0

Merge branch 'dtt-c-render' into lighting

This commit is contained in:
Aaron Griffith
2011-03-21 05:32:10 -04:00
10 changed files with 178 additions and 108 deletions

3
.gitignore vendored
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@@ -3,6 +3,9 @@ build
terrain.png
cachedir*
# user-provided settings file
settings.py
# header files that may be copied over, if missing
ImPlatform.h
Imaging.h

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@@ -121,9 +121,9 @@ the same directory as "_composite.c".
Running
-------
To generate a set of Google Map tiles, use the gmap.py script like this::
To generate a set of Google Map tiles, use the overviewer.py script like this::
python gmap.py [OPTIONS] <World # / Name / Path to World> <Output Directory>
python overviewer.py [OPTIONS] <World # / Name / Path to World> <Output Directory>
The output directory will be created if it doesn't exist. This will generate a
set of image tiles for your world in the directory you choose. When it's done,
@@ -153,7 +153,7 @@ Options
Example::
python gmap.py --cachedir=<chunk cache dir> <world> <output dir>
python overviewer.py --cachedir=<chunk cache dir> <world> <output dir>
--imgformat=FORMAT
Set the output image format used for the tiles. The default is 'png',
@@ -168,7 +168,7 @@ Options
Example to run 5 worker processes in parallel::
python gmap.py -p 5 <Path to World> <Output Directory>
python overviewer.py -p 5 <Path to World> <Output Directory>
-z ZOOM, --zoom=ZOOM
The Overviewer by default will detect how many zoom levels are required
@@ -191,7 +191,7 @@ Options
This will render your map with 7 zoom levels::
python gmap.py -z 7 <Path to World> <Output Directory>
python overviewer.py -z 7 <Path to World> <Output Directory>
Remember that each additional zoom level adds 4 times as many tiles as
the last. This can add up fast, zoom level 10 has over a million tiles.
@@ -210,13 +210,13 @@ Options
By default, the chunk images are saved in your world directory. This
example will remove them::
python gmap.py -d <World # / Path to World / Path to cache dir>
python overviewer.py -d <World # / Path to World / Path to cache dir>
You can also delete the tile cache as well. This will force a full
re-render, useful if you've changed texture packs and want your world
to look uniform. Here's an example::
python gmap.py -d <# / path> <Tile Directory>
python overviewer.py -d <# / path> <Tile Directory>
Be warned, this will cause the next rendering of your map to take
significantly longer, since it is having to re-generate the files you just

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@@ -39,13 +39,16 @@ var signGroups = [
* path : string. Location of the rendered tiles.
* Optional:
* base : string. Base of the url path for tile locations, useful for serving tiles from a different server than the js/html server.
*/
var mapTypeData=[
{'label': 'Unlit', 'path': 'tiles'},
// {'label': 'Day', 'path': 'lighting/tiles'},
// {'label': 'Night', 'path': 'night/tiles'},
// {'label': 'Spawn', 'path': 'spawn/tiles', 'base': 'http://example.cdn.amazon.com/'}
];
*/
var mapTypeData = {maptypedata};
// Please leave the following variables here:
var markerCollection = {}; // holds groups of markers

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@@ -4,7 +4,7 @@ usage = "python contrib/%prog [OPTIONS] <World # / Name / Path to World>"
description = """
This script will delete files from the old chunk-based cache, a lot
like the old `gmap.py -d World/` command. You should only use this if
like the old `overviewer.py -d World/` command. You should only use this if
you're updating from an older version of Overviewer, and you want to
clean up your world folder.
"""
@@ -19,7 +19,7 @@ overviewer_dir = os.path.split(os.path.split(os.path.abspath(__file__))[0])[0]
sys.path.insert(0, overviewer_dir)
import world
from gmap import list_worlds
from overviewer import list_worlds
def main():
parser = OptionParser(usage=usage, description=description)

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@@ -11,7 +11,7 @@ To run, simply give a path to your world directory, for example:
Once that is done, simply re-run the overviewer to generate markers.js:
python gmap.py ../world.test/ output_dir/
python overviewer.py ../world.test/ output_dir/
Note: if your cachedir is not the same as your world-dir, you'll need to manually
move overviewer.dat into the correct location.

