0

Renamed the current nether to netherold, and made the new nether2 the default

This commit is contained in:
Andrew Chin
2012-11-28 22:03:17 -05:00
parent a92f368a0d
commit dc345ba75d
5 changed files with 104 additions and 104 deletions

View File

@@ -47,12 +47,12 @@ class Base(RenderPrimitive):
"biomes": ("whether or not to use biomes", True),
}
class NetherOld(RenderPrimitive):
name = "netherold"
class Nether(RenderPrimitive):
name = "nether"
class NetherAlt(RenderPrimitive):
name = "nether2"
class HeightFading(RenderPrimitive):
name = "height-fading"
options = {
@@ -230,10 +230,10 @@ lighting = [Base(), EdgeLines(), Lighting()]
smooth_lighting = [Base(), EdgeLines(), SmoothLighting()]
night = [Base(), EdgeLines(), Lighting(night=True)]
smooth_night = [Base(), EdgeLines(), SmoothLighting(night=True)]
netherold = [Base(), EdgeLines(), NetherOld()]
netherold_lighting = [Base(), EdgeLines(), NetherOld(), Lighting()]
netherold_smooth_lighting = [Base(), EdgeLines(), NetherOld(), SmoothLighting()]
nether = [Base(), EdgeLines(), Nether()]
nether_lighting = [Base(), EdgeLines(), Nether(), Lighting()]
nether_smooth_lighting = [Base(), EdgeLines(), Nether(), SmoothLighting()]
netheralt = [Base(), EdgeLines(), NetherAlt()]
netheralt_lighting = [Base(), EdgeLines(), NetherAlt(), Lighting()]
netheralt_smooth_lighting = [Base(), EdgeLines(), NetherAlt(), SmoothLighting()]
cave = [Base(), EdgeLines(), Cave(), DepthTinting()]

View File

@@ -16,40 +16,51 @@
*/
#include "../overviewer.h"
#include "nether.h"
static void
walk_chunk(RenderState *state, RenderPrimitiveNether *data) {
int x, y, z;
int id;
for (x = 0; x < WIDTH; x++) {
for (z = 0; z < DEPTH; z++) {
id = get_data(state, BLOCKS, x, NETHER_ROOF - (state->chunky * 16), z);
if (id == 7) {
data->remove_block[x][NETHER_ROOF][z] = 1;
id = get_data(state, BLOCKS, x, (NETHER_ROOF + 1) - (state->chunky * 16), z);
if (id == 39 || id == 40)
data->remove_block[x][NETHER_ROOF + 1][z] = 1;
}
for (y = NETHER_ROOF-1; y>=0; y--) {
id = get_data(state, BLOCKS, x, y - (state->chunky * 16), z);
if (id == 7 || id == 87)
data->remove_block[x][y][z] = 1;
else
break;
}
}
}
data->walked_chunk = 1;
}
static int
nether_hidden(void *data, RenderState *state, int x, int y, int z) {
/* hide all blocks above all air blocks
due to how the nether is currently generated, this will also count
empty sections as 'solid'
*/
unsigned char missing_section = 0;
while (y < (SECTIONS_PER_CHUNK - state->chunky) * 16)
{
if (state->chunks[1][1].sections[state->chunky + (y / 16)].blocks == NULL) {
missing_section = 1;
y += 16;
continue;
} else {
/* if we passed through a missing section, but now are back in,
that counts as air */
if (missing_section)
return 0;
missing_section = 0;
}
if (!missing_section && get_data(state, BLOCKS, x, y, z) == 0)
{
return 0;
}
y++;
}
return 1;
RenderPrimitiveNether* self;
int real_y;
self = (RenderPrimitiveNether *)data;
if (!(self->walked_chunk))
walk_chunk(state, self);
real_y = y + (state->chunky * 16);
return self->remove_block[x][real_y][z];
}
RenderPrimitiveInterface primitive_nether = {
"nether", 0,
"nether", sizeof(RenderPrimitiveNether),
NULL,
NULL,
NULL,

View File

@@ -27,4 +27,4 @@ typedef struct {
int remove_block[WIDTH][HEIGHT][DEPTH];
} RenderPrimitiveNether2;
} RenderPrimitiveNether;

View File

@@ -1,69 +0,0 @@
/*
* This file is part of the Minecraft Overviewer.
*
* Minecraft Overviewer is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* Minecraft Overviewer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../overviewer.h"
#include "nether2.h"
static void
walk_chunk(RenderState *state, RenderPrimitiveNether2 *data) {
int x, y, z;
int id;
for (x = 0; x < WIDTH; x++) {
for (z = 0; z < DEPTH; z++) {
id = get_data(state, BLOCKS, x, NETHER_ROOF - (state->chunky * 16), z);
if (id == 7) {
data->remove_block[x][NETHER_ROOF][z] = 1;
id = get_data(state, BLOCKS, x, (NETHER_ROOF + 1) - (state->chunky * 16), z);
if (id == 39 || id == 40)
data->remove_block[x][NETHER_ROOF + 1][z] = 1;
}
for (y = NETHER_ROOF-1; y>=0; y--) {
id = get_data(state, BLOCKS, x, y - (state->chunky * 16), z);
if (id == 7 || id == 87)
data->remove_block[x][y][z] = 1;
else
break;
}
}
}
data->walked_chunk = 1;
}
static int
nether2_hidden(void *data, RenderState *state, int x, int y, int z) {
RenderPrimitiveNether2* self;
int real_y;
self = (RenderPrimitiveNether2 *)data;
if (!(self->walked_chunk))
walk_chunk(state, self);
real_y = y + (state->chunky * 16);
return self->remove_block[x][real_y][z];
}
RenderPrimitiveInterface primitive_nether2 = {
"nether2", sizeof(RenderPrimitiveNether2),
NULL,
NULL,
NULL,
nether2_hidden,
NULL,
};

View File

@@ -0,0 +1,58 @@
/*
* This file is part of the Minecraft Overviewer.
*
* Minecraft Overviewer is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* Minecraft Overviewer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../overviewer.h"
static int
netherold_hidden(void *data, RenderState *state, int x, int y, int z) {
/* hide all blocks above all air blocks
due to how the nether is currently generated, this will also count
empty sections as 'solid'
*/
unsigned char missing_section = 0;
while (y < (SECTIONS_PER_CHUNK - state->chunky) * 16)
{
if (state->chunks[1][1].sections[state->chunky + (y / 16)].blocks == NULL) {
missing_section = 1;
y += 16;
continue;
} else {
/* if we passed through a missing section, but now are back in,
that counts as air */
if (missing_section)
return 0;
missing_section = 0;
}
if (!missing_section && get_data(state, BLOCKS, x, y, z) == 0)
{
return 0;
}
y++;
}
return 1;
}
RenderPrimitiveInterface primitive_nether_old = {
"netherold", 0,
NULL,
NULL,
NULL,
netherold_hidden,
NULL,
};