Renamed the current nether to netherold, and made the new nether2 the default
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@@ -47,12 +47,12 @@ class Base(RenderPrimitive):
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"biomes": ("whether or not to use biomes", True),
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}
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class NetherOld(RenderPrimitive):
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name = "netherold"
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class Nether(RenderPrimitive):
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name = "nether"
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class NetherAlt(RenderPrimitive):
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name = "nether2"
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class HeightFading(RenderPrimitive):
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name = "height-fading"
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options = {
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@@ -230,10 +230,10 @@ lighting = [Base(), EdgeLines(), Lighting()]
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smooth_lighting = [Base(), EdgeLines(), SmoothLighting()]
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night = [Base(), EdgeLines(), Lighting(night=True)]
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smooth_night = [Base(), EdgeLines(), SmoothLighting(night=True)]
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netherold = [Base(), EdgeLines(), NetherOld()]
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netherold_lighting = [Base(), EdgeLines(), NetherOld(), Lighting()]
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netherold_smooth_lighting = [Base(), EdgeLines(), NetherOld(), SmoothLighting()]
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nether = [Base(), EdgeLines(), Nether()]
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nether_lighting = [Base(), EdgeLines(), Nether(), Lighting()]
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nether_smooth_lighting = [Base(), EdgeLines(), Nether(), SmoothLighting()]
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netheralt = [Base(), EdgeLines(), NetherAlt()]
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netheralt_lighting = [Base(), EdgeLines(), NetherAlt(), Lighting()]
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netheralt_smooth_lighting = [Base(), EdgeLines(), NetherAlt(), SmoothLighting()]
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cave = [Base(), EdgeLines(), Cave(), DepthTinting()]
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