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@@ -3,12 +3,12 @@
'''
This is used to force the regeneration of any chunks that contain a certain
blockID. The output is a chunklist file that is suitable to use with the
--chunklist option to gmap.py.
--chunklist option to overviewer.py.
Example:
python contrib/rerenderBlocks.py --ids=46,79,91 --world=world/> chunklist.txt
python gmap.py --chunklist=chunklist.txt world/ output_dir/
python overviewer.py --chunklist=chunklist.txt world/ output_dir/
This will rerender any chunks that contain either TNT (46), Ice (79), or
a Jack-O-Lantern (91)

147
googlemap.py Normal file
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@@ -0,0 +1,147 @@
# This file is part of the Minecraft Overviewer.
#
# Minecraft Overviewer is free software: you can redistribute it and/or
# modify it under the terms of the GNU General Public License as published
# by the Free Software Foundation, either version 3 of the License, or (at
# your option) any later version.
#
# Minecraft Overviewer is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
import os
import os.path
import cPickle
import Image
import shutil
from time import strftime, gmtime
import json
import util
"""
This module has routines related to generating a Google Maps-based
interface out of a set of tiles.
"""
def mirror_dir(src, dst, entities=None):
'''copies all of the entities from src to dst'''
if not os.path.exists(dst):
os.mkdir(dst)
if entities and type(entities) != list: raise Exception("Expected a list, got a %r instead" % type(entities))
for entry in os.listdir(src):
if entities and entry not in entities: continue
if os.path.isdir(os.path.join(src,entry)):
mirror_dir(os.path.join(src, entry), os.path.join(dst, entry))
elif os.path.isfile(os.path.join(src,entry)):
try:
shutil.copy(os.path.join(src, entry), os.path.join(dst, entry))
except IOError:
# maybe permission problems?
os.chmod(os.path.join(src, entry), stat.S_IRUSR)
os.chmod(os.path.join(dst, entry), stat.S_IWUSR)
shutil.copy(os.path.join(src, entry), os.path.join(dst, entry))
# if this stills throws an error, let it propagate up
class MapGen(object):
def __init__(self, quadtrees, skipjs=False, web_assets_hook=None):
"""Generates a Google Maps interface for the given list of
quadtrees. All of the quadtrees must have the same destdir,
image format, and world."""
self.skipjs = skipjs
self.web_assets_hook = web_assets_hook
if not len(quadtrees) > 0:
raise ValueError("there must be at least one quadtree to work on")
self.destdir = quadtrees[0].destdir
self.imgformat = quadtrees[0].imgformat
self.world = quadtrees[0].world
self.p = quadtrees[0].p
for i in quadtrees:
if i.destdir != self.destdir or i.imgformat != self.imgformat or i.world != self.world:
raise ValueError("all the given quadtrees must have the same destdir")
self.quadtrees = quadtrees
def go(self, procs):
"""Writes out config.js, marker.js, and region.js
Copies web assets into the destdir"""
zoomlevel = self.p
imgformat = self.imgformat
configpath = os.path.join(util.get_program_path(), "config.js")
config = open(configpath, 'r').read()
config = config.replace(
"{maxzoom}", str(zoomlevel))
config = config.replace(
"{imgformat}", str(imgformat))
# create generated map type data, from given quadtrees
maptypedata = map(lambda q: {'label' : q.rendermode.capitalize(),
'path' : q.tiledir}, self.quadtrees)
config = config.replace("{maptypedata}", json.dumps(maptypedata))
with open(os.path.join(self.destdir, "config.js"), 'w') as output:
output.write(config)
# Write a blank image
for quadtree in self.quadtrees:
blank = Image.new("RGBA", (1,1))
tileDir = os.path.join(self.destdir, quadtree.tiledir)
if not os.path.exists(tileDir): os.mkdir(tileDir)
blank.save(os.path.join(tileDir, "blank."+self.imgformat))
# copy web assets into destdir:
mirror_dir(os.path.join(util.get_program_path(), "web_assets"), self.destdir)
# Add time in index.html
indexpath = os.path.join(self.destdir, "index.html")
index = open(indexpath, 'r').read()
index = index.replace(
"{time}", str(strftime("%a, %d %b %Y %H:%M:%S +0000", gmtime())))
with open(os.path.join(self.destdir, "index.html"), 'w') as output:
output.write(index)
if self.skipjs:
if self.web_assets_hook:
self.web_assets_hook(self)
return
# since we will only discover PointsOfInterest in chunks that need to be
# [re]rendered, POIs like signs in unchanged chunks will not be listed
# in self.world.POI. To make sure we don't remove these from markers.js
# we need to merge self.world.POI with the persistant data in world.PersistentData
self.world.POI += filter(lambda x: x['type'] != 'spawn', self.world.persistentData['POI'])
# write out the default marker table
with open(os.path.join(self.destdir, "markers.js"), 'w') as output:
output.write("var markerData=%s" % json.dumps(self.world.POI))
# save persistent data
self.world.persistentData['POI'] = self.world.POI
with open(self.world.pickleFile,"wb") as f:
cPickle.dump(self.world.persistentData,f)
# write out the default (empty, but documented) region table
with open(os.path.join(self.destdir, "regions.js"), 'w') as output:
output.write('var regionData=[\n')
output.write(' // {"color": "#FFAA00", "opacity": 0.5, "closed": true, "path": [\n')
output.write(' // {"x": 0, "y": 0, "z": 0},\n')
output.write(' // {"x": 0, "y": 10, "z": 0},\n')
output.write(' // {"x": 0, "y": 0, "z": 10}\n')
output.write(' // ]},\n')
output.write('];')
if self.web_assets_hook:
self.web_assets_hook(self)

