renamed uppertile to compositetile (makes more sense)
This reverts commit d4c6e40d59, and
re-applies it with a renamed uppertile.
This commit is contained in:
@@ -270,7 +270,7 @@ class QuadtreeGen(object):
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return chunklist
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def get_uppertiles(self,zoom):
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def get_compositetiles(self,zoom):
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"""Returns the inner tiles at the given zoom level that need to be rendered
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"""
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@@ -282,7 +282,7 @@ class QuadtreeGen(object):
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yield [self,tilepath, name]
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def render_uppertile(self, dest, name):
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def render_compositetile(self, dest, name):
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"""
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Renders a tile at os.path.join(dest, name)+".ext" by taking tiles from
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os.path.join(dest, name, "{0,1,2,3}.png")
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@@ -337,7 +337,7 @@ class QuadtreeGen(object):
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# quit now if we don't need rerender
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if not needs_rerender:
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return
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#logging.debug("writing out uppertile {0}".format(imgpath))
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#logging.debug("writing out compositetile {0}".format(imgpath))
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# Create the actual image now
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img = Image.new("RGBA", (384, 384), self.bgcolor)
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@@ -825,7 +825,7 @@ class Tile(object):
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"""A simple container class that represents a single render-tile.
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A render-tile is a tile that is rendered, not a tile composed of other
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tiles (upper-tile).
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tiles (composite-tile).
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"""
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__slots__ = ("col", "row", "path")
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@@ -353,13 +353,13 @@ class RenderNode(object):
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self.print_statusline(0, total, level, True)
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# Same deal as above. _apply_render_uppertile adds tiles in batch
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# Same deal as above. _apply_render_compositetile adds tiles in batch
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# to the worker pool and yields result objects that return the
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# number of tiles rendered.
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#
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# XXX Some quadtrees may not have tiles at this zoom level if we're
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# not assuming they all have the same depth!!
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for result in self._apply_render_uppertile(pool, zoom,batch_size):
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for result in self._apply_render_compositetile(pool, zoom,batch_size):
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results.append(result)
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# every second drain some of the queue
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timestamp2 = time.time()
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@@ -389,7 +389,7 @@ class RenderNode(object):
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# Do the final one right here:
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for q in quadtrees:
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q.render_uppertile(os.path.join(q.destdir, q.tiledir), "base")
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q.render_compositetile(os.path.join(q.destdir, q.tiledir), "base")
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def _get_dirty_tiles(self, procs):
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"""Returns two items:
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@@ -489,8 +489,8 @@ class RenderNode(object):
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if len(batch):
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yield pool.apply_async(func=render_worldtile_batch, args= [batch])
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def _apply_render_uppertile(self, pool, zoom,batch_size):
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"""Same as _apply_render_worltiles but for the uppertile routine.
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def _apply_render_compositetile(self, pool, zoom,batch_size):
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"""Same as _apply_render_worltiles but for the compositetile routine.
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Returns an iterator that yields result objects from tasks that have
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been applied to the pool.
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"""
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@@ -500,7 +500,7 @@ class RenderNode(object):
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batch = []
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jobcount = 0
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# roundrobin add tiles to a batch job (thus they should all roughly work on similar chunks)
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iterables = [q.get_uppertiles(zoom) for q in self.quadtrees if zoom <= q.p]
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iterables = [q.get_compositetiles(zoom) for q in self.quadtrees if zoom <= q.p]
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for job in util.roundrobin(iterables):
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# fixup so the worker knows which quadtree this is
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job[0] = job[0]._render_index
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@@ -509,11 +509,11 @@ class RenderNode(object):
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jobcount += 1
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if jobcount >= batch_size:
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jobcount = 0
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yield pool.apply_async(func=render_uppertile_batch, args= [batch])
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yield pool.apply_async(func=render_compositetile_batch, args= [batch])
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batch = []
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if jobcount > 0:
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yield pool.apply_async(func=render_uppertile_batch, args= [batch])
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yield pool.apply_async(func=render_compositetile_batch, args= [batch])
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########################################################################################
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@@ -542,7 +542,7 @@ def render_worldtile_batch(batch):
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return count
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@catch_keyboardinterrupt
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def render_uppertile_batch(batch):
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def render_compositetile_batch(batch):
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global child_rendernode
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rendernode = child_rendernode
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count = 0
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@@ -551,7 +551,7 @@ def render_uppertile_batch(batch):
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count += 1
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quadtree = rendernode.quadtrees[job[0]]
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dest = quadtree.full_tiledir+os.sep+job[1]
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quadtree.render_uppertile(dest=dest,name=job[2])
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quadtree.render_compositetile(dest=dest,name=job[2])
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return count
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@catch_keyboardinterrupt
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