to generating a Google Maps-based
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interface out of a set of tiles.
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||||
"""
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||||
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||||
def mirror_dir(src, dst, entities=None):
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||||
'''copies all of the entities from src to dst'''
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||||
if not os.path.exists(dst):
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||||
os.mkdir(dst)
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||||
if entities and type(entities) != list: raise Exception("Expected a list, got a %r instead" % type(entities))
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||||
|
||||
for entry in os.listdir(src):
|
||||
if entities and entry not in entities: continue
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||||
if os.path.isdir(os.path.join(src,entry)):
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mirror_dir(os.path.join(src, entry), os.path.join(dst, entry))
|
||||
elif os.path.isfile(os.path.join(src,entry)):
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||||
try:
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||||
shutil.copy(os.path.join(src, entry), os.path.join(dst, entry))
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||||
except IOError:
|
||||
# maybe permission problems?
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||||
os.chmod(os.path.join(src, entry), stat.S_IRUSR)
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||||
os.chmod(os.path.join(dst, entry), stat.S_IWUSR)
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||||
shutil.copy(os.path.join(src, entry), os.path.join(dst, entry))
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||||
# if this stills throws an error, let it propagate up
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||||
|
||||
class MapGen(object):
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||||
def __init__(self, quadtrees, skipjs=False, web_assets_hook=None):
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"""Generates a Google Maps interface for the given list of
|
||||
quadtrees. All of the quadtrees must have the same destdir,
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||||
image format, and world."""
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||||
|
||||
self.skipjs = skipjs
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||||
self.web_assets_hook = web_assets_hook
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||||
|
||||
if not len(quadtrees) > 0:
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||||
raise ValueError("there must be at least one quadtree to work on")
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||||
|
||||
self.destdir = quadtrees[0].destdir
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||||
self.imgformat = quadtrees[0].imgformat
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||||
self.world = quadtrees[0].world
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||||
self.p = quadtrees[0].p
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||||
for i in quadtrees:
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if i.destdir != self.destdir or i.imgformat != self.imgformat or i.world != self.world:
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raise ValueError("all the given quadtrees must have the same destdir")
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self.quadtrees = quadtrees
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def go(self, procs):
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"""Writes out config.js, marker.js, and region.js
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||||
Copies web assets into the destdir"""
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||||
zoomlevel = self.p
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||||
imgformat = self.imgformat
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configpath = os.path.join(util.get_program_path(), "config.js")
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||||
|
||||
config = open(configpath, 'r').read()
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config = config.replace(
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"{maxzoom}", str(zoomlevel))
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config = config.replace(
|
||||
"{imgformat}", str(imgformat))
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||||
|
||||
# create generated map type data, from given quadtrees
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maptypedata = map(lambda q: {'label' : q.rendermode.capitalize(),
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||||
