migrated cave mode into cave and depth-tinting primitives
This commit is contained in:
70
overviewer_core/src/primitives/depth-tinting.c
Normal file
70
overviewer_core/src/primitives/depth-tinting.c
Normal file
@@ -0,0 +1,70 @@
|
||||
/*
|
||||
* This file is part of the Minecraft Overviewer.
|
||||
*
|
||||
* Minecraft Overviewer is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* Minecraft Overviewer is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "../overviewer.h"
|
||||
#include <math.h>
|
||||
|
||||
typedef struct {
|
||||
/* list of colors used for tinting */
|
||||
PyObject *depth_colors;
|
||||
} RenderPrimitiveDepthTinting;
|
||||
|
||||
static int
|
||||
depth_tinting_start(void *data, RenderState *state, PyObject *support) {
|
||||
RenderPrimitiveDepthTinting* self;
|
||||
self = (RenderPrimitiveDepthTinting *)data;
|
||||
|
||||
self->depth_colors = PyObject_GetAttrString(support, "depth_colors");
|
||||
if (self->depth_colors == NULL)
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
depth_tinting_finish(void *data, RenderState *state) {
|
||||
RenderPrimitiveDepthTinting* self;
|
||||
self = (RenderPrimitiveDepthTinting *)data;
|
||||
|
||||
Py_DECREF(self->depth_colors);
|
||||
}
|
||||
|
||||
static void
|
||||
depth_tinting_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light) {
|
||||
RenderPrimitiveDepthTinting* self;
|
||||
int z, r, g, b;
|
||||
self = (RenderPrimitiveDepthTinting *)data;
|
||||
|
||||
z = state->z;
|
||||
r = 0, g = 0, b = 0;
|
||||
|
||||
/* get the colors and tint and tint */
|
||||
r = PyInt_AsLong(PyList_GetItem(self->depth_colors, 0 + z*3));
|
||||
g = PyInt_AsLong(PyList_GetItem(self->depth_colors, 1 + z*3));
|
||||
b = PyInt_AsLong(PyList_GetItem(self->depth_colors, 2 + z*3));
|
||||
|
||||
tint_with_mask(state->img, r, g, b, 255, mask, state->imgx, state->imgy, 0, 0);
|
||||
}
|
||||
|
||||
RenderPrimitiveInterface primitive_depth_tinting = {
|
||||
"depth-tinting", sizeof(RenderPrimitiveDepthTinting),
|
||||
depth_tinting_start,
|
||||
depth_tinting_finish,
|
||||
NULL,
|
||||
NULL,
|
||||
depth_tinting_draw,
|
||||
};
|
||||
Reference in New Issue
Block a user