0

overlay mode now only considers blocks where overlays make sense

This commit is contained in:
Aaron Griffith
2011-03-28 03:09:00 -04:00
parent 9f69f099ad
commit d4bd1d713c
2 changed files with 40 additions and 3 deletions

View File

@@ -30,6 +30,9 @@ rendermode_overlay_start(void *data, RenderState *state) {
self->white_color = PyObject_GetAttrString(state->chunk, "white_color");
self->solid_blocks = PyObject_GetAttrString(state->chunk, "solid_blocks");
self->fluid_blocks = PyObject_GetAttrString(state->chunk, "fluid_blocks");
return 0;
}
@@ -37,8 +40,10 @@ static void
rendermode_overlay_finish(void *data, RenderState *state) {
RenderModeOverlay *self = (RenderModeOverlay *)data;
Py_XDECREF(self->facemask_top);
Py_XDECREF(self->white_color);
Py_DECREF(self->facemask_top);
Py_DECREF(self->white_color);
Py_DECREF(self->solid_blocks);
Py_DECREF(self->fluid_blocks);
}
static int
@@ -51,7 +56,7 @@ rendermode_overlay_occluded(void *data, RenderState *state) {
!is_transparent(getArrayByte3D(state->blocks, x, y+1, z))) {
return 1;
}
return 0;
}
@@ -61,7 +66,37 @@ rendermode_overlay_draw(void *data, RenderState *state, PyObject *src, PyObject
/* clear the draw space -- set alpha to 0 within mask */
tint_with_mask(state->img, 255, 255, 255, 0, mask, state->imgx, state->imgy, 0, 0);
/* skip rendering the overlay if we can't see it */
if (state->z != 127) {
unsigned char top_block = getArrayByte3D(state->blocks, state->x, state->y, state->z+1);
if (!is_transparent(top_block)) {
return;
}
/* check to be sure this block is solid/fluid */
PyObject *top_block_py = PyInt_FromLong(top_block);
if (PySequence_Contains(self->solid_blocks, top_block_py) ||
PySequence_Contains(self->fluid_blocks, top_block_py)) {
/* top block is fluid or solid, skip drawing */
Py_DECREF(top_block_py);
return;
}
Py_DECREF(top_block_py);
}
/* check to be sure this block is solid/fluid */
PyObject *block_py = PyInt_FromLong(state->block);
if (!PySequence_Contains(self->solid_blocks, block_py) &&
!PySequence_Contains(self->fluid_blocks, block_py)) {
/* not fluid or solid, skip drawing the overlay */
Py_DECREF(block_py);
return;
}
Py_DECREF(block_py);
/* do the overlay */
alpha_over_full(state->img, self->white_color, self->facemask_top, 0.5, state->imgx, state->imgy, 0, 0);
}

View File

@@ -75,6 +75,8 @@ extern RenderModeInterface rendermode_normal;
typedef struct {
/* top facemask and white color image, for drawing overlays */
PyObject *facemask_top, *white_color;
/* only show overlay on top of solid or fluid blocks */
PyObject *solid_blocks, *fluid_blocks;
} RenderModeOverlay;
extern RenderModeInterface rendermode_overlay;