'path' : q.tiledir}, self.quadtrees)
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||||
config = config.replace("{maptypedata}", json.dumps(maptypedata))
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||||
|
||||
with open(os.path.join(self.destdir, "config.js"), 'w') as output:
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||||
output.write(config)
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||||
|
||||
# Write a blank image
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||||
for quadtree in self.quadtrees:
|
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blank = Image.new("RGBA", (1,1))
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tileDir = os.path.join(self.destdir, quadtree.tiledir)
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||||
if not os.path.exists(tileDir): os.mkdir(tileDir)
|
||||
blank.save(os.path.join(tileDir, "blank."+self.imgformat))
|
||||
|
||||
# copy web assets into destdir:
|
||||
mirror_dir(os.path.join(util.get_program_path(), "web_assets"), self.destdir)
|
||||
|
||||
# Add time in index.html
|
||||
indexpath = os.path.join(self.destdir, "index.html")
|
||||
|
||||
index = open(indexpath, 'r').read()
|
||||
index = index.replace(
|
||||
"{time}", str(strftime("%a, %d %b %Y %H:%M:%S +0000", gmtime())))
|
||||
|
||||
with open(os.path.join(self.destdir, "index.html"), 'w') as output:
|
||||
output.write(index)
|
||||
|
||||
if self.skipjs:
|
||||
if self.web_assets_hook:
|
||||
self.web_assets_hook(self)
|
||||
return
|
||||
|
||||
# since we will only discover PointsOfInterest in chunks that need to be
|
||||
# [re]rendered, POIs like signs in unchanged chunks will not be listed
|
||||
# in self.world.POI. To make sure we don't remove these from markers.js
|
||||
# we need to merge self.world.POI with the persistant data in world.PersistentData
|
||||
|
||||
self.world.POI += filter(lambda x: x['type'] != 'spawn', self.world.persistentData['POI'])
|
||||
|
||||
# write out the default marker table
|
||||
with open(os.path.join(self.destdir, "markers.js"), 'w') as output:
|
||||
output.write("var markerData=%s" % json.dumps(self.world.POI))
|
||||
|
||||
# save persistent data
|
||||
self.world.persistentData['POI'] = self.world.POI
|
||||
with open(self.world.pickleFile,"wb") as f:
|
||||
cPickle.dump(self.world.persistentData,f)
|
||||
|
||||
# write out the default (empty, but documented) region table
|
||||
with open(os.path.join(self.destdir, "regions.js"), 'w') as output:
|
||||
output.write('var regionData=[\n')
|
||||
output.write(' // {"color": "#FFAA00", "opacity": 0.5, "closed": true, "path": [\n')
|
||||
output.write(' // {"x": 0, "y": 0, "z": 0},\n')
|
||||
output.write(' // {"x": 0, "y": 10, "z": 0},\n')
|
||||
output.write(' // {"x": 0, "y": 0, "z": 10}\n')
|
||||
output.write(' // ]},\n')
|
||||
output.write('];')
|
||||
|
||||
if self.web_assets_hook:
|
||||
self.web_assets_hook(self)
|
||||
@@ -43,6 +43,7 @@ import optimizeimages
|
||||
import composite
|
||||
import world
|
||||
import quadtree
|
||||
import googlemap
|
||||
|
||||
helptext = """
|
||||
%prog [OPTIONS] <World # / Name / Path to World> <tiles dest dir>
|
||||
@@ -159,10 +160,15 @@ def main():
|
||||
w = world.World(worlddir, useBiomeData=useBiomeData, lighting=options.lighting)
|
||||
w.go(options.procs)
|
||||
|
||||
# Now generate the tiles
|
||||
# create the quadtrees
|
||||
# TODO chunklist
|
||||
q = quadtree.QuadtreeGen(w, destdir, depth=options.zoom, imgformat=imgformat, optimizeimg=optimizeimg, rendermode=options.rendermode, web_assets_hook=options.web_assets_hook)
|
||||
q.write_html(options.skipjs)
|
||||
q = quadtree.QuadtreeGen(w, destdir, depth=options.zoom, imgformat=imgformat, optimizeimg=optimizeimg, rendermode=options.rendermode)
|
||||
|
||||
# write out the map and web assets
|
||||
m = googlemap.MapGen([q,], skipjs=options.skipjs, web_assets_hook=options.web_assets_hook)
|
||||
m.go(options.procs)
|
||||
|
||||
# render the tiles!
|
||||
q.go(options.procs)
|
||||
|
||||
def delete_all(worlddir, tiledir):
|
||||
93
quadtree.py
93
quadtree.py
@@ -42,26 +42,6 @@ This module has routines related to generating a quadtree of tiles
|
||||
|
||||
"""
|
||||
|
||||
def mirror_dir(src, dst, entities=None):
|
||||
'''copies all of the entities from src to dst'''
|
||||
if not os.path.exists(dst):
|
||||
os.mkdir(dst)
|
||||
if entities and type(entities) != list: raise Exception("Expected a list, got a %r instead" % type(entities))
|
||||
|
||||
for entry in os.listdir(src):
|
||||
if entities and entry not in entities: continue
|
||||
if os.path.isdir(os.path.join(src,entry)):
|
||||
mirror_dir(os.path.join(src, entry), os.path.join(dst, entry))
|
||||
elif os.path.isfile(os.path.join(src,entry)):
|
||||
try:
|
||||
shutil.copy(os.path.join(src, entry), os.path.join(dst, entry))
|
||||
except IOError:
