Renamed the current nether to netherold, and made the new nether2 the default
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@@ -16,40 +16,51 @@
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*/
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#include "../overviewer.h"
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#include "nether.h"
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static void
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walk_chunk(RenderState *state, RenderPrimitiveNether *data) {
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int x, y, z;
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int id;
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for (x = 0; x < WIDTH; x++) {
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for (z = 0; z < DEPTH; z++) {
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id = get_data(state, BLOCKS, x, NETHER_ROOF - (state->chunky * 16), z);
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if (id == 7) {
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data->remove_block[x][NETHER_ROOF][z] = 1;
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id = get_data(state, BLOCKS, x, (NETHER_ROOF + 1) - (state->chunky * 16), z);
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if (id == 39 || id == 40)
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data->remove_block[x][NETHER_ROOF + 1][z] = 1;
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}
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for (y = NETHER_ROOF-1; y>=0; y--) {
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id = get_data(state, BLOCKS, x, y - (state->chunky * 16), z);
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if (id == 7 || id == 87)
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data->remove_block[x][y][z] = 1;
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else
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break;
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}
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}
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}
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data->walked_chunk = 1;
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}
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static int
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nether_hidden(void *data, RenderState *state, int x, int y, int z) {
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/* hide all blocks above all air blocks
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due to how the nether is currently generated, this will also count
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empty sections as 'solid'
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*/
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unsigned char missing_section = 0;
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while (y < (SECTIONS_PER_CHUNK - state->chunky) * 16)
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{
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if (state->chunks[1][1].sections[state->chunky + (y / 16)].blocks == NULL) {
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missing_section = 1;
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y += 16;
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continue;
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} else {
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/* if we passed through a missing section, but now are back in,
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that counts as air */
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if (missing_section)
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return 0;
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missing_section = 0;
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}
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if (!missing_section && get_data(state, BLOCKS, x, y, z) == 0)
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{
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return 0;
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}
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y++;
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}
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return 1;
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RenderPrimitiveNether* self;
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int real_y;
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self = (RenderPrimitiveNether *)data;
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if (!(self->walked_chunk))
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walk_chunk(state, self);
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real_y = y + (state->chunky * 16);
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return self->remove_block[x][real_y][z];
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}
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RenderPrimitiveInterface primitive_nether = {
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"nether", 0,
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"nether", sizeof(RenderPrimitiveNether),
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NULL,
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NULL,
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NULL,
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