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Renamed the current nether to netherold, and made the new nether2 the default

This commit is contained in:
Andrew Chin
2012-11-28 22:03:17 -05:00
parent a92f368a0d
commit dc345ba75d
5 changed files with 104 additions and 104 deletions

View File

@@ -47,12 +47,12 @@ class Base(RenderPrimitive):
"biomes": ("whether or not to use biomes", True),
}
class NetherOld(RenderPrimitive):
name = "netherold"
class Nether(RenderPrimitive):
name = "nether"
class NetherAlt(RenderPrimitive):
name = "nether2"
class HeightFading(RenderPrimitive):
name = "height-fading"
options = {
@@ -230,10 +230,10 @@ lighting = [Base(), EdgeLines(), Lighting()]
smooth_lighting = [Base(), EdgeLines(), SmoothLighting()]
night = [Base(), EdgeLines(), Lighting(night=True)]
smooth_night = [Base(), EdgeLines(), SmoothLighting(night=True)]
netherold = [Base(), EdgeLines(), NetherOld()]
netherold_lighting = [Base(), EdgeLines(), NetherOld(), Lighting()]
netherold_smooth_lighting = [Base(), EdgeLines(), NetherOld(), SmoothLighting()]
nether = [Base(), EdgeLines(), Nether()]
nether_lighting = [Base(), EdgeLines(), Nether(), Lighting()]
nether_smooth_lighting = [Base(), EdgeLines(), Nether(), SmoothLighting()]
netheralt = [Base(), EdgeLines(), NetherAlt()]
netheralt_lighting = [Base(), EdgeLines(), NetherAlt(), Lighting()]
netheralt_smooth_lighting = [Base(), EdgeLines(), NetherAlt(), SmoothLighting()]
cave = [Base(), EdgeLines(), Cave(), DepthTinting()]