|
||||
# maybe permission problems?
|
||||
os.chmod(os.path.join(src, entry), stat.S_IRUSR)
|
||||
os.chmod(os.path.join(dst, entry), stat.S_IWUSR)
|
||||
shutil.copy(os.path.join(src, entry), os.path.join(dst, entry))
|
||||
# if this stills throws an error, let it propagate up
|
||||
|
||||
def iterate_base4(d):
|
||||
"""Iterates over a base 4 number with d digits"""
|
||||
return itertools.product(xrange(4), repeat=d)
|
||||
@@ -90,7 +70,7 @@ def pool_initializer(quadtree):
|
||||
child_quadtree = quadtree
|
||||
|
||||
class QuadtreeGen(object):
|
||||
def __init__(self, worldobj, destdir, depth=None, tiledir="tiles", imgformat=None, optimizeimg=None, rendermode="normal", web_assets_hook=None):
|
||||
def __init__(self, worldobj, destdir, depth=None, tiledir="tiles", imgformat=None, optimizeimg=None, rendermode="normal"):
|
||||
"""Generates a quadtree from the world given into the
|
||||
given dest directory
|
||||
|
||||
@@ -103,11 +83,11 @@ class QuadtreeGen(object):
|
||||
assert(imgformat)
|
||||
self.imgformat = imgformat
|
||||
self.optimizeimg = optimizeimg
|
||||
self.web_assets_hook = web_assets_hook
|
||||
|
||||
self.lighting = rendermode in ("lighting", "night", "spawn")
|
||||
self.night = rendermode in ("night", "spawn")
|
||||
self.spawn = rendermode in ("spawn",)
|
||||
self.rendermode = rendermode
|
||||
|
||||
# Make the destination dir
|
||||
if not os.path.exists(destdir):
|
||||
@@ -160,75 +140,6 @@ class QuadtreeGen(object):
|
||||
return
|
||||
logging.info("{0}/{1} tiles complete on level {2}/{3}".format(
|
||||
complete, total, level, self.p))
|
||||
|
||||
def write_html(self, skipjs=False):
|
||||
"""Writes out config.js, marker.js, and region.js
|
||||
Copies web assets into the destdir"""
|
||||
zoomlevel = self.p
|
||||
imgformat = self.imgformat
|
||||
configpath = os.path.join(util.get_program_path(), "config.js")
|
||||
|
||||
config = open(configpath, 'r').read()
|
||||
config = config.replace(
|
||||
"{maxzoom}", str(zoomlevel))
|
||||
config = config.replace(
|
||||
"{imgformat}", str(imgformat))
|
||||
|
||||
with open(os.path.join(self.destdir, "config.js"), 'w') as output:
|
||||
output.write(config)
|
||||
|
||||
# Write a blank image
|
||||
blank = Image.new("RGBA", (1,1))
|
||||
tileDir = os.path.join(self.destdir, self.tiledir)
|
||||
if not os.path.exists(tileDir): os.mkdir(tileDir)
|
||||
blank.save(os.path.join(tileDir, "blank."+self.imgformat))
|
||||
|
||||
# copy web assets into destdir:
|
||||
mirror_dir(os.path.join(util.get_program_path(), "web_assets"), self.destdir)
|
||||
|
||||
# Add time in index.html
|
||||
indexpath = os.path.join(self.destdir, "index.html")
|
||||
|
||||
index = open(indexpath, 'r').read()
|
||||
index = index.replace(
|
||||
"{time}", str(strftime("%a, %d %b %Y %H:%M:%S +0000", gmtime())))
|
||||
|
||||
with open(os.path.join(self.destdir, "index.html"), 'w') as output:
|
||||
output.write(index)
|
||||
|
||||
if skipjs:
|
||||
if self.web_assets_hook:
|
||||
self.web_assets_hook(self)
|
||||
return
|
||||
|
||||
# since we will only discover PointsOfInterest in chunks that need to be
|
||||
# [re]rendered, POIs like signs in unchanged chunks will not be listed
|
||||
# in self.world.POI. To make sure we don't remove these from markers.js
|
||||
# we need to merge self.world.POI with the persistant data in world.PersistentData
|
||||
|
||||
self.world.POI += filter(lambda x: x['type'] != 'spawn', self.world.persistentData['POI'])
|
||||
|
||||
# write out the default marker table
|
||||
with open(os.path.join(self.destdir, "markers.js"), 'w') as output:
|
||||
output.write("var markerData=%s" % json.dumps(self.world.POI))
|
||||
|
||||
# save persistent data
|
||||
self.world.persistentData['POI'] = self.world.POI
|
||||
with open(self.world.pickleFile,"wb") as f:
|
||||
cPickle.dump(self.world.persistentData,f)
|
||||
|
||||
# write out the default (empty, but documented) region table
|
||||
with open(os.path.join(self.destdir, "regions.js"), 'w') as output:
|
||||
output.write('var regionData=[\n')
|
||||
output.write(' // {"color": "#FFAA00", "opacity": 0.5, "closed": true, "path": [\n')
|
||||
output.write(' // {"x": 0, "y": 0, "z": 0},\n')
|
||||
output.write(' // {"x": 0, "y": 10, "z": 0},\n')
|
||||
output.write(' // {"x": 0, "y": 0, "z": 10}\n')
|
||||
output.write(' // ]},\n')
|
||||
output.write('];')
|
||||
|
||||
if self.web_assets_hook:
|
||||
self.web_assets_hook(self)
|
||||
|
||||
def _get_cur_depth(self):
|
||||
"""How deep is the quadtree currently in the destdir? This glances in
|
||||
|
||||
2
setup.py
2
setup.py
@@ -24,7 +24,7 @@ setup_kwargs['cmdclass'] = {}
|
||||
#
|
||||
|
||||
if py2exe is not None:
|
||||
setup_kwargs['console'] = ['gmap.py']
|
||||
setup_kwargs['console'] = ['overviewer.py']
|
||||
setup_kwargs['data_files'] = [('textures', ['textures/lava.png', 'textures/water.png', 'textures/fire.png']),
|
||||
('', ['config.js', 'COPYING.txt', 'README.rst']),
|
||||
('web_assets', glob.glob('web_assets/*'))]
|
||||
|
||||
Reference in New Issue
Block a user