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@@ -43,6 +43,7 @@ import optimizeimages
import composite
import world
import quadtree
import googlemap
helptext = """
%prog [OPTIONS] <World # / Name / Path to World> <tiles dest dir>
@@ -159,10 +160,15 @@ def main():
w = world.World(worlddir, useBiomeData=useBiomeData, lighting=options.lighting)
w.go(options.procs)
# Now generate the tiles
# create the quadtrees
# TODO chunklist
q = quadtree.QuadtreeGen(w, destdir, depth=options.zoom, imgformat=imgformat, optimizeimg=optimizeimg, rendermode=options.rendermode, web_assets_hook=options.web_assets_hook)
q.write_html(options.skipjs)
q = quadtree.QuadtreeGen(w, destdir, depth=options.zoom, imgformat=imgformat, optimizeimg=optimizeimg, rendermode=options.rendermode)
# write out the map and web assets
m = googlemap.MapGen([q,], skipjs=options.skipjs, web_assets_hook=options.web_assets_hook)
m.go(options.procs)
# render the tiles!
q.go(options.procs)
def delete_all(worlddir, tiledir):

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@@ -42,26 +42,6 @@ This module has routines related to generating a quadtree of tiles
"""
def mirror_dir(src, dst, entities=None):
'''copies all of the entities from src to dst'''
if not os.path.exists(dst):
os.mkdir(dst)
if entities and type(entities) != list: raise Exception("Expected a list, got a %r instead" % type(entities))
for entry in os.listdir(src):
if entities and entry not in entities: continue
if os.path.isdir(os.path.join(src,entry)):
mirror_dir(os.path.join(src, entry), os.path.join(dst, entry))
elif os.path.isfile(os.path.join(src,entry)):
try:
shutil.copy(os.path.join(src, entry), os.path.join(dst, entry))
except IOError:
# maybe permission problems?
os.chmod(os.path.join(src, entry), stat.S_IRUSR)
os.chmod(os.path.join(dst, entry), stat.S_IWUSR)
shutil.copy(os.path.join(src, entry), os.path.join(dst, entry))
# if this stills throws an error, let it propagate up
def iterate_base4(d):
"""Iterates over a base 4 number with d digits"""
return itertools.product(xrange(4), repeat=d)
@@ -90,7 +70,7 @@ def pool_initializer(quadtree):
child_quadtree = quadtree
class QuadtreeGen(object):
def __init__(self, worldobj, destdir, depth=None, tiledir="tiles", imgformat=None, optimizeimg=None, rendermode="normal", web_assets_hook=None):
def __init__(self, worldobj, destdir, depth=None, tiledir="tiles", imgformat=None, optimizeimg=None, rendermode="normal"):
"""Generates a quadtree from the world given into the
given dest directory
@@ -103,11 +83,11 @@ class QuadtreeGen(object):
assert(imgformat)
self.imgformat = imgformat
self.optimizeimg = optimizeimg
self.web_assets_hook = web_assets_hook
self.lighting = rendermode in ("lighting", "night", "spawn")
self.night = rendermode in ("night", "spawn")
self.spawn = rendermode in ("spawn",)
self.rendermode = rendermode
# Make the destination dir
if not os.path.exists(destdir):
@@ -160,75 +140,6 @@ class QuadtreeGen(object):
return
