Fix top texture in upside down sandstone stairs. Change repeated function name for wooden slabs.
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@@ -1565,6 +1565,7 @@ def stairs(self, blockid, data):
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if blockid == 128:
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if blockid == 128:
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half_block_u = self.terrain_images[176].copy()
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half_block_u = self.terrain_images[176].copy()
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half_block_d = self.terrain_images[176].copy()
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half_block_d = self.terrain_images[176].copy()
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texture = self.terrain_images[176].copy()
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# generate needed geometries
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# generate needed geometries
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ImageDraw.Draw(side).rectangle((0,0,7,6),outline=(0,0,0,0),fill=(0,0,0,0))
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ImageDraw.Draw(side).rectangle((0,0,7,6),outline=(0,0,0,0),fill=(0,0,0,0))
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@@ -3451,7 +3452,7 @@ block(blockid=124, top_index=212)
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# these are the new wooden slabs, blockids 43 44 still have wooden
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# these are the new wooden slabs, blockids 43 44 still have wooden
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# slabs, but those are unobtainable without cheating
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# slabs, but those are unobtainable without cheating
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@material(blockid=[125, 126], data=range(16), transparent=(44,), solid=True)
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@material(blockid=[125, 126], data=range(16), transparent=(44,), solid=True)
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def slabs(self, blockid, data):
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def wooden_slabs(self, blockid, data):
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texture = data & 7
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texture = data & 7
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if texture== 0: # oak
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if texture== 0: # oak
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top = side = self.terrain_images[4]
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top = side = self.terrain_images[4]
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