When building cube images, paste sides over top, not the other way around
Fixes problem with stacks of blocks showing a bit of the top of the blockr, most visible on spruce trees.
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@@ -302,9 +302,9 @@ def _build_block(top, side, blockID=None):
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composite.alpha_over(img, otherside, (12,6), otherside)
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composite.alpha_over(img, otherside, (12,6), otherside)
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composite.alpha_over(img, top, (0,9), top)
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composite.alpha_over(img, top, (0,9), top)
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else:
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else:
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composite.alpha_over(img, top, (0,0), top)
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composite.alpha_over(img, side, (0,6), side)
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composite.alpha_over(img, side, (0,6), side)
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composite.alpha_over(img, otherside, (12,6), otherside)
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composite.alpha_over(img, otherside, (12,6), otherside)
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composite.alpha_over(img, top, (0,0), top)
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# Manually touch up 6 pixels that leave a gap because of how the
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# Manually touch up 6 pixels that leave a gap because of how the
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# shearing works out. This makes the blocks perfectly tessellate-able
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# shearing works out. This makes the blocks perfectly tessellate-able
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