logging.info("{0}/{1} tiles complete on level {2}/{3}".format(
complete, total, level, self.p))
def write_html(self, skipjs=False):
"""Writes out config.js, marker.js, and region.js
Copies web assets into the destdir"""
zoomlevel = self.p
imgformat = self.imgformat
configpath = os.path.join(util.get_program_path(), "config.js")
config = open(configpath, 'r').read()
config = config.replace(
"{maxzoom}", str(zoomlevel))
config = config.replace(
"{imgformat}", str(imgformat))
with open(os.path.join(self.destdir, "config.js"), 'w') as output:
output.write(config)
# Write a blank image
blank = Image.new("RGBA", (1,1))
tileDir = os.path.join(self.destdir, self.tiledir)
if not os.path.exists(tileDir): os.mkdir(tileDir)
blank.save(os.path.join(tileDir, "blank."+self.imgformat))
# copy web assets into destdir:
mirror_dir(os.path.join(util.get_program_path(), "web_assets"), self.destdir)
# Add time in index.html
indexpath = os.path.join(self.destdir, "index.html")
index = open(indexpath, 'r').read()
index = index.replace(
"{time}", str(strftime("%a, %d %b %Y %H:%M:%S +0000", gmtime())))
with open(os.path.join(self.destdir, "index.html"), 'w') as output:
output.write(index)
if skipjs:
if self.web_assets_hook:
self.web_assets_hook(self)
return
# since we will only discover PointsOfInterest in chunks that need to be
# [re]rendered, POIs like signs in unchanged chunks will not be listed
# in self.world.POI. To make sure we don't remove these from markers.js
# we need to merge self.world.POI with the persistant data in world.PersistentData
self.world.POI += filter(lambda x: x['type'] != 'spawn', self.world.persistentData['POI'])
# write out the default marker table
with open(os.path.join(self.destdir, "markers.js"), 'w') as output:
output.write("var markerData=%s" % json.dumps(self.world.POI))
# save persistent data
self.world.persistentData['POI'] = self.world.POI
with open(self.world.pickleFile,"wb") as f:
cPickle.dump(self.world.persistentData,f)
# write out the default (empty, but documented) region table
with open(os.path.join(self.destdir, "regions.js"), 'w') as output:
output.write('var regionData=[\n')
output.write(' // {"color": "#FFAA00", "opacity": 0.5, "closed": true, "path": [\n')
output.write(' // {"x": 0, "y": 0, "z": 0},\n')
output.write(' // {"x": 0, "y": 10, "z": 0},\n')
output.write(' // {"x": 0, "y": 0, "z": 10}\n')
output.write(' // ]},\n')
output.write('];')
if self.web_assets_hook:
self.web_assets_hook(self)
def _get_cur_depth(self):
"""How deep is the quadtree currently in the destdir? This glances in

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@@ -24,7 +24,7 @@ setup_kwargs['cmdclass'] = {}
#
if py2exe is not None:
setup_kwargs['console'] = ['gmap.py']
setup_kwargs['console'] = ['overviewer.py']
setup_kwargs['data_files'] = [('textures', ['textures/lava.png', 'textures/water.png', 'textures/fire.png']),
('', ['config.js', 'COPYING.txt', 'README.rst']),
('web_assets', glob.glob('web_assets